Take off and talk about the Super Duper Mart!
Now how about them perks and luck stat? I know fans of the series will be upset if you can port a character from one of the vidja games without starting over. I want my Sniper Black Widow Daddy's Girl Explosive Expert Pyromaniac Infiltrator!
Search found 829 matches
- Fri Jan 11, 2013 2:15 am
- Forum: In My Humble Opinion...
- Topic: War...war never changes [FALLOUT]
- Replies: 72
- Views: 12963
- Tue Jan 08, 2013 5:12 am
- Forum: In My Humble Opinion...
- Topic: So, what were your game play/design accomplishments of 2012
- Replies: 21
- Views: 3700
- Mon Oct 29, 2012 3:35 pm
- Forum: In My Humble Opinion...
- Topic: Level by Wealth
- Replies: 89
- Views: 15717
I have since learned. Learned what? What I do nowadays is ignore the wealth by level guidelines and simply hand out wondrous items. So much more interesting when a character gains a new ability, instead of +2 to hit and damage. I've been thinking of finding a way to add magic weapons to the chart i...
- Tue Oct 16, 2012 4:31 pm
- Forum: In My Humble Opinion...
- Topic: Hero/Action Point Systems in 3.x: Suggestions and Discussion
- Replies: 18
- Views: 2860
We have a re-roll system in place in the first edition game I'm in. There's been an epic case where an attack rolled a nat-1 and rerolled to nat-20. But for the most part, unless we're re-rolling something that we wouldn't have failed anyway, we don't bother. Attacks miss half the time, saves fail t...
- Tue Sep 25, 2012 6:01 pm
- Forum: In My Humble Opinion...
- Topic: System Design Involving Guns and Hit Locations
- Replies: 18
- Views: 2176
- Tue Sep 25, 2012 5:34 pm
- Forum: In My Humble Opinion...
- Topic: System Design Involving Guns and Hit Locations
- Replies: 18
- Views: 2176
Have you considered just giving up and going to play Fallout instead? Yes. I think it's obvious what I decided. There are several reasons I would not play any version of your proposed game. A minor one, as several have mentioned, is that it is clunky and time-consuming. But the main reason is that ...
- Tue Sep 25, 2012 4:21 pm
- Forum: In My Humble Opinion...
- Topic: System Design Involving Guns and Hit Locations
- Replies: 18
- Views: 2176
@kzt: This is what the results of the soak roll are supposed to represent. It's a major abstraction from the hi-jinks that bullets pull off, but the spread between +100% and -10,000% (or whatever) will take into account the difference between getting hit by a .22 all the way up to . All the small ar...
- Mon Sep 24, 2012 10:25 pm
- Forum: In My Humble Opinion...
- Topic: System Design Involving Guns and Hit Locations
- Replies: 18
- Views: 2176
@Juton: I just bought 80$ of d10s the other day. I am downright having strange nocturnal fantasies about d10s. @kzt: that's pretty useful stuff to know. To start, that means that I need to differentiate the difference between having a character run'n'gun and taking careful aim. I think a severe pena...
- Mon Sep 24, 2012 9:08 pm
- Forum: In My Humble Opinion...
- Topic: System Design Involving Guns and Hit Locations
- Replies: 18
- Views: 2176
System Design Involving Guns and Hit Locations
My continuing attempts to create an RP system of my own continue. This time I'm trying for a gritty, high detail, gun fight simulator. So far I have a vague idea of having players design characters by assigning numbers to primary attributes, which then have a whole slew of secondary attributes that ...
- Fri Jun 15, 2012 5:39 pm
- Forum: In My Humble Opinion...
- Topic: Plebes and Powers: A Cynical Superhero universe
- Replies: 59
- Views: 15457
Because of a string of serial murders of jews in Argentina was getting out of hand, The Kapitalist Kohen (a Talent) volunteered to investigate. He found Hitler was behind it all, who turned himself into a cyborg to live and hunt jews forever. TKK went apes-shit and killed Robot Hitler. Boy Scout X-z...
- Fri May 25, 2012 3:44 pm
- Forum: In My Humble Opinion...
- Topic: [TOME] Lets complete, playtest, market and sell it.
- Replies: 54
- Views: 8350
Notice how I had my own game design project going on? I wasn't getting anything done mostly due to other things happening in my life, but I was also losing motivation with every other update due to the fact that I wasn't getting as much feedback as I needed; I wasn't sparking any discussions. (Why i...
- Wed May 02, 2012 6:59 pm
- Forum: In My Humble Opinion...
- Topic: Level Up! Combining Vertical and Horizontal using Karma
- Replies: 5
- Views: 1267
Level Up! Combining Vertical and Horizontal using Karma
This ties into the Title-less game I'm developing. I think I have a system that has the best of both worlds, despite having a fair bit of complexity. What I do is create a number of character development options for characters to acquire. I know I will encourage some of them to be acquirable in game...
