Search found 258 matches
- Thu Apr 28, 2022 10:31 pm
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5150
Re: Magic Item Creation
so... do you or do you not like rolling dice? I'm just fishing around for you to answer one question of mine, perhaps I picked the wrong question for you to actually answer... I'm sorry if committing to an answer about whether you enjoy rolling dice or not is somehow stressful or upsetting to you......
- Thu Apr 28, 2022 7:14 pm
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5150
Re: Magic Item Creation
I'm curious if you'll answer any of my questions? Do you enjoy rolling dice? Are you, unironically not only unable to have determined my opinion on this from what I just wrote, but ALSO unironically at the level of game design where you think "rolls fun good" is a justification in it's ow...
- Thu Apr 28, 2022 4:16 pm
- Forum: It's My Own Invention...
- Topic: Random 5e homebrew
- Replies: 23
- Views: 5018
Re: Random 5e homebrew
It's a cool idea, but being able to swap yourself out for a monster that could be (and quite possibly was) a difficult boss fight for your entire party, even for a few rounds, seems incredibly strong. yeah, could use with some play testing, and maybe the max summon cr schedule should be reduced. On...
- Wed Apr 27, 2022 10:42 pm
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5150
Re: Magic Item Creation
This isn't an answer. People are just going to not fucking make items if they have 4 minutes and make items if they have 6 minutes, so you might as well just have an item creation time of 10 minutes. Campaigns can sometimes have built in 'downtime' between milestones, but it tends to feel artificia...
- Wed Apr 27, 2022 8:54 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
For a pet class to be effective and fulfill the class fantasy, the character has to be able to just have whatever is thematically appropriate, full stop. Putting that sort of thing in the hands of the GM is asking for trouble, IMO. I've seen such trouble go both ways. While I think some people beli...
- Wed Apr 27, 2022 8:27 pm
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5150
Re: Magic Item Creation
Attempts without a sufficient component are made at disadvantage and result in automatic failure. I am mildly confused as to why disadvantage is needed if you auto-fail? disadvantage there is to make a mishap more likely, but maybe its better for everyone if the attempt autofails as soon as its att...
- Wed Apr 27, 2022 3:37 am
- Forum: In My Humble Opinion...
- Topic: Magic Item Creation
- Replies: 37
- Views: 5150
Magic Item Creation
I had some inspiration and wrote up magic item creation rules, I've deliberately tried to strip away dice mechanics (but have left some references for myself), I'm most interested in the flow and interaction in the creation of magic items, the goal being a system that's interesting for both the play...
- Tue Apr 26, 2022 6:47 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
I've been doing pet classes as part of my approach to my 5e homebrew. Here are a couple examples: Summoner , Gestalt . I'm not sure how well either of those contribute to the discussion, but I think they hit on some points that have been brought up, and might be useful fodder for "this is reas...
- Sat Apr 23, 2022 6:50 am
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
it feels like a lot of anger and hatred, and uh I'm sorry to have antagonized you nPLP. I'm just here to talk about games and rules.
- Sat Apr 23, 2022 5:05 am
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
First. You are side tracking from the bit where you personally nominated yourself and your ideas as the specific bad idea I called stupid. emphasis is mine Revolving instead more around relatively avoidable pitfalls like giving out monitor lizards better than the whole party combined. I don't mind ...
- Sat Apr 23, 2022 1:00 am
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
I feel like this is why the arguments about extra characters being a giant action economy power that needs to be heavily formally adjudicated and limited are a major problem and logical booby trap for rules design. You can't do it. Sometimes extra characters are rented, befriended, or there for sto...
- Fri Apr 22, 2022 11:03 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
I did reread the thread, I directly addressed my views on the OP in my last post. And nPLP responded in part to my writeup which had nothing to do with changing rules. So maybe you should reread the thread. But in the interest of clarity I'll repeat myself. Overall, 5e does an OK job with adds, espe...
- Fri Apr 22, 2022 8:38 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
5e has mechanical support for riding wyverns and commanding a horde of undead (horde being an operative word there), so I am a little confused by your examples. Surprisingly, 5e did an OK (at least not completely unusable) system for pets and summons. Yes the flat, 'bounded' RNG ensured that having ...
