Search found 3634 matches

by Orion
Sun Feb 14, 2021 4:41 am
Forum: In My Humble Opinion...
Topic: This will surely work out fine
Replies: 32
Views: 4585

If I were playing a board game about building buildings in provinces, and I had an ability that said "after you build in a province, gain $2 if it has 3 buildings," I would expect to gain $2 after building my 3rd building. But if the ability said "after you build in a province with 3 ...
by Orion
Sat Jan 23, 2021 6:34 pm
Forum: In My Humble Opinion...
Topic: This will surely work out fine
Replies: 32
Views: 4585

We care about what happens if multiple players do that, or if even just one player does. We get this text... If there are multiple abilities that players wish to resolve at the same time during the action phase, each player takes a turn resolving an ability in initiative order, beginning with the a...
by Orion
Sat Jan 23, 2021 6:27 pm
Forum: In My Humble Opinion...
Topic: This will surely work out fine
Replies: 32
Views: 4585

If "when" effects tend to "modify or replace" the event that triggers them, I wonder how they interact with "before." Can they go back in time to pre-empt it? If I have "Before you do A, do X" and "When you would do A, do B instead," then when I try ...
by Orion
Sun Nov 22, 2020 4:43 am
Forum: In My Humble Opinion...
Topic: OSSR: World of Darkness: Mirrors
Replies: 30
Views: 7911

Thank you for doing this review! I think it covers things is just about the right level of depth, and I found it interesting. In a multiplayer game, you can definitely make one player worse off by giving them more choices, even if you hold everyone else's choices constant. Imagine, for example, a ro...
by Orion
Wed Nov 11, 2020 6:17 pm
Forum: MPSIMS
Topic: Election 2020
Replies: 315
Views: 55213

Joe Manchin (D-WV) has already promised not to pack the court or kill the filibuster, so those dreams are probably dead even with two Georgia wins.
by Orion
Tue Oct 06, 2020 10:25 pm
Forum: It's My Own Invention...
Topic: Ridiculous Game Idea - Colemanbowl
Replies: 8
Views: 5331

Well the text says "the past is past" so maybe "why are you still posting about the Colemans?"
by Orion
Fri Oct 02, 2020 4:08 pm
Forum: In My Humble Opinion...
Topic: Powerlevels and Pretension: FatR's own fantasy heartbreaker
Replies: 156
Views: 58874

Love me some organization entries, especially if it includes other creatures or the unit names reveal something about the social structure.
by Orion
Thu Oct 01, 2020 3:32 am
Forum: In My Humble Opinion...
Topic: Another Thread About Social Combat
Replies: 115
Views: 17124

I feel like you're throwing implementation questions at me that I don't know how to make sense of without way more context. I think you're asking whether it would make sense to give individual NPC a "bond" or "loyalty" or "affinity" number towards the PCs (or a PC) that...
by Orion
Thu Oct 01, 2020 2:33 am
Forum: In My Humble Opinion...
Topic: Miscast risks as a balancing system for magic
Replies: 59
Views: 10299

One difficult thing about miscasts is that if you're trying to balance spotlight time they can actually backfire. Like, why do we even balance characters against each other in the first place? To a large extent I think it's about making sure that different players have opportunities to hold the spot...
by Orion
Tue Sep 29, 2020 6:34 am
Forum: In My Humble Opinion...
Topic: Another Thread About Social Combat
Replies: 115
Views: 17124

There are already penalizing conditions in D&D that could plausibly be inflicted by social actions, like Shaken. You could add or a revive a few more, like Distracted, Conflicted, or even Besotted, and mke sure all the conditions offered both physical and social penalties. It would be reasonable...
by Orion
Sun Sep 27, 2020 6:50 am
Forum: About the Gaming Den
Topic: Where do we go from here?
Replies: 241
Views: 63167

I think all or most of us were aware that we're in a golden age of board games. I've been assuming that when people talk about there being a lack of good designers out there they're talking strictly about RPGs. I still think they're overlooking a lot of gold.
by Orion
Fri Sep 25, 2020 10:17 pm
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

On reflection, you're right. What I'm talking about doesn't actually line up very well with Alexander's model. Maybe I get to coin a new phrase actually? Let's talk about the Locus of Uncertainty . If you're making a die roll to resolve something, you must be uncertain about the outcome, but why are...
by Orion
Fri Sep 25, 2020 7:00 pm
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

