Search found 113 matches

by Jason
Mon Nov 28, 2016 9:35 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

Blade wrote:That's some impressive goalpost moving from "All characters need to be able to sneak" to "you shouldn't have a RPG where you split the party".
Both Points are still valid.
by Jason
Mon Nov 28, 2016 9:25 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

It's possible to imagine a computer RPG where four players have their PCs in four different places at once, keeping in contact via cellphone or radio or telepathy or whatever, with no "50 to 300 minute break" involved. That doesn't seem like an inherently bad idea to me. The main problem ...
by Jason
Mon Nov 28, 2016 5:40 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

hogarth wrote:So...he's wrong because he agrees with you?
No, he's wrong because he claims there is nothing inherently bad about splitting the party. The entire concept of splitting the party is a terrible idea to start with, however. It is indeed inherently bad.
by Jason
Sat Nov 26, 2016 7:42 pm
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

There is nothing inherently bad about splitting the party. You are dead wrong. About as wrong as wrong can be. Why, you ask? Because a split party, where one part of the party enters combat means the rest now has a 50 to 300 minute break (depending on system) from the game and can go order pizza fo...
by Jason
Thu Nov 24, 2016 8:21 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

Being stealthy as a single character isn't that helpful unless the stealth related ability suite provides the ability for the entire party to pass all stealth-related challenges. ^That! There are a few tasks and actions that require an entire group to perform successfully. Climbing comes to mind, s...
by Jason
Wed Nov 23, 2016 11:35 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

So an better role protection System would be: - everyone has an different role in an fight. - everyone has an different role in an social Encounter - everyone has an way to sneak - etc. Every class needs an entry for those situations, there shall be no class, whose roll (protection) is, can't parti...
by Jason
Wed Nov 23, 2016 9:07 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

Do we really want only one character in the group who is able to sneak, or should the whole party be able to do that? (In practice, often nobody in the party is able to sneak, because nobody wants to be the one who is away alone and found out if sneaking.) Do we really want only one character who i...
by Jason
Tue Nov 22, 2016 10:13 pm
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

Usually point buy systems result in characters with enough smaller distinctions that Shadowbender A and Shadowbender B are meaningfully different though. At least the ones that don't have obviously superior builds for that sort of thing. Class-based is more likely to result in every Shadowbender be...
by Jason
Tue Nov 22, 2016 7:54 pm
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

Jason, what are you arguing with PL about? I am arguing that the stance of "let me do what I want just so I can have fun!" is a terribly selfish way to ruin someone else's fun. I don't believe that role protection needs to be an element of game design (I expressly stated that), but I argu...
by Jason
Tue Nov 22, 2016 7:41 pm
Forum: In My Humble Opinion...
Topic: Charisma should be a skill
Replies: 17
Views: 4510

Why? Why x2? :disgusted: Simple: if you differentiate them and you have "the face" and "the fighters" then one of two things will happen: The fighters are bored while the face plays or the face will be bored while the fighters play. It's like shadowrun and the matrix. Either soc...
by Jason
Tue Nov 22, 2016 12:03 pm
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

The same as with every other widespread escapist hobby where people do NOT demand that they have a unique latest book, movie or video game. You dumb ass. So, you are comparing a group activity with a solitary activity and claim they are comparable. Congratulations! The players want to have fun. Tha...
by Jason
Tue Nov 22, 2016 9:32 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

The priority for functional adult non-dickwad gamers at a TTRPG table is that they get to make the choices they want to make, and that they get to be rewarded for those choices. The need for those choices to be in ANY way shape or form "unique" is of such low priority it barely registers ...
by Jason
Mon Nov 21, 2016 9:37 pm
Forum: In My Humble Opinion...
Topic: Charisma should be a skill
Replies: 17
Views: 4510

The trouble is, social systems are really hard , and they get harder the more complex you make them. Just getting the Face to work right is a task many games aren't up to, splitting that into 6+ distinct social classes is incredibly ambitious. I noticed that. Still, I keep trying. I realized, thoug...
by Jason
Mon Nov 21, 2016 9:13 pm
Forum: In My Humble Opinion...
Topic: Charisma should be a skill
Replies: 17
Views: 4510

The main argument I can see against Charisma as a stat is that it's too important, in that the majority of protagonists have it, but by making it stat then only 1/4 or less of the PCs probably will. If your system has attributes and skills, both (and in my opinion it should), then a social attribut...
by Jason
Mon Nov 21, 2016 10:16 am
Forum: In My Humble Opinion...
Topic: There Is Only the Adventurer Class
Replies: 103
Views: 12525

