Search found 1108 matches
- Tue Jun 06, 2017 12:41 am
- Forum: In My Humble Opinion...
- Topic: OSSR like you mean it: Stormbringer
- Replies: 17
- Views: 9393
Of course. And also Warhammer FRP, which has randomized character generation that is pretty much the same (in that you can end up as a leprous beggar, a drunken laborer or a badass bounty hunter -- although to give Games Workshop the minimal credit it deserves, the difference in power between optim...
- Sun Jun 04, 2017 2:51 pm
- Forum: In My Humble Opinion...
- Topic: OSSR like you mean it: Stormbringer
- Replies: 17
- Views: 9393
- Mon May 22, 2017 2:25 pm
- Forum: In My Humble Opinion...
- Topic: D&D 5e has failed
- Replies: 1907
- Views: 408764
Does this video have a tl;dw for people who don't immediately know or care what Critical Role is?codeGlaze wrote: Critical Role is saving DnD?
- Wed May 17, 2017 4:31 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 936240
I didn't notice much fixing. The same shitty UI and mechanics that were a problem for the first one still infest Dragonfall and Hong Kong. And their Director's Cuts and Extended Editions. Some minor changes and 2 new story modules out of 6 different versions didn't actually fix any of the real prob...
- Wed May 17, 2017 4:20 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 936240
Well, yes, that is how paradox has chosen to market their games. They're designed from the ground up to be sold piecemeal several times, with gaping holes left to be fixed later. And after 3-4 years of development cycles (and effectively a $120 price tag), there is something like a complete game. S...
- Wed May 17, 2017 1:52 am
- Forum: In My Humble Opinion...
- Topic: OSSR: WH40K, 3rd Edition
- Replies: 110
- Views: 31512
So right around the start of the 90s, WH40K eclipsed Warhammer Fantasy Battles as the biggest minis game... Is there a single main reason 40K ended up being the more popular Warhammer game? (E.g. better rules, better art direction, the wargame fanbase tends to prefer science fantasy over fantasy, e...
- Wed May 17, 2017 1:33 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 936240
Paradox means DLC. That's how the games paradox develops works. And even then, it's not like Fredrik Wester is sitting on your shoulder forcing you to buy every single piece of CK2 cosmetic DLC. Tho' Harebrained means bungled initial offering and multiple Director's Cuts and retreads, so... pick yo...
- Mon May 15, 2017 3:28 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 936240
- Fri Apr 28, 2017 10:53 pm
- Forum: In My Humble Opinion...
- Topic: Building a Dying Earth Hexmap
- Replies: 11
- Views: 2412
- Thu Apr 27, 2017 3:09 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Vampire
- Replies: 601
- Views: 146050
However, a decent number of people want to get more out of draining someone dry rather than just lapping up bloody nose. You could have it be an exponential thing for blood from the same source in a single night/week/whatever, one unit of satiation from a nip, two units for making them woozy, and t...
- Tue Apr 11, 2017 4:21 pm
- Forum: In My Humble Opinion...
- Topic: Trying to run a good DnD campaign. Need help.
- Replies: 14
- Views: 5348
We decided on Tome feats for odd levels That is a lot of abilities to keep track of, particularly if each player is also running a cohort. Every time I ran Tome, I was the only person at the table who had a grasp of all the houserules and modifications in play. If I was lucky, a given player would ...
- Thu Apr 06, 2017 5:14 pm
- Forum: MPSIMS
- Topic: Moments when a piece of entertainment completely lost you.
- Replies: 3789
- Views: 498472
I just watched The Lobster. It was bizarre with dry surreal humor. I can totally see why critics on rotten tomatoes rated it around 90% and lay people around 65%. It was designed for critics to love. I really liked The Lobster, but I also consider myself fairly susceptible to well-presented indie-w...
- Sat Apr 01, 2017 3:43 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Adventures in Mass Effect
- Replies: 31
- Views: 14102
Beyond that, overall Andromeda is most similar to the original Mass Effect in terms of the series and maybe compared to games overall. The ship, the travel, the driving the totally-not-the-Mako-Nomad, the sidequests, heck even the crew (Cora is Ashley, Liam is Kaidan, Drack is Wrex, Peebee is Liara...
- Sat Apr 01, 2017 3:32 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreaker Language
- Replies: 13
- Views: 3508
- Thu Mar 23, 2017 10:05 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Dark Souls 2
- Replies: 126
- Views: 48010
I beat the game, minus a few of the optional bosses. So now it's time to clean up and do the DLC, I guess. Like Kaelik mentioned, the level design definitely gets worse as the game progresses. The game's difficulty curved remained weird throughout. I would not be surprised if a majority of my deaths...
- Sun Mar 19, 2017 8:32 pm
- Forum: In My Humble Opinion...
- Topic: 5e D&D is Vaporware
- Replies: 618
- Views: 123895
- Sat Mar 18, 2017 8:58 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Torment: Tides of Numenera
- Replies: 50
- Views: 22893
I skimmed through the Numenera book. I liked how holding on to too many magic items gave them a chance to explode or malfunction or something. That seemed like an okay, flavorful incentive to use and not hoard one-shot items. Is that in the Torment game? Numenera more of an aesthetic than a Setting....
- Tue Mar 14, 2017 3:54 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Dark Souls 2
- Replies: 126
- Views: 48010
http://www.eurogamer.net/articles/2014- ... de?page=58
I don't think so? You have the giant spider, the sword lady, the giant demon, and Nito v2.
I don't think so? You have the giant spider, the sword lady, the giant demon, and Nito v2.
- Tue Mar 14, 2017 7:01 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Dark Souls 2
- Replies: 126
- Views: 48010
So I've gotten all four of the great souls, which I guess means I'm headed for the castle place and the king. This game's difficulty is kind of weird. As far as I can remember, the only bosses that have taken more than two or three tries for me have been ruin sentinels, smelter demon, and executione...
- Sat Mar 04, 2017 6:42 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Dark Souls 2
- Replies: 126
- Views: 48010
There's probably a lot more people playing right now than normal actually. Just recently the Dark Souls community had its Return to Drangleic event, where people were encouraged to make new characters and play through Dark Souls 2 and do co-op and pvp as much as possible. It's actually still ongoin...
- Sat Mar 04, 2017 4:49 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Dark Souls 2
- Replies: 126
- Views: 48010
Is anyone still playing this? I'm finally getting around to it. I most recently beat Last Sinner, and I feel like the level design in this game is not as bad as some have made it out to be (or it gets radically worse later). Forest of Giants, Lost Bastille, and No Man's Wharf have all been relativel...
- Mon Feb 27, 2017 3:23 pm
- Forum: MPSIMS
- Topic: [Non-US] News That Makes You laugh/cry/neither...
- Replies: 3801
- Views: 943733
- Wed Feb 22, 2017 5:30 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 963283
- Thu Feb 16, 2017 4:15 pm
- Forum: In My Humble Opinion...
- Topic: Analysis of Troubled Design: After Sundown
- Replies: 152
- Views: 44839
How did you track movement, did you abstract it or have a gridmap or what. Not Lokathor, but when I ran Sundown, we used roll20 maps for combat scenes. Distances were sort of eyeballed and sort of measured precisely. It worked okay; relative to other parts of combat, moving tokens around and measur...
- Wed Feb 15, 2017 4:30 pm
- Forum: In My Humble Opinion...
- Topic: Analysis of Troubled Design: After Sundown
- Replies: 152
- Views: 44839