Yeah, I ditched the idea pretty quickly. Good thing I didn't build anything off of it. I agree with you on this next point, though - charming people into doing anything you want is rather suspect. Charming people into wanting to help you, and THEN they decide to do what you want seems more reasonab...
by Orion
Fri Sep 25, 2020 6:48 pm
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

Sure, in fortune-at-the-end you would start by describing the prisoner's demeanor and you'd set an interrogation DC. You might decide the prisoner is scared and open to talking and make it DC 5. You might decide the prisoner is brave and loyal and make it DC 15. You might decide he's loyal but not e...
by Orion
Fri Sep 25, 2020 6:01 pm
Forum: About the Gaming Den
Topic: Where do we go from here?
Replies: 241
Views: 63167

Sturgeon's Law is still in effect, but I can confirm from browsing various RPG reddits that although you see a lot of low-quality content and confused discussion, you don't have to scroll too far to find interesting and worthwhile conversations. I also share Zinegata's opinion that the waterline for...
by Orion
Fri Sep 25, 2020 5:49 pm
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

I don't understand at all the desire to collapse social interaction into one roll instead of several On reflection the actual number of rolls is not the main point. What I should be doing is advocating for what The Alexandrian calls "fortune-at-the-beginning" resolution for non-coercive s...
by Orion
Fri Sep 25, 2020 2:45 pm
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

I've been playing around with setting DCs for coercion-based rolls, and I'm not sure if this is a good idea or not. I just said "fuck it" and made the Base DC for getting people to do what you want dependent on the objective outcome of the roll instead of its perceived outcome. I don't th...
by Orion
Fri Sep 25, 2020 5:20 am
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

I also don't think that in most HB games people talk about (at least not here but I've seen it in discords/message boards more focused on narrative games) rules where your dice rolls generate post hoc rationalizations for the mechanical effect they are set to achieve. Usually people aren't introduc...
by Orion
Fri Sep 25, 2020 4:54 am
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

I think the reason conversations around social mechanics don't focus too much on things that aren't messing with people's feelings, desires, and actions is because that it 'is' the big deal thing where socializing is concerned. It's the most powerful/useful result you can get from any interaction w...
by Orion
Fri Sep 25, 2020 4:19 am
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

Personally I'm not sure I want "Master Manipulators" to exist in my game on either end, so I think that just functionally makes most diplomacy systems bad for me. I have never in my entire life met anyone who believes ~X and then was convinced to believe X in a time frame of a day. I defi...
by Orion
Thu Sep 24, 2020 6:23 pm
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

Though as per the Thread Title, I do think PC's should be able to be affected by social rolls, the same way you can expect them to be by Combat, or Spells. My Kneejerk was to think that PC's should be immune, but in order for such a minigame to work, all parties have to be affected in some way. Wel...
by Orion
Thu Sep 24, 2020 7:47 am
Forum: In My Humble Opinion...
Topic: Starfinder Looks Like a Mixed Bag
Replies: 71
Views: 29250

Why not play Scum And Villainy instead?
by Orion
Thu Sep 24, 2020 6:49 am
Forum: In My Humble Opinion...
Topic: (HB) Most Social Actions Should Not Target Characters.
Replies: 46
Views: 9131

(HB) Most Social Actions Should Not Target Characters.

Most Social Actions Should Not Target People. (The “HB” tag in the title is short for 'heartbreaker.” Lately I've been playing a lot of PBTA games and also Blades in the Dark and, health permitting, I look forward to talking about them here at some point. I use this tag to indicate that in this thr...
by Orion
Wed Aug 26, 2020 11:50 pm
Forum: About the Gaming Den
Topic: So long, and thanks for all the fish
Replies: 100
Views: 33223

Best wishes to ye, Shrapnel.
by Orion
Wed Aug 26, 2020 10:42 pm
Forum: In My Humble Opinion...
Topic: Worst D&D 3.X NPC Statblocks
Replies: 29
Views: 7822

Honestly, as long as you're not seriously expecting them to perform at their CR, making the big bad boss be some terribad multiclass is a pretty good decision. That Druid/Sorcerer gets to have enough HP and saving throws for a little staying power without getting spells that blow away the whole party.