Both Points are still valid.Blade wrote:That's some impressive goalpost moving from "All characters need to be able to sneak" to "you shouldn't have a RPG where you split the party".
Search found 113 matches
- Mon Nov 28, 2016 9:35 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
- Mon Nov 28, 2016 9:25 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
- Mon Nov 28, 2016 5:40 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
- Sat Nov 26, 2016 7:42 pm
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
There is nothing inherently bad about splitting the party. You are dead wrong. About as wrong as wrong can be. Why, you ask? Because a split party, where one part of the party enters combat means the rest now has a 50 to 300 minute break (depending on system) from the game and can go order pizza fo...
- Thu Nov 24, 2016 8:21 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
Being stealthy as a single character isn't that helpful unless the stealth related ability suite provides the ability for the entire party to pass all stealth-related challenges. ^That! There are a few tasks and actions that require an entire group to perform successfully. Climbing comes to mind, s...
- Wed Nov 23, 2016 11:35 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
So an better role protection System would be: - everyone has an different role in an fight. - everyone has an different role in an social Encounter - everyone has an way to sneak - etc. Every class needs an entry for those situations, there shall be no class, whose roll (protection) is, can't parti...
- Wed Nov 23, 2016 9:07 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
Do we really want only one character in the group who is able to sneak, or should the whole party be able to do that? (In practice, often nobody in the party is able to sneak, because nobody wants to be the one who is away alone and found out if sneaking.) Do we really want only one character who i...
- Tue Nov 22, 2016 10:13 pm
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
Usually point buy systems result in characters with enough smaller distinctions that Shadowbender A and Shadowbender B are meaningfully different though. At least the ones that don't have obviously superior builds for that sort of thing. Class-based is more likely to result in every Shadowbender be...
- Tue Nov 22, 2016 7:54 pm
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
- Tue Nov 22, 2016 7:41 pm
- Forum: In My Humble Opinion...
- Topic: Charisma should be a skill
- Replies: 17
- Views: 4510
- Tue Nov 22, 2016 12:03 pm
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
The same as with every other widespread escapist hobby where people do NOT demand that they have a unique latest book, movie or video game. You dumb ass. So, you are comparing a group activity with a solitary activity and claim they are comparable. Congratulations! The players want to have fun. Tha...
- Tue Nov 22, 2016 9:32 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
- Mon Nov 21, 2016 9:37 pm
- Forum: In My Humble Opinion...
- Topic: Charisma should be a skill
- Replies: 17
- Views: 4510
The trouble is, social systems are really hard , and they get harder the more complex you make them. Just getting the Face to work right is a task many games aren't up to, splitting that into 6+ distinct social classes is incredibly ambitious. I noticed that. Still, I keep trying. I realized, thoug...
- Mon Nov 21, 2016 9:13 pm
- Forum: In My Humble Opinion...
- Topic: Charisma should be a skill
- Replies: 17
- Views: 4510
The main argument I can see against Charisma as a stat is that it's too important, in that the majority of protagonists have it, but by making it stat then only 1/4 or less of the PCs probably will. If your system has attributes and skills, both (and in my opinion it should), then a social attribut...
- Mon Nov 21, 2016 10:16 am
- Forum: In My Humble Opinion...
- Topic: There Is Only the Adventurer Class
- Replies: 103
- Views: 12525
Role protection is a storm in a tea cup. Only panty twisting wankers give a shit if two players in even a class based game turn up to the same table both with wizards or even both with evokers. It's ok you can stop hyperventilating people are allowed to just do that it works out fine . Thing is: th...
- Mon Nov 21, 2016 9:25 am
- Forum: In My Humble Opinion...
- Topic: Charisma should be a skill
- Replies: 17
- Views: 4510
- Mon Nov 14, 2016 2:01 pm
- Forum: In My Humble Opinion...
- Topic: Low Fantasy Gaming RPG
- Replies: 50
- Views: 8850
- Mon Nov 14, 2016 1:51 pm
- Forum: In My Humble Opinion...
- Topic: What does 'low' vs 'high' fantasy mean?
- Replies: 20
- Views: 4092
- Mon Nov 14, 2016 10:49 am
- Forum: In My Humble Opinion...
- Topic: Low Fantasy Gaming RPG
- Replies: 50
- Views: 8850
- Mon Nov 14, 2016 10:29 am
- Forum: In My Humble Opinion...
- Topic: What does 'low' vs 'high' fantasy mean?
- Replies: 20
- Views: 4092
If you want to get very technical about it, low fantasy in a literary sense means a world which is our world, but with fantastic elements - so Harry Potter, Shadowrun, the Cthulhu Mythos, etc., while high fantasy is a completely fictional world with fantasy elements - The Lord of the Rings, A Song ...
- Fri Oct 14, 2016 9:31 pm
- Forum: In My Humble Opinion...
- Topic: The worst RPG?
- Replies: 33
- Views: 8035
- Mon Sep 26, 2016 10:13 pm
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 407897
- Tue Aug 02, 2016 10:44 am
- Forum: In My Humble Opinion...
- Topic: Brain Hurts! 4d6 with individual rerolls
- Replies: 33
- Views: 7113
Thanks for all the help! Over the course of the weekend I was able to test the system and I am very satisfied with the results. I switched Skill to be the linear modifier and Attributes to be the number of dice rerolled and set for a single reroll. The players reported that while the linear modifier...
- Thu Jul 07, 2016 5:57 pm
- Forum: In My Humble Opinion...
- Topic: Brain Hurts! 4d6 with individual rerolls
- Replies: 33
- Views: 7113
I don't know what your skill 'levels' look like, but you might consider other ways of reflecting high skill. A couple of alternate ways: 1) Skilled characters get to treat one (or more) di(c)e as a natural 6 2) Skilled characters get to treat a '1' as a '6' Both limit the number of rerolls and help...
- Tue Jul 05, 2016 10:20 pm
- Forum: In My Humble Opinion...
- Topic: Brain Hurts! 4d6 with individual rerolls
- Replies: 33
- Views: 7113