JonSetanta wrote:Eat ass.
Search found 281 matches
- Fri Sep 23, 2016 3:02 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957669
- Fri Sep 23, 2016 2:46 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957669
- Fri Sep 23, 2016 2:19 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957669
- Tue Sep 20, 2016 1:47 am
- Forum: In My Humble Opinion...
- Topic: Classes/resource mechanics
- Replies: 86
- Views: 13394
- Tue Sep 20, 2016 1:20 am
- Forum: In My Humble Opinion...
- Topic: Classes/resource mechanics
- Replies: 86
- Views: 13394
- Mon Sep 19, 2016 5:36 am
- Forum: In My Humble Opinion...
- Topic: Classes/resource mechanics
- Replies: 86
- Views: 13394
I just want to say that using Essentia to create undead seems like a bad move. The idea is that if you want to keep your minions around, you have to invest some kind of resource into them to maintain them, which gives you less resources to invest in shooting dudes with magic. The important part of ...
- Sun Sep 11, 2016 4:41 am
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
Look, if the 1d3+8 person has other useful things they can do (I'm absolute shit for damage in my current game, but I buff people real good), then the reason that disparity is ok is because it never comes up. So I'm definitely still hammering out the kinks in this approach, but in general most atta...
- Sat Sep 10, 2016 9:58 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
...So now we have a random weakling Again, you assume that everyone at level X will be doing Y damage. That's dumb. And all that's ignoring the fact that you literally just added a character whose static damage isn't large compared to their variable aspect in order to justify the existence of rando...
- Sat Sep 10, 2016 9:47 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
- Sat Sep 10, 2016 9:10 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
You keep looking at this problem in a vacuum as though the only damage anyone ever did ever is 40+2d6. Okay, so let's say you hit an asshole and he has 10 hp left. Is it so absurd to imagine that, in the same world in which the guy hitting for 40+2d6 exists, that another guy exists who has an attack...
- Sat Sep 10, 2016 7:07 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
- Sat Sep 10, 2016 5:48 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
Gonna stop you right there. Why, because you're caught up on the notion that literally everything else has to stay the same when discussing changes to damage? Obviously if you change how damage works, going from an XdY paradigm to an XdY+Z paradigm in which X is typically a much smaller number, the...
- Sat Sep 10, 2016 2:31 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
- Fri Sep 09, 2016 12:51 am
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
- Thu Sep 08, 2016 11:59 pm
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
Scaling your management game is all about aggregation and optional averaging. You work a specific farm you want to know crop yields and acrage and shit. But if you control the whole hex you just want to know average yield per farm and the number of farms. Harvest Moon: TTRPG Edition is a thing that...
- Thu Sep 08, 2016 11:51 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
- Thu Sep 08, 2016 5:27 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 957669
- Wed Sep 07, 2016 11:42 pm
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
The problem with tightening the variance is how big the bonus is. That example is borderline pointless because your damage variance is +/-14%, and is the same reason that base weapon damage becomes meaningless past the low levels. I normally shoot for about 10% variance when I do my damage codes. I...
- Tue Sep 06, 2016 5:44 am
- Forum: In My Humble Opinion...
- Topic: Spells with more static damage values
- Replies: 97
- Views: 12248
You guys realize that static damage tends to be boring as fuck, right? People want the roll to matter. Yes, but you want to balance out the players' desire for the roll to matter with how much variance the mechanics can reasonably tolerate. Fireballs doing 10d6 means that it could be as much as 60 ...
- Tue Aug 30, 2016 3:30 am
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
Special Attacks: Dominate, Charm, Energy Drain, Run Away Special Qualities: Shapechange, Tongues, Telepathy, other crap. I think if you took a vaguely 4e approach to monster entries (in terms of listing attacks and what they do in combat), but also included non-combat stuff as a separate part of th...
- Mon Aug 29, 2016 4:35 am
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
But it also doesn't mean that they CAN be handled well. Any action sufficiently uncommon and sufficiently unimportant is, for those reasons alone, impossible to provide a good formal ruling for. At this point I think we reach the point of anecdotes. You say lifting capacity isn't terribly important...
- Mon Aug 29, 2016 3:07 am
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
And yet lets look at the thing you are complaining about here. A lack of detailed encumbrance rules worse, possibly a lack of maximum bench press/lift rules. Hell maybe even a lack of maximum push/drag rules. These are rules which even when they do exist are notorious for never being used, for bein...
- Sun Aug 28, 2016 9:36 pm
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
But unlike the web question, it's a stupid question that doesn't matter (instead of a stupid question that does). I disagree. One of my big hang-ups about 4e was the lack of non-combat information for critters. If you are trying to at least reasonably model a world, it would be nice to know things ...
- Sun Aug 28, 2016 7:02 pm
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
- Sat Aug 27, 2016 6:23 pm
- Forum: In My Humble Opinion...
- Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
- Replies: 242
- Views: 38427
On the flip side, if you simply make the stats completely disassociated with the number outputs (as 4e does), that's intellectually insulting and makes the game flail and fail when a Giant drinks a potion of strength or whatever. Couldn't you design mechanics that got around the lack of stats for m...