Search found 116 matches
- Mon Apr 02, 2012 3:01 pm
- Forum: In My Humble Opinion...
- Topic: Because my Shadowrun skill could fill a thimble halfway...
- Replies: 16
- Views: 7549
It's not a matter of spirits having augment maximums, but rather the vessel-- the infamous FAQ says that living vessels are still subject to an augmented attribute cap but that inanimate vessels are not. But that doesn't override other FAQ responses saying that the spirit's Force gets added to that...
- Sun Apr 01, 2012 9:38 pm
- Forum: In My Humble Opinion...
- Topic: Because my Shadowrun skill could fill a thimble halfway...
- Replies: 16
- Views: 7549
- Sun Apr 01, 2012 9:26 pm
- Forum: In My Humble Opinion...
- Topic: Runner's Companion was Terrible
- Replies: 94
- Views: 33531
- Sat Oct 15, 2011 8:35 pm
- Forum: In My Humble Opinion...
- Topic: Eclipse Phase Review.
- Replies: 218
- Views: 87443
- Fri Oct 14, 2011 3:40 pm
- Forum: In My Humble Opinion...
- Topic: ideas that need to go away
- Replies: 403
- Views: 37682
- Mon Sep 26, 2011 1:57 pm
- Forum: In My Humble Opinion...
- Topic: A wizard did it! But the real question is how...
- Replies: 7
- Views: 1201
- Sat Sep 10, 2011 6:58 pm
- Forum: In My Humble Opinion...
- Topic: Oberoni Fallacy...does it exist?
- Replies: 131
- Views: 20410
- Sat Sep 03, 2011 12:13 am
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
I dunno, I got about as much "thumbs up" rep as "thumbs down" rep for this: http://forums.shadowrun4.com/index.php?topic=4098.0 on the "official" forums, but the thread on Dumpshock got closed.
- Wed Aug 24, 2011 9:22 pm
- Forum: In My Humble Opinion...
- Topic: Shadowrun 4E Question
- Replies: 12
- Views: 1825
Ally spirit's don't have a type. You can't make a Beast Ally Spirit; you make an Ally Spirit and then maybe give it Beast powers. Neither of your other two questions really have answers, because they deal with a Magic Tea Party area of the game. I do not understand your question about Material Link....
- Sun Aug 21, 2011 12:15 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
- Fri Aug 19, 2011 8:29 pm
- Forum: In My Humble Opinion...
- Topic: Skills should not be superpowers in D&D
- Replies: 96
- Views: 17991
- Fri Aug 19, 2011 7:59 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
- Thu Aug 18, 2011 3:04 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
I recently ran an adventure (converted DNA/DOA from 1e) where the PCs broke into a gene-lab and fought berserk paracritters. Many of the adversaries were determined by trying to find the dumbest fucking monsters we could. There are some REALLY dumb paracritters. Abram's Lobsters are awesome, the adv...
- Thu Aug 18, 2011 3:00 pm
- Forum: In My Humble Opinion...
- Topic: Skills should not be superpowers in D&D
- Replies: 96
- Views: 17991
- Thu Aug 18, 2011 10:47 am
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
- Thu Aug 04, 2011 11:54 am
- Forum: In My Humble Opinion...
- Topic: Breaking HERO 6e - the Aid is too damn cheap.
- Replies: 11
- Views: 2023
- Thu Aug 04, 2011 11:50 am
- Forum: In My Humble Opinion...
- Topic: Breaking HERO 6e - the Aid is too damn cheap.
- Replies: 11
- Views: 2023
Aid is too cheap, yep. Our group came to the same conclusion, and bumped it up to 8/die. We also banned using any manuevers that apply OCV penalties with any powers that don't need to roll to hit (ie, no Rapid Attacking an Aid). This last one isn't as dumb as it sounds because many of those manuever...
- Sat Jul 16, 2011 12:09 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
- Wed Jun 15, 2011 10:38 am
- Forum: In My Humble Opinion...
- Topic: [SR 4] How do you Spell dilemma?
- Replies: 31
- Views: 5092
- Wed Jun 15, 2011 10:36 am
- Forum: In My Humble Opinion...
- Topic: [SR 4] How do you Spell dilemma?
- Replies: 31
- Views: 5092
I would suggest the following fix: Elemental spells that are NOT sound or smoke should go down to F/2 and F/2+2. Elemental spells that are sound or smoke should be F/2+1 and F/2+3. Punch/Clout/Blast should get -2 drain. Yes this makes them super cheap; a physical indirect stun spell against which fu...
- Wed May 25, 2011 1:24 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
- Tue May 24, 2011 5:06 pm
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 966431
Yeah, nothing would ruin my immersion in a fantasy setting like a dragon dying to a single well-placed arrow.http://en.wikipedia.org/wiki/Smaug
- Mon May 23, 2011 1:18 am
- Forum: In My Humble Opinion...
- Topic: [SR 4] How do you Spell dilemma?
- Replies: 31
- Views: 5092
Yeah, it means I would take an indirect combat spell over Powerbolt - that spell is largely for fighting drones/vehicles. For direct spells, yep, that rule isn't really a nerf. Overcast, don't keep net hits for damage, and just do a shitload directly. Overcasting is +2 DV per extra drain, keeping hi...
- Sat May 21, 2011 10:06 pm
- Forum: In My Humble Opinion...
- Topic: [SR 4] How do you Spell dilemma?
- Replies: 31
- Views: 5092
That is very dependant on the rest of your character, and depends on how you plan to fight. There are basically two ways to go: buff yourself and shoot people (of which Possession cheese is a subtype), and Combat spells. A big consideration - you cannot get more hits (not net hits, HITS) on a spell ...
- Sat May 21, 2011 11:36 am
- Forum: In My Humble Opinion...
- Topic: [SR 4] How do you Spell dilemma?
- Replies: 31
- Views: 5092
Control Action and Mob Control are both definitively worthless, because you need to spend a complex action to cast it and then a simple action to command them, and until you command them, they can act on their own. And their action will almost certainly be shooting you. Even without that, it's in ef...