Search found 6098 matches

by K
Wed Feb 13, 2008 10:21 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202892963[/unixtime]]When you put it like that, K, I agree with you. So it isn't "Bob could seriously kill me. If there's six of him and only four of us, then he (they) will win.", it's "If I pick a fight with Bob, he can still hit me. He might even hurt me a bit. I'll probably win ...
by K
Wed Feb 13, 2008 10:11 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202892875[/unixtime]]Given your desires about fighting enemies, I think AC/BAB fights is exactly what you want. It allows you to take less damage from groups of mooks on average , but the potential threat of an individual intact.[br][br]The county sheriff is well below you in power, but if he happ...
by K
Wed Feb 13, 2008 8:11 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202889120[/unixtime]][br]Except, given nearly everyone at the table wants that, it's generally more socially acceptable. And people have always fought level-appropriate foes anyway - it's unlikely to really come up in-game, and simply deprives PCs of knowing they actually are better than Bob the f...
by K
Wed Feb 13, 2008 3:23 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9307

Re: The Problem with RPGs (Long Rant)

Have you ever played the game Arkham Horror?[br][br]In my mind, its almost the perfect RPG. The weird thing is that its a tabletop boardgame.[br][br]It works like this: heroes run around having adventures trying to slow down the advance of an evil beyond time. Failing that, you try to gain the power...
by K
Wed Feb 13, 2008 2:26 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202859657[/unixtime]]But giving higher level guys more HP means that higher level attacks have to do more damage, and that escalates really quickly.[br][br]It's also pretty lame to have the boss fight be "miss miss miss miss hit! miss miss hit! Okay, he's down". Using DR and damage keeps...
by K
Tue Feb 12, 2008 7:07 pm
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202818120[/unixtime]] Arms races are just over. That being said, I'm trying to figure out why they are even needed [br][br]To keep high level people from getting pasted in large melees by flubbing their initiative check. Sure we're all on the same page that having people get their Spell Focus and ...
by K
Tue Feb 12, 2008 12:13 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202772721[/unixtime]]K, let me see if I follow your reasoning.[br][br]By high levels, the way to win a battle isn't by "rolling higher numbers" but by dictating the terms of the encounter. Thus, it is pointless to implement a system where you're slowly creating differentials in the "...
by K
Mon Feb 11, 2008 8:29 pm
Forum: In My Humble Opinion...
Topic: Concentration and battleplans
Replies: 8
Views: 956

Re: Concentration and battleplans

There's a feat that lets your familiar do the Concentrating on a spell. I don't remember where its from but its a short list of books to check.
by K
Mon Feb 11, 2008 8:25 pm
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202758106[/unixtime]]Giving out increases in Attack and Armor Class is a decent way to cause power discrepancies between strong and weak opponents. Simply increasing hit points and damage output needs to scale up exponentially and that gets pretty ugly pretty fast.[br][br]But shifting attack matri...
by K
Mon Feb 11, 2008 7:08 pm
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202714356[/unixtime]] If there are twenty or thirty levels, and we want a doubling of power every two levels, how do the damage dice and hp scale? (A serious question) [br][br]Damage dice and HPs won't scale at the "doubling" rate past a certain point because abilities will. They are bas...
by K
Mon Feb 11, 2008 7:00 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

Re: BAB v. AC: Is it a war we need?

1202704128[/unixtime]]As I understand it, you're proposing removing level-based BAB and AC simultaneously in favor of more emphasis on # of attacks and damage dealt?[br][br]This option certainly lets you stay on the RNG more easily. Although it seems to me that it would leave heroes more vulnerable...
by K
Mon Feb 11, 2008 2:28 am
Forum: In My Humble Opinion...
Topic: BAB v. AC: Is it a war we need?
Replies: 139
Views: 17979

BAB v. AC: Is it a war we need?

OK, as a character levels in DnD, they get more BAB. They also tend to get more Str or Dex, bigger magic weapon bonuses, and even get odder bonuses to hit like "+1 if you and opponent are standing on ground".[br][br]While this is happening, AC is also going up with bigger bonuses to magic ...
by K
Sun Feb 10, 2008 11:56 pm
Forum: In My Humble Opinion...
Topic: WotC rejects the tyranny of Euclidean Geometery
Replies: 33
Views: 3013

Re: WotC rejects the tyranny of Euclidean Geometery

1202680907[/unixtime]]I like how 95% of the time, this rule change makes no difference to anyone whatsoever. [br][br]Well, I generally find that every rule change actually makes it easier for someone to adopt a homebrew rule.[br][br]I mean, now that diagonal movement counts as one, its not even har...
by K
Sun Feb 10, 2008 9:21 pm
Forum: In My Humble Opinion...
Topic: WotC rejects the tyranny of Euclidean Geometery
Replies: 33
Views: 3013

Re: WotC rejects the tyranny of Euclidean Geometery

1202676527[/unixtime]]What are you talking about? It takes the same amount of time to measure out your movement distance than it does to count squares. Hell, less, since you just have to move the ruler a little to try a different path, but you have to count the squares again if you want to with squ...
by K
Sun Feb 10, 2008 7:36 pm
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19396

Re: The Feeling of Epic

1202647121[/unixtime]] ---[br][br]A possibility would be to allow people to conduct "Legendary Combat" and "Epic Combat" at any time, where squares get "really big" and stupid big . The problem being that people who aren't themselves Legendary or Epic generally don't h...
by K
Sun Feb 10, 2008 6:23 pm
Forum: In My Humble Opinion...
Topic: WotC rejects the tyranny of Euclidean Geometery
Replies: 33
Views: 3013

Re: WotC rejects the tyranny of Euclidean Geometery

I'm not busting out tape. Combat takes long enough already even though its lasts 3-6 rounds. Doubling that time by making people measure is not a solution in any situation.
by K
Sun Feb 10, 2008 1:10 am
Forum: In My Humble Opinion...
Topic: WotC rejects the tyranny of Euclidean Geometery
Replies: 33
Views: 3013

Re: WotC rejects the tyranny of Euclidean Geometery

1202599446[/unixtime]]The 1.5 was just annoying, honestly. It was a bad move to retain maps on grids when you could just move to hexes if you want that granularity.[br][br]The hypotenuse of a right triangle with sides on the right being equal to one isn't one point five. (It's 1.41)[br][br]Besides,...
by K
Fri Feb 08, 2008 11:48 pm
Forum: In My Humble Opinion...
Topic: Fixing Summon Monster spells
Replies: 17
Views: 2551

Re: Fixing Summon Monster spells

Summoning hasn't really been juiced much in the last few years. Here are the killer apps:[br][br]--Summon Monster I-V aren't used. You use Summon Ice Beast I-V which makes wicked awesome versions of the same monsters, and more kinds of monsters. [br][br]-Alienist: You get more summon spells(dependin...
by K
Fri Feb 08, 2008 12:03 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9307

Re: The Problem with RPGs (Long Rant)

I think the problem that most people have with dying is that they want to be THE HERO rather than A HERO .[br][br] THE HERO is the hero of most novels and video games. He may have companions or not, but the story begins and ends with him. The Wishsong of Shannara is not a story if the girl with the ...
by K
Wed Feb 06, 2008 12:42 am
Forum: In My Humble Opinion...
Topic: Making the Sorcerer Better
Replies: 29
Views: 4342

Re: Races of War

1202021954[/unixtime]]A) the sorcerer doesn't suck - it rides on wizardly spellcasting, and that's enough to ensure someone actually able to handle the latter knows how to use the former devastatingly if interested. [br][br]Basically, yeh. Sorcerer is a "master-level class". I've had DMs ...
by K
Tue Feb 05, 2008 4:56 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9307

Re: The Problem with RPGs (Long Rant)

1202156835[/unixtime]]K, that's a very good point and I definitely agree. My argument is now extended to include severe character-warping events, not just death. I've never level-drained anyone in my RPGs because I don't know anyone that find that fun.[br][br] Sphere said: [br]"I am stating th...
by K
Mon Feb 04, 2008 7:49 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9307

Re: The Problem with RPGs (Long Rant)

The most DnD show on TV that I can think of is Buffy the Vampire Slayer, and that chick dies like three times.[br][br]Stargate is very DnD, and just about every character has died at least once.[br][br]Here's the thing: death is not the worse thing that can happen.[br][br]Maybe you get turned into a...
by K
Sun Feb 03, 2008 6:29 pm
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9307

Re: The Problem with RPGs (Long Rant)

Also, RPGs seem to always assume that players must "win."[br][br]I've always been of the opinion that characters should just be assumed to be immortal (and in a world of Raise Dead , a real afterlife, and meddlesome gods, this is reasonable). [br][br]My opinion is that advancement should b...
by K
Thu Jan 31, 2008 8:27 pm
Forum: In My Humble Opinion...
Topic: New Edition of Rules
Replies: 281
Views: 28556

Re: New Edition of Rules

I think the most important thing to encourage about wealth is its relative value.[br][br]I mean, a castle is essentially free if you design it yourself, have a good source of stone and wood nearby, and semi-skilled laborers who work for things like food, shelter, and the protection and future patron...
by K
Thu Jan 31, 2008 6:56 pm
Forum: In My Humble Opinion...
Topic: More Threads that make us Laugh, Cry, or Both
Replies: 766
Views: 45919

Re: More Threads that make us Laugh, Cry, or Both

1201758163[/unixtime]]Are we talking "IDDQD" immortality? You know, where you cannot die *at all* and can't be hurt? That'd be pretty cool.[br][br]"Hey, local government, I can't be killed or hurt. How much are you willing to pay me to dispose of the countries' supply of cocaine and ...