- Tue Apr 24, 2012 4:55 pm
- Forum: In My Humble Opinion...
- Topic: Kits, Professions, and Sub-Classes
- Replies: 52
- Views: 13029
I plan to implement something similar in what I'm working on. First and second level characters are schmucks with very basic abilities and tactics. Certainly the core system will provide robust options for things to do (in and out of combat), but the abilities unique to your character at the very bo...
- Mon Apr 23, 2012 5:41 pm
- Forum: In My Humble Opinion...
- Topic: Feel of the game: "Deities! How do they work?!?"
- Replies: 6
- Views: 2198
OK, so what is it about the distinction between the different classic DnD Divine classes that's supposed to make them both different from each other, but the same for all deities? Obviously, the Paladin is a martial class with divine blessings, so Barbarians (if made a class), Knights, Soldiers, and...
- Tue Apr 17, 2012 6:43 pm
- Forum: In My Humble Opinion...
- Topic: Most D&D Clerics aren't polytheists
- Replies: 254
- Views: 23303
- Tue Apr 17, 2012 5:04 pm
- Forum: In My Humble Opinion...
- Topic: Feel of the game: "Deities! How do they work?!?"
- Replies: 6
- Views: 2198
Feel of the game: "Deities! How do they work?!?"
One of the things that has been niggling at the back of my head for a while has been how to handle gods, demi-gods, archangels, devil kings and demon princes. One of the issues has been the handling of deities in previous iterations of fantasy games. (ref: Most D&D Clerics aren't polytheists ) I...
- Thu Apr 12, 2012 8:30 pm
- Forum: In My Humble Opinion...
- Topic: Most D&D Clerics aren't polytheists
- Replies: 254
- Views: 23303
Though, it is strange that there is someone who is explicitly the god of being elfy and there is no one who is explicitly the god of being humany (someone's going to turn him some really minor deity I can't remember, aren't they?). Outgroup generalization, hah. For the same reason that there's an I...
- Wed Mar 28, 2012 8:35 pm
- Forum: In My Humble Opinion...
- Topic: Deciding on the "Feel" of a Game
- Replies: 28
- Views: 5711
How about 2 per tier? That way to can have equip your schmucks and soldiers with two pieces of magic gear, or have speshul gnomes and elves with a special ability but only one magic piece of gear. Then at 9th and 10th level, dudes like Mandarin are walking around pimped out in magical bling, shootin...
- Fri Mar 23, 2012 4:53 pm
- Forum: In My Humble Opinion...
- Topic: Deciding on the "Feel" of a Game
- Replies: 28
- Views: 5711
- Fri Mar 23, 2012 3:39 pm
- Forum: In My Humble Opinion...
- Topic: Deciding on the "Feel" of a Game
- Replies: 28
- Views: 5711
OK, so here's a thought that occurred to me. If you don't want people to play as powerful creatures at low level, and don't want high level beasts to be converted to team Nice Guys and given magical equipment to break the game, then why not make being a powerful race the equivalent of having N magic...
- Wed Mar 21, 2012 6:49 pm
- Forum: In My Humble Opinion...
- Topic: 5E Announced (For real this time)
- Replies: 139
- Views: 23986
I think it's more like how in Halo you can skip the cut-scenes and get right to shooting, for the most part. There's still some walking/driving around that's more like a cut-scene where you have control of the camera, but you can totally skip most of the story and just shoot aliens. Lago is saying t...
- Wed Mar 21, 2012 3:56 pm
- Forum: In My Humble Opinion...
- Topic: 5E Announced (For real this time)
- Replies: 139
- Views: 23986
One hour? Fuck no! Playing a stupid board game can last somewhere between 20minutes and an hour, but that's because of the limit of a child's attention span. As an adult, I want to put off whole evenings just to mess around as a giant frog, dong snake, hat making dorf wizard, elven deku nut flinging...
- Wed Mar 21, 2012 2:42 pm
- Forum: In My Humble Opinion...
- Topic: Spells using the Bloodied condition
- Replies: 164
- Views: 25800
- Wed Mar 21, 2012 2:26 pm
- Forum: In My Humble Opinion...
- Topic: Campaign advice
- Replies: 11
- Views: 2265
So, I'm not just looking for ways to start a war, I'm looking for situations I can put the party in where their core coompetencies (random, indiscriminate slaughter) will start a war between two third parties. Make n th in line to the throne run away and secretly become a mighty pirate because of d...
- Tue Mar 20, 2012 9:36 pm
- Forum: In My Humble Opinion...
- Topic: Evocations & How Much Damage Is Enough
- Replies: 48
- Views: 5462
For the 3.x game I'm going to be running, I'm going to adjust monster hit points to be more in line with the PCs. They're going to get a ((d8 + CON mod) * CR. For small battles, I will roll HPs, but if more than a score of monsters show up, I'm going to use high average. So you haven't tested it ye...