FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU-Roy wrote:I don't see any rage yet.
Search found 1935 matches
- Wed Nov 11, 2009 10:42 pm
- Forum: In My Humble Opinion...
- Topic: I want to get my rage on.
- Replies: 105
- Views: 13617
- Wed Nov 11, 2009 10:27 pm
- Forum: In The Trenches
- Topic: Tome Red Hand of Doom.
- Replies: 174
- Views: 44191
Oh my god Jester. :thumb: :thumb: :thumb: THUNDER RYU [/size] Chaotic Neutral Tiefling Ninja 3/Swashbuckler 2 ( Royalty of a Fallen Nation Black Sheep Noble) Size/Type: Medium Outsider [Human][Native] Hit Dice: 3d6+2d8+10 (32 HP) Initiative: +6 (+5 Speed of Thought +1 Dex) Saves: Fort 3 (1+2), Ref 7...
- Wed Nov 11, 2009 4:57 pm
- Forum: In My Humble Opinion...
- Topic: I want to get my rage on.
- Replies: 105
- Views: 13617
- Tue Nov 10, 2009 7:58 pm
- Forum: In The Trenches
- Topic: Tome Red Hand of Doom.
- Replies: 174
- Views: 44191
- Wed Nov 04, 2009 1:25 am
- Forum: In My Humble Opinion...
- Topic: D20 Iron Age: Preliminary
- Replies: 100
- Views: 11054
On the morale front, why not have a separate mental damage track/will gauge? The gauge takes damage like health and once it's filled up, the character begs off/runs/loses the will to fight. It takes damage from their comrades dying, them getting hurt, the general slog of combat, etc. We could also t...
- Wed Nov 04, 2009 1:13 am
- Forum: In My Humble Opinion...
- Topic: Ultimate Showdown: 3.0 vs. 3.5
- Replies: 147
- Views: 27119
Weeaboo Fightan Magic is a criticism of the book that handing out (or attempting to hand out) powers that can keep up with actual magic makes the game 'too anime'. So you get to deftly avoid the issue of you being a douchebag who wants to keep your boot on the neck of weak classes by calling anyone...
- Fri Oct 30, 2009 9:29 pm
- Forum: In My Humble Opinion...
- Topic: D20 Iron Age: Preliminary
- Replies: 100
- Views: 11054
- Fri Oct 30, 2009 9:14 pm
- Forum: In My Humble Opinion...
- Topic: What Games DO You Like?
- Replies: 90
- Views: 25704
- Thu Oct 29, 2009 10:36 pm
- Forum: In My Humble Opinion...
- Topic: D20 Iron Age: Preliminary
- Replies: 100
- Views: 11054
You do realize that a solid generic mechanical system would cover conciseness just as well as banning things and making the world localized right? Especially since we're making everything from the ground up and apparently our skills/powers are going to be somewhat modular, then bloat should not be a...
- Thu Oct 29, 2009 10:26 pm
- Forum: In My Humble Opinion...
- Topic: aWoD: Continued
- Replies: 1558
- Views: 197375
- Mon Oct 26, 2009 5:47 pm
- Forum: In My Humble Opinion...
- Topic: 3.xth Edition: Attributes
- Replies: 101
- Views: 9807
- Mon Oct 26, 2009 5:27 pm
- Forum: In My Humble Opinion...
- Topic: It's Time to put up or shut up.
- Replies: 184
- Views: 27768
Seconded.Draco_Argentum wrote:The concepts from aWoD can probably be stolen and fitted into d20 mechanics.Koumei wrote:*Revised Diplomancy Rules (my thoughts: put in limitations, example situations and uses, the ability to actually resist it, and possibly a feat or two that make use of it in lots-of-debate scenarios.)
- Mon Oct 26, 2009 2:11 pm
- Forum: In My Humble Opinion...
- Topic: 3.xth Edition: Attributes
- Replies: 101
- Views: 9807
Charisma on the other hand I do disagree with. The social aspects of the game are distinct enough from the combat portions to deserve a governing stat and a subset of skills (if only because of the way DnD works). If it were another system I was playing that used abilities to determine what charact...
- Fri Oct 23, 2009 9:48 pm
- Forum: In My Humble Opinion...
- Topic: Protectable Roles
- Replies: 74
- Views: 12083
If you have a game where you have a lot of protected schticks but characters are also expected to have more than one major schtick (like Naruto) would it be okay to handwave some overlap as long as it doesn't get out of hand? It seems like it would be way too much to, say, make a fire + water class...
- Tue Oct 20, 2009 9:43 pm
- Forum: In My Humble Opinion...
- Topic: Power Source Transparency and Leveling up
- Replies: 12
- Views: 2656
- Mon Oct 12, 2009 8:08 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Craft Review
- Replies: 56
- Views: 46746
Can the cover be used to enter stealth? Because that might be worth something. I believe so. To RC/Frank: Eh, the skill rolls are for specific maneuvers, not all attack rolls. And there seem to be a lot less ways to send a skill check into crazytown with FC. I agree though, having a more mathematic...
- Fri Oct 09, 2009 8:27 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Craft Review
- Replies: 56
- Views: 46746
So with a basically non-functional magic system and apparently no monster book or usable word, what exactly is the point? -Username17 The point is to give a game for the people who have never heard of Balor Mining, Chain Binding, or even Cleric Archers that isn't made of suck and fail. It does it's...
- Mon Sep 28, 2009 10:19 pm
- Forum: In My Humble Opinion...
- Topic: Rebalancing the Scales
- Replies: 107
- Views: 10366
- Mon Sep 28, 2009 10:13 pm
- Forum: In My Humble Opinion...
- Topic: 3.5's problems?
- Replies: 71
- Views: 9516
- Mon Sep 28, 2009 9:54 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 141780
- Fri Sep 25, 2009 3:55 pm
- Forum: In My Humble Opinion...
- Topic: 3.5's problems?
- Replies: 71
- Views: 9516
- Fri Sep 25, 2009 5:10 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 931131
That thing where everyone was astonished that old folks were playing Wii Sports? That would have been way more awesome if they were playing GTA, DoA, or Gears of War. l And while we're at it, wouldn't it just be awesome if Star Trek had a resurgence in popularity among pre-teen girls and the 18-25 ...
- Fri Sep 25, 2009 4:57 am
- Forum: It's My Own Invention...
- Topic: [Tome] Community Material Link Repository
- Replies: 78
- Views: 151695
There's also a Frank version of the Spirit Shaman. Mine is there too, but it's unfinished.
- Fri Sep 25, 2009 4:48 am
- Forum: In My Humble Opinion...
- Topic: TNE: Simplicity as a design goal?
- Replies: 39
- Views: 8922
Re: TNE: Simplicity as a design goal?
The ideal would be "high variety, low complexity"; however, I'm not sure if its an attainable goal. I'm a bit late for this but there is a high variety, low complexity game. It's called Risus. The game is a bone-simple dice pool RPG, but you can make up the adjectives assigned to your dic...
- Tue Sep 22, 2009 9:37 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Simplicity as a design goal?
- Replies: 39
- Views: 8922