Search found 999 matches
- Tue May 27, 2014 4:35 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
I think it would make more sense for the legend of the magic item to grow as the PC wielded it. Of course the stories would become progressively more epic as the campaign levels kept climbing. In a very real sense, reputation would be power in this context, or alternatively, epic deeds literally cr...
- Tue May 27, 2014 4:24 pm
- Forum: In My Humble Opinion...
- Topic: Whats Railroading ?
- Replies: 39
- Views: 5597
Railroading, like sex or Leon Trotsky's pickaxe, is all in the mind. My group is fairly allergic to it, but I've played with some who are either amateur dramatics types or hardcore die-rolling combat munchkins and who prefer to be led by the nose from set piece to set piece. Personally I find that m...
- Mon May 26, 2014 10:34 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
- Mon May 26, 2014 9:24 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
- Mon May 26, 2014 9:02 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
Then the player would know exacly what to look for in the game, since its all very basic and intuitive. Plus, the effects are pretty much deducteable too (fire damage, bonus against giants and Ice, light emitting, etc). What do you think ? I think players would bitch about being railroaded (and the...
- Mon May 26, 2014 8:39 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
Hmmm, I dont remember if all that info is disclosed to the player. I suspect its only for the GM. That would be an interesting proposition, if the full info on the item was relvealed as soon as the player acquired. But as I said above, dont know if thats the case. I have never, in all my decade plu...
- Mon May 26, 2014 8:13 pm
- Forum: In My Humble Opinion...
- Topic: SKR quotables
- Replies: 265
- Views: 52633
- Mon May 26, 2014 8:07 pm
- Forum: In My Humble Opinion...
- Topic: SKR quotables
- Replies: 265
- Views: 52633
- Mon May 26, 2014 8:05 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
- Mon May 26, 2014 7:28 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
Well, obviously if you think that adding random bullshit bonuses to +1 swords for free is possible, then it doesn't make sense for plain +1 swords to exist. That is not really supported by anything. For instance, the sword of +Riding you mentioned by the rules is a sum of a +1 sword and a +Riding i...
- Mon May 26, 2014 4:43 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
Earthdawn magical items rules are one of the most innovative and interesting Ive seen - at first, a magical item work exactly like a mundane counterpart, but as the player uncovers information about the item's history, and spends legend points to activate it, he unlocks some of the magic in the ite...
- Mon May 26, 2014 3:28 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
- Mon May 26, 2014 3:18 pm
- Forum: In My Humble Opinion...
- Topic: How did iron/roman/medieval/renaissance regulate travel?
- Replies: 71
- Views: 9433
Oh yeah, and adventurers. Actual adventurers were a thing. Just not a good thing. Knights were increasingly, as the medieval era went on, an anachronism seen by everyone as such. They ended up being somewhat like today's super-rich: a dead weight on society who were obsessed with using whatever lega...
- Mon May 26, 2014 2:54 pm
- Forum: In My Humble Opinion...
- Topic: How did iron/roman/medieval/renaissance regulate travel?
- Replies: 71
- Views: 9433
Serfdom sucks. Like, more suckage than is possible to comprehend. For example, in late medieval Poland every male peasant owed his feudal lord eight days' work every week. As a result, if you didn't have a family to grow food for you and do that extra day on your behalf, you are totally boned. You'l...
- Sun May 25, 2014 8:37 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]Warhammer Dwarfs (vs Dwarfs vs Dwarfs)
- Replies: 95
- Views: 54107
- Sun May 25, 2014 7:40 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]Warhammer Dwarfs (vs Dwarfs vs Dwarfs)
- Replies: 95
- Views: 54107
- Sun May 25, 2014 4:50 pm
- Forum: In My Humble Opinion...
- Topic: OSSR Request Thread
- Replies: 657
- Views: 171119
- Sun May 25, 2014 4:36 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]Warhammer Dwarfs (vs Dwarfs vs Dwarfs)
- Replies: 95
- Views: 54107
- Sun May 25, 2014 3:20 pm
- Forum: In My Humble Opinion...
- Topic: Mechanics that disappoint you in every conceivable manner
- Replies: 258
- Views: 24439
Void spells in L5R. They do one of the following: a) If the player actually has a job and a life that are interesting and fulfilling, and as a result puts a relatively small amount of energy into working out the intricacies of their gaming system, the spells are simply bad. Not only are they less po...
- Sun May 25, 2014 12:25 pm
- Forum: In My Humble Opinion...
- Topic: I need stupidly large numbers of party going npcs!
- Replies: 46
- Views: 8305
These are all from my Ars Magica game, but fairly easily ported over. Farrel the Many: Three identical middle-aged human males who always walk around together, occasionally bumping clumsily into one another. Whether Farrel always had three bodies or whether he's taken over the other two via telepath...
- Sun May 25, 2014 12:24 pm
- Forum: In My Humble Opinion...
- Topic: What exactly is copyrighted/trademarked about RPGs?
- Replies: 29
- Views: 7871
Riffing off what Frank posted, it may be easier to avoid Dan Brown Disease altogether and actually use the alchemical symbols and alchemical names. If pseudo-historical pseudo-Latin and pseudo-mysticism is cool (and we know it is because of the number of games and other media that use it), then actu...
- Sun May 25, 2014 11:40 am
- Forum: In My Humble Opinion...
- Topic: What exactly is copyrighted/trademarked about RPGs?
- Replies: 29
- Views: 7871
The symbols for each sphere are things that they do own. The symbols are standard alchemical ones. There's clear prior art showing them being used in a magical context since the age of John Dee and Heinrich Cornelius Agrippa, making it undeniably public domain. From Wikipedia: Correspondence is a s...
- Fri Apr 25, 2014 12:10 pm
- Forum: It's My Own Invention...
- Topic: Proposed Social Mechanic: Set A Thief To Chat Up A Thief
- Replies: 5
- Views: 1624
Blade, Ikeren, thanks very much. I've come up with some ideas based on what you've said. Blade I love your idea of dividing the world up into classes / cultures / etc and allowing people different social abilities to do with each. That works really well with Steampunk, especially if you get into the...
- Thu Apr 24, 2014 6:04 pm
- Forum: It's My Own Invention...
- Topic: Proposed Social Mechanic: Set A Thief To Chat Up A Thief
- Replies: 5
- Views: 1624
Proposed Social Mechanic: Set A Thief To Chat Up A Thief
(First post! Woot!) So. A group of young ladies, including my sister, my ex, another girl I dated briefly and a flatmate of one of the above have approached me with the plaintive cries of players to the GM whom they know full well cannot resist. "Run something steampunk," they say, "w...