Role protection is a storm in a tea cup. Only panty twisting wankers give a shit if two players in even a class based game turn up to the same table both with wizards or even both with evokers. It's ok you can stop hyperventilating people are allowed to just do that it works out fine . Thing is: th...
by Jason
Mon Nov 21, 2016 9:25 am
Forum: In My Humble Opinion...
Topic: Charisma should be a skill
Replies: 17
Views: 4510

I'm a stickler for rules consitency, so if attributes play a role in skill resolution, there needs to be a social attribute among the array. Whether you call that "Charisma" or "Influence" or "Personality" takes no Skin off my back. Also, from a psychological perspectiv...
by Jason
Mon Nov 14, 2016 2:01 pm
Forum: In My Humble Opinion...
Topic: Low Fantasy Gaming RPG
Replies: 50
Views: 8850

You want to call that on a guy who pulled "not for the critics" on the first hint of criticism? You don't get to be all "I am forced to politely and respectfully throw up my hands in clear impasse" from response ONE to criticism in any forum of discussion and call yourself an ad...
by Jason
Mon Nov 14, 2016 1:51 pm
Forum: In My Humble Opinion...
Topic: What does 'low' vs 'high' fantasy mean?
Replies: 20
Views: 4092

You were just wrong. Possibly you were thinking of "high magic" versus "low magic." A setting which is high magic has magic that is normalized in the world and a a setting which is low magic has magic that is mysterious and does whatever the plot requires. -Username17 That sound...
by Jason
Mon Nov 14, 2016 10:49 am
Forum: In My Humble Opinion...
Topic: Low Fantasy Gaming RPG
Replies: 50
Views: 8850

Responding to criticism with "let's agree to disagree" has never not been passive aggressive. It's a low-effort way to condescendingly dismiss both an argument and the person making it without engaging either. Not true (the first part). It can simply be a concession of impasse. Knowing th...
by Jason
Mon Nov 14, 2016 10:29 am
Forum: In My Humble Opinion...
Topic: What does 'low' vs 'high' fantasy mean?
Replies: 20
Views: 4092

If you want to get very technical about it, low fantasy in a literary sense means a world which is our world, but with fantastic elements - so Harry Potter, Shadowrun, the Cthulhu Mythos, etc., while high fantasy is a completely fictional world with fantasy elements - The Lord of the Rings, A Song ...
by Jason
Fri Oct 14, 2016 9:31 pm
Forum: In My Humble Opinion...
Topic: The worst RPG?
Replies: 33
Views: 8035

All of the listed games sound like terrible ideas. I am not familiar with them or their mechanical resolution, however. When it comes to my own personal "worst rpg" I would go for Traveller, though. Even though the mechanics are theoretically playable, the character creation just won't all...
by Jason
Mon Sep 26, 2016 10:13 pm
Forum: In My Humble Opinion...
Topic: D&D 5e has failed
Replies: 1907
Views: 407897

Just out of curiosity: is it possible to judge the effect of Critial Role (by Matthew Mercer) and Acquisitions Inc. on 5E sales?
by Jason
Tue Aug 02, 2016 10:44 am
Forum: In My Humble Opinion...
Topic: Brain Hurts! 4d6 with individual rerolls
Replies: 33
Views: 7113

Thanks for all the help! Over the course of the weekend I was able to test the system and I am very satisfied with the results. I switched Skill to be the linear modifier and Attributes to be the number of dice rerolled and set for a single reroll. The players reported that while the linear modifier...
by Jason
Thu Jul 07, 2016 5:57 pm
Forum: In My Humble Opinion...
Topic: Brain Hurts! 4d6 with individual rerolls
Replies: 33
Views: 7113

I don't know what your skill 'levels' look like, but you might consider other ways of reflecting high skill. A couple of alternate ways: 1) Skilled characters get to treat one (or more) di(c)e as a natural 6 2) Skilled characters get to treat a '1' as a '6' Both limit the number of rerolls and help...
by Jason
Tue Jul 05, 2016 10:20 pm
Forum: In My Humble Opinion...
Topic: Brain Hurts! 4d6 with individual rerolls
Replies: 33
Views: 7113

Jason, do you intend the individual dice rerolls to be taken sequentially or all at once? That's actually a pretty good question. My first idea was to allow "X number of individual rolls total", which would include rerolling a single die up to 4 times. Your question made me reconsider tha...