- Thu Apr 21, 2022 10:06 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
no, i'm trying to ask you to clarify yourself -- so far my understanding is MTP extra adds, ignore any rules that interfere with the MTP narrative. beyond that, if you want to be helpful, you should learn a little about how 5e is setup to work, especially when it comes to the explicitly defined mech...
- Thu Apr 21, 2022 4:59 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
oh no... am I... am I STUPID? whatever will i do, is this a condition I can cure or alleviate somehow? Please teach me nPLP! Jokes aside, it is a little tough for me to take much offense from your rants, as my first, second, and often my third reaction to you is sympathy for being largely shunned by...
- Wed Apr 20, 2022 8:44 pm
- Forum: It's My Own Invention...
- Topic: Random 5e homebrew
- Replies: 23
- Views: 5018
Re: Random 5e homebrew
posted in another forum about 5e summons, but may as well keep such things altogether here. This is a subclass for warlocks, conceived as a Final Fantasy style Summoner. The Summoner You have made a pact with a primordial spirit, an ancient essence inextricably tied to a particular type of creature....
- Wed Apr 20, 2022 8:08 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
What happens when someone decides to go to an inn and rent out the services of their summoned demon who conjures sentient flying daggers? The GM roleplays the reaction of NPCs? What else should happen? ~ I've been thinking about how I would build a FF style summoner class, and decided to put togeth...
- Sat Apr 09, 2022 6:25 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
One would assume that a system capable of letting players control NPCs would make a distinction between mundane mercenaries you buy at an inn versus summoning demons from the hell versus conjuring 50 sentient flying daggers. and 5e makes all of those distinctions both mechanically and narratively, ...
- Fri Apr 08, 2022 4:46 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
one compels creatures with magic and the other doesn't? I think 5e could handle a FF style summoner very easily -- let the class form pacts with entities and summon them 1/long rest for 2 or 3 rounds, could even take the summoner off the table during the summon. Ballpark-wise, probably target allowi...
- Thu Apr 07, 2022 8:56 pm
- Forum: In My Humble Opinion...
- Topic: 5E: Summons still suck
- Replies: 70
- Views: 12109
Re: 5E: Summons still suck
generally 5e treats summons in two different ways, either it is part of your class kit and usually takes your bonus action to interact with, or you are using a spell or similar to summon critters and those roll initiative and act independently with the caster getting various levels of control, and t...
- Fri Jan 14, 2022 11:23 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 958035
Re: Annoying Game Questions You Want Answered
some of that veers into table etiquette -- I have, as many of us probably have, sat down at a number of tables running all sorts of systems to only to have some player or GM slap down their cock extension character that obsoletes the party. Sure, a well designed system will assist people in not acci...
- Fri Jan 14, 2022 9:20 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 958035
Re: Annoying Game Questions You Want Answered
I don't think any of those problems are insurmountable exactly. People have different thresholds on narrative consistency, so that will always be a continuum you can adjust as needed. As mentioned, besides 'level', you could have someone pick 'themes' or 'power sources' or just multiple 'classes' th...
- Fri Jan 14, 2022 6:47 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 958035
Re: Annoying Game Questions You Want Answered
5e, somehow, managed to make multiclassing a worthwhile option, certainly only some types of multiclassing are viable, and most are not, so it seems mostly a fluke than anything else. The other reason multiclassing works in 5e is because there aren't really that many 'high' level powers worth gettin...
- Fri Jan 14, 2022 6:34 pm
- Forum: It's My Own Invention...
- Topic: Random 5e homebrew
- Replies: 23
- Views: 5018
Re: Random 5e homebrew
How do you handle the fleeing process? Does the Incredibly Tough enemy pursue and they gotta use spells or skills to make an escape? Admittedly d&d doesn't handle 'fleeing' especially well, and I haven't formalized any rule sets to turn it into a mini game or the like. My PCs have so far used s...
- Sat Dec 18, 2021 10:59 pm
- Forum: In My Humble Opinion...
- Topic: Damage [Spellbound]
- Replies: 28
- Views: 3401
Re: Damage [Spellbound]
I have more to do, but I thought I'd put up the draft for what I have, which is detailing Fire,Cold,Electricity, and Acid. I'll continue the other 8 damage sources, but they are likely to be very similar in construction and method. Thanks in advance to anyone who provides feedback. The tables cited ...