Search found 339 matches

by jt
Fri Aug 21, 2020 3:17 am
Forum: In My Humble Opinion...
Topic: What is the best game engine to hack? (No PL)
Replies: 33
Views: 6952

Re: What is the best game engine to hack?

Alright I'll come clean If I understand correctly, you're taking your existing homebrew campaign/system and running sessions with various mechanics and subsystems swapped out to study the player reactions. If that's the gist of it, that's a great idea and definitely how RPG development should be do...
by jt
Fri Aug 21, 2020 3:01 am
Forum: In My Humble Opinion...
Topic: Investigative RPGs (No PhoneLobster)
Replies: 13
Views: 4313

Chamomile did a nice writeup on mystery adventures in his blog . He suggests building a directed graph where nodes are scenes, edges are clues, and each node has at least three edges. The total size of the graph and the length of the shortest path to the conclusion give some sense of how hard it is...
by jt
Wed Aug 19, 2020 9:35 pm
Forum: In My Humble Opinion...
Topic: What is the best game engine to hack? (No PL)
Replies: 33
Views: 6952

What's the stuff that makes you want to make a new fantasy heartbreaker? Are there systems that you think have never been done well before (like me and CR)? Do you just want to do some RPG content writing and need a framework to dump that into?
by jt
Tue Aug 18, 2020 11:02 pm
Forum: In My Humble Opinion...
Topic: What is the best game engine to hack? (No PL)
Replies: 33
Views: 6952

Depends on what you're trying to make? Not just in terms of what will gel with what you want to do, but also in that if there's something you feel strongly about or enjoy writing, you don't need a system that's good at that, because you're going to replace that system entirely. For example I think p...
by jt
Tue Aug 18, 2020 8:08 am
Forum: In My Humble Opinion...
Topic: Skills: let the players choose to succeed?
Replies: 27
Views: 5800

Fate-style compel mechanics could work for intentional failures. Particularly the sort of bartering aspect, where the GM might bribe you with more points because they have a really good idea where the failure goes, or refuse to give up points for a boring failure. I really like your idea of failures...
by jt
Mon Aug 17, 2020 10:06 pm
Forum: In My Humble Opinion...
Topic: Skills: let the players choose to succeed?
Replies: 27
Views: 5800

Auto-succeeding at things your character is Good At is underrated. Too many games set expected success rates close to 50%, which makes characters feel cartoonishly incompetent and slows the game down by inserting a significant chance that nothing happens. Plus resolving auto-succeed abilities is so ...
by jt
Sun Aug 16, 2020 10:31 pm
Forum: In My Humble Opinion...
Topic: Shapes and Shifts
Replies: 9
Views: 2364

Mandatory sleeves is another solution for decks of double sided cards.

It's a bit heavy-handed for a one-off mechanic like MtG transformations, but if that's the entire game, well.
by jt
Sun Aug 16, 2020 5:35 am
Forum: In My Humble Opinion...
Topic: [5e] Thorough explanation of why it's terrible?
Replies: 261
Views: 75983

On the topic of monster complexity in 3rd: the stat block has multiple lines of lists of references to other rules. Special attacks, special qualities, feats, plus sometimes spellcasting and spell-like abilities. Sometimes the items in those lists are just flavor, or things mandated by the monster c...
by jt
Sun Aug 16, 2020 12:38 am
Forum: In My Humble Opinion...
Topic: Shapes and Shifts
Replies: 9
Views: 2364

Those are neat. Having flipping on the objectives as well fits with the rest of your themes. What if you combined that with shared objective cards? Like... achieving an objective means you flip it and give it to the opponent, who might flip that side and give it back. With the goal being to not have...
by jt
Sat Aug 15, 2020 6:19 am
Forum: In My Humble Opinion...
Topic: Why 'Realism' in Fantasy?
Replies: 31
Views: 9562

I think the grognard realism standard is "Can I imagine a buff everyman flavored 80s action hero doing this?" Which lets you ignore a whole lot of facts about human fragility and make up whatever you want for damage output, but caps out pretty quickly for other things like, say, feats of s...
by jt
Sat Aug 15, 2020 4:47 am
Forum: In My Humble Opinion...
Topic: Shapes and Shifts
Replies: 9
Views: 2364

You did a neat job of conveying an interesting world out of very few mechanics. From a game design perspective, I think you'll have to treat being in the Otherworld as a resource to some extent. Like if you expect most combo/engine decks to share a bottleneck of getting cards to the Otherworld, that...
by jt
Mon Dec 30, 2019 10:29 pm
Forum: In My Humble Opinion...
Topic: Designing a Pokemon TTRPG
Replies: 142
Views: 20661

You can salvage the ace trainer by making their shtick be "Good at type advantages" instead of "Good at Pokemon." Class features for things like increased damage super-effective hits and decreased damage from things they resist. That still outputs people who go around obsessing o...
by jt
Wed Dec 25, 2019 7:12 pm
Forum: In My Humble Opinion...
Topic: Why is anyone here?
Replies: 79
Views: 10696

Homebrew on /tg/ was at its best when it was small silly systems or brainstorming about gonzo settings. Something Tome-like would never fit on an image board with transient threads, but there's more to RPGs than serious additions to rules heavy systems. I always enjoyed the anonymous, transient natu...
by jt
Wed Dec 25, 2019 7:21 am
Forum: In My Humble Opinion...
Topic: Domain Rules
Replies: 429
Views: 60067

"Scorched" is volcanic evil lands? I think you need some sort of "marginal plains" option(s?), like steppe and badlands, since those are where Mongol hordes and orcs live. And these are the bread and butter enemies in a kingdom building game. I'd also recommend splitting water te...
by jt
Wed Dec 25, 2019 6:56 am
Forum: In My Humble Opinion...
Topic: Why is anyone here?
Replies: 79
Views: 10696

/tg/ is in such a sorry state because when it comes to media nazis only care about determining a cannon that they can venerate. They want to consume culture in the most correct way from the most approved creators. Homebrew and critical discussion are antithetical to the nazi ethos. They're also the ...
by jt
Mon Dec 23, 2019 8:07 am
Forum: In My Humble Opinion...
Topic: Wizards of the Coast publishes Rick & Morty Dnd Adventure
Replies: 64
Views: 9560

The idea that companies are run based on output or profitability is an outdated fiction. Only the owners care about profit. Only the lowest level employees are conned into caring about their output. The vast majority of decisions are made by middle managers, and they're rewarded by being useful to t...
by jt
Mon Dec 23, 2019 7:52 am
Forum: In My Humble Opinion...
Topic: Why is anyone here?
Replies: 79
Views: 10696

I like critical analysis of games and their design. That's pretty rare these days, and most of what's out there is god awful. The Den is one of the exceptions, so I come here to scratch that itch. The forum would be better with a little less negativity, but it's natural given that the state of RPG d...
by jt
Fri Dec 13, 2019 3:40 pm
Forum: In My Humble Opinion...
Topic: Review: Pokemon Tabletop United
Replies: 164
Views: 72832

If 15 minutes of weakness is still entertaining then magikarp can be weak for 15 minutes. We don't need to assign timescales to things that aren't fun.
by jt
Fri Dec 13, 2019 6:02 am
Forum: In My Humble Opinion...
Topic: Review: Pokemon Tabletop United
Replies: 164
Views: 72832

I don't think there's a one size fits all solution for bad / joke pokemon. It's okay for Delibird and Luvdisc to suck, and I think that works for anything that doesn't evolve into something somebody cares about. Delibird at least has an amusing hook in that it can be carrying whatever is funny in th...
by jt
Fri Dec 13, 2019 5:34 am
Forum: In My Humble Opinion...
Topic: Where to start with mechanics for a playtest?
Replies: 7
Views: 1410

Re: Where to start with mechanics for a playtest?

In deciding to make an initial playtest version, what are some general good principles? Know what you intended to make, what you actually made, and how to tell the difference. Know what you're testing, what you're not, and how you intend to check on those things with a playtest. What kind of number...
by jt
Mon Dec 09, 2019 9:32 pm
Forum: In My Humble Opinion...
Topic: Review: Pokemon Tabletop United
Replies: 164
Views: 72832

There's sort of an awkward mix of general-purpose features (gills) and species-specific minutia (Shuckle is a juice machine) in here. That's fine and good from a game-mechanical standpoint, but messy from a book layout and typography standpoint. It'd make sense to move all the exclusives to the poke...
by jt
Fri Dec 06, 2019 3:25 am
Forum: In My Humble Opinion...
Topic: [5e] Thorough explanation of why it's terrible?
Replies: 261
Views: 75983

End-of-life 4th Edition (errata, math fixes, all of the options) is better than 5th Edition as it currently stands. There, I said it. Sure, 4th Edition was a broken mess with no rules except for combat mechanics, but the tactical minigame for 4th Edition is much more interesting than 5th Edition. 5...
by jt
Thu Dec 05, 2019 8:18 am
Forum: In My Humble Opinion...
Topic: Review: Pokemon Tabletop United
Replies: 164
Views: 72832

That specific Dragonite is huge though. They're usually pictured as a little bigger than humans:
Image
by jt
Wed Dec 04, 2019 10:13 pm
Forum: In My Humble Opinion...
Topic: Review: Pokemon Tabletop United
Replies: 164
Views: 72832

Frank: that's a great list of questions. Almanac: i agree with all your answers. It is my opinion that every single Pokemon is someone's favorite, and I think it's valuable to be able to use your favorite Pokemon and not get fucking bodied for it. I should be able to take a Butterfree up against the...
by jt
Tue Dec 03, 2019 8:48 am
Forum: In My Humble Opinion...
Topic: Review: Pokemon Tabletop United
Replies: 164
Views: 72832

The video games have psychics and people who train martial arts with pokemon. If you imagine these people are any good at what they do, it's not much of a stretch. The Pokemon Adventures manga might be the most D&D-like version of the franchise. It has a fair deal of tough humans, lots of indivi...