Search found 339 matches
- Mon Dec 02, 2019 8:28 am
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
- Tue Nov 26, 2019 10:21 pm
- Forum: In My Humble Opinion...
- Topic: The role of a GM
- Replies: 34
- Views: 4474
I don't think breaking things down by how much power the GM exercises is the best way to look at things. The GM is expected to wear a lot of hats, the keys are how well they perform these and how they balance them when they conflict. Game designer - RPGs are not batteries-included, and also the rule...
- Sun Nov 24, 2019 4:44 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60443
- Sun Nov 24, 2019 7:20 am
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60443
I don't think tying everything into one sort of level progression is necessary for what you're talking about, Doc. You can have characters use one resource to buy better ability to go on quests and personally kill things, and a different resource to buy better ability to run countries and do giant r...
- Sun Nov 24, 2019 1:18 am
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
Those capability lists are actually pretty cool. I think I'd have to see what some of these terms mean to really know, but they sound like things that accomplish the sort of stuff I was hoping the game would acknowledge you'd want to do with them. The only omission I see is that Tangrowth, being a p...
- Sat Nov 23, 2019 9:09 pm
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
Some pokemon that I would have specific questions about in an RPG context are Magnemite, Tangela, Lapras, and Aegislash. My favorites are Breloom, Espeon, and Chandelure. And yes, that's what I'm saying about stats. Let's look at some numbers: Level 5 Doduo: HP 9, Attack 14, Defense 10, Sp. Atk 9, S...
- Sat Nov 23, 2019 5:32 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 966325
I use disks on a grid (even when not playing disk-flicking games) so facing is still fiddly bullshit for me even though I use a grid. I don't think bolting facing onto an existing system is a great idea. It's an extra thing to keep track of for everyone all the time. To make it worth it, you'd have ...
- Sat Nov 23, 2019 4:48 am
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
It's like someone understood that the regular Pokemon mechanics are not appropriate for a TTRPG and need to be simplified, then tried to recreate every feature of those mechanics one by one until they ended up with something more complex than the original. I like dividing base stats by 10 round up a...
- Wed Nov 20, 2019 8:25 pm
- Forum: In My Humble Opinion...
- Topic: There is no point to having a Pokemon TTRPG
- Replies: 43
- Views: 6234
My first pick for Pokemon TTRPG canon: The human world is peaceful except for some obvious bad actors, but human settlements are small and separated by dangerous wilderness full of wild pokemon. Pokemon are default hostile to humans but rapidly become tame with prolonged exposure, and pokeballs are ...
- Wed Nov 20, 2019 7:59 am
- Forum: In My Humble Opinion...
- Topic: There is no point to having a Pokemon TTRPG
- Replies: 43
- Views: 6234
The authors of a Pokemon TTRPG book can sit down with themselves, choose answers for the open questions of the setting, and write them down so everyone who reads the book's intro chapter is on the same page. They can't pick the objectively true best way for the setting to work, because there isn't o...
- Mon Nov 18, 2019 11:16 pm
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
This isn't the worst skill system. I've certainly seen longer ones with more garbage in them. I like that Guile merges street smarts with lying - I've never run into a character concept that actually wants to make a point of being good at one and bad at the other. It could stand to remove the ones t...
- Mon Nov 18, 2019 6:03 pm
- Forum: In My Humble Opinion...
- Topic: There is no point to having a Pokemon TTRPG
- Replies: 43
- Views: 6234
A competent Pokemon system would tell you that Porygon can hack things, you can ride Rapidash, that Porygon is better at hacking than Magnemite, etc. It doesn't have to be consistent with any particular piece of Pokemon media - the various anime and manga adaptations aren't even consistent with each...
- Mon Nov 18, 2019 7:35 am
- Forum: In My Humble Opinion...
- Topic: There is no point to having a Pokemon TTRPG
- Replies: 43
- Views: 6234
- Mon Nov 18, 2019 6:52 am
- Forum: In My Humble Opinion...
- Topic: There is no point to having a Pokemon TTRPG
- Replies: 43
- Views: 6234
Pokemon is the nerdiest thing a huge swathe of people are interested in. That's a great reason for there to be a TTRPG of something. And it has a strong built-in default adventure structure. You visit a new place, they've got some pokemon that are doing a thing. You learn about that thing and how th...
- Sat Nov 16, 2019 8:04 pm
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
I'm glad that people have noticed how fucking bizarre the xd6 skill system is. However... I don't know if I'd call it swingy. It isn't when you compare it to your typical d20. What I meant when I called it swingy is not the usual meaning and frequently the opposite, which... yeah, my bad. What I me...
- Sat Nov 16, 2019 4:22 pm
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
I don't see the problem with Xd6 add-together games. Going from 1d6 to 2d6 doesn't just extend the RNG range up by 6, it also shifts the probabilities of everything in the old range towards the top of that range. On 2d6, 6 is more likely than 1-5. And the most common number is 7, which is off the R...
- Sat Nov 16, 2019 8:03 am
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
- Sat Nov 16, 2019 6:35 am
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60443
It's entirely normal for design discussions to go back and forth between the different concerns. You look at one aspect of the problem until you learn something about how you want it to work, then check on how what you learned applies elsewhere. A domain system obviously needs to know something abou...
- Fri Nov 15, 2019 7:45 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60443
- Thu Nov 14, 2019 9:49 am
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
I think they could have gotten away with calling the guy in charge the Pokemon Master. That would abbreviate to PM. I'd never be able to resist calling them the Pokemon Manager. Oh, look at that: it tells you to skim through the book to get an idea of what the game has available before coming up wi...
- Thu Nov 14, 2019 9:07 am
- Forum: In My Humble Opinion...
- Topic: Review: Pokemon Tabletop United
- Replies: 164
- Views: 73103
Re: Review: Pokemon Tabletop United
I remember Gen I had some sort of overcomplicated rock-scissors-paper web that looked mostly balanced, except grass/bugs were shit and dragons were great. I think steel became the even better dragon, and fairy can maybe hurt everything? The idea that as you progress you must find better pokemon mea...
- Thu Nov 14, 2019 8:39 am
- Forum: In My Humble Opinion...
- Topic: Explaining why Gloomhaven is not a substitute for an RPG?
- Replies: 19
- Views: 2790
I also considered using a different dexterity game like Jacks for skill checks. The thing about disks that isn't as nice as dice is that, while you can probably come up with a fun shot scenario for any situation (get through in $STEALTH_SKILL flicks without touching anything to avoid waking the guar...
- Thu Nov 14, 2019 8:23 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 966325
Almanac - Does time actually have an existing cost in this system? Is there some resource I'm losing out on if it takes me a week to adapt Swords Dance to competitive ballroom dance instead of just a day? If there's an existing cost, you can balance this system against that. If there's no cost, you'...
- Thu Nov 14, 2019 8:11 am
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60443
I don't know if getting flight ceilings via an appeal to realism is the best choice. If we're being realistic, projectiles at the peak of their arc have much less energy than when they land back on the ground, and pegasus archers are going to dunk on grounded archers even if they're in range. You ne...
- Thu Nov 14, 2019 7:21 am
- Forum: In My Humble Opinion...
- Topic: Explaining why Gloomhaven is not a substitute for an RPG?
- Replies: 19
- Views: 2790