Search found 4 matches

by Kraydak
Sat Feb 29, 2020 1:27 am
Forum: In My Humble Opinion...
Topic: Rest Mechanics
Replies: 25
Views: 9500

I'd vote against the "mostly easy encounter". Combat just takes way too long in most games. My last session literally had us asking the DM "can we just assume that we win this since the boss for this adventure is dead?" Twice. Gotta love pre-canned adventures. And there you have...
by Kraydak
Fri Feb 28, 2020 7:30 pm
Forum: In My Humble Opinion...
Topic: Rest Mechanics
Replies: 25
Views: 9500

3e thought that allowing Clerics to spontaneously cast Heals would increase their ability to prepare non-combat spells. 3e was wrong: it just meant that because Clerics had a larger pool of Heals, more spells went to healing. :shocked: Wait, what the fuck? Are you telling me that people doubled dow...
by Kraydak
Fri Feb 28, 2020 7:09 pm
Forum: In My Humble Opinion...
Topic: Rest Mechanics
Replies: 25
Views: 9500

A counterintuitive solution is to massively clamp down on recovery mechanisms, while also (and this is key) reducing combat encounter difficulty. I first started to understand this around Eberron: the published adventures were set-piece battle after set-piece battle. This is in comparison to, say, 1...
by Kraydak
Mon Nov 04, 2019 4:29 pm
Forum: In My Humble Opinion...
Topic: Domain Rules
Replies: 429
Views: 60163

I think that deck-building is a mechanic worth exploring for domain rules: 1) You get natural scaling via deck-thinning (e.g. remove 3 towns from the deck to build a city) 2) You get natural random events to respond to (e.g. this month we drew "Boring Badlands Orc Raiders") 3) You get a lo...