Search found 4681 matches
- Sat May 24, 2014 3:45 pm
- Forum: In My Humble Opinion...
- Topic: Player controlled stunts
- Replies: 20
- Views: 2847
player controlled stunting only works in either of 2 ways. 1. It is narrative control only of the action attempted. (we have this already since 1974) 2. the system is narrative only. anytime the player wants to change or control the mechanics, you have left the game, and if that is what you are goin...
- Sat May 17, 2014 9:03 pm
- Forum: In My Humble Opinion...
- Topic: Wizard suing MtG clone for IP infringement
- Replies: 84
- Views: 10817
The suit alleges that Hex: Shards of Fate, a MMOTCG currently in Closed Beta testing prior to full launch , infringes I like this part. suing over something that is not available to purchase. i could make my own damn magic cards for personal use all i want, and this beta testing is NOT a product. T...
- Sat May 17, 2014 8:52 pm
- Forum: In My Humble Opinion...
- Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
- Replies: 2279
- Views: 322676
- Sat May 17, 2014 8:50 pm
- Forum: In My Humble Opinion...
- Topic: Why in D&D world doesnt anyone want to become an adventurer?
- Replies: 64
- Views: 8566
The extremely rare and lucky become PCs. Everyone else is just screwed by fate to have to be Villager #656 or Merchant #6848. ... I'm not sure I'd want my life decisions to have been predetermined by some random guy in a gaming store's back room. Really, I'm lucky that I'm not a PC and I'd imagine ...
- Sat May 17, 2014 8:47 pm
- Forum: In My Humble Opinion...
- Topic: How did iron/roman/medieval/renaissance regulate travel?
- Replies: 71
- Views: 9641
Letters of Marque, said who you are, where you came from, who sent you. Otherwise you could become slave in another kingdom if it allowed that. inside one kingdom of course you had toll roads, they were pretty much paying a tithe when you entered a new city or area, as many times as gaurds charged y...
- Fri May 09, 2014 10:36 am
- Forum: In My Humble Opinion...
- Topic: Why in D&D world doesnt anyone want to become an adventurer?
- Replies: 64
- Views: 8566
- Fri May 09, 2014 10:34 am
- Forum: In My Humble Opinion...
- Topic: Does Chaotic Neutral turn people into asstards?
- Replies: 39
- Views: 4574
Assholes just choose CN because they are allowed to get away with being assholes by weak DMs. Otherwise they would chose CE, if the DM is outright stupid. Another case of bad representation of alignment and nobody trying to really understand what the point of it is, and jsut going by what they read ...
- Fri May 09, 2014 10:30 am
- Forum: In My Humble Opinion...
- Topic: Personality mechanics: Yay or Nay ?
- Replies: 77
- Views: 9596
XP is the mechanic for roleplaying. People still cant figure out how to make something as simple as Good<-> Evil, and Law<->Chaos work, so how in the hell would the figure out something with more than 2 sets of 2 options? Shad, genereally I agree with you but Ill have to disagree here. See, the ali...
- Fri May 09, 2014 10:20 am
- Forum: In My Humble Opinion...
- Topic: Warforged
- Replies: 20
- Views: 4093
Re: Warforged
the Den can do what the Den does and create appropriate fluff to entertain. I could create it, but it is a "wizard did it" type of automoton and really thee is no interesting fluff that i would find for it. i don't create thing i don't find interesting. just treat them like creatures if y...
- Wed May 07, 2014 9:01 am
- Forum: In My Humble Opinion...
- Topic: Personality mechanics: Yay or Nay ?
- Replies: 77
- Views: 9596
- Sun May 04, 2014 4:10 am
- Forum: In My Humble Opinion...
- Topic: Roleplaying Intrigue
- Replies: 15
- Views: 3096
Re: Roleplaying Intrigue
So, perhaps I'm a terrible MC, but I've found that I tend to do mostly combat encounters strung together by a vague narrative, or at least purpose. this is brought on by the attempt set forth by game designers that "traipsing through faerie rings and talking to the little people isnt fun, just...
- Sun May 04, 2014 3:58 am
- Forum: In My Humble Opinion...
- Topic: What makes for a good game?
- Replies: 95
- Views: 9789
Re: What makes for a good game?
Looking at the threads on this forum, , what makes for a good game? Here you will find mostly pampered players who want to play a narrative game without rules. They want no challenge for the most part and the numebrs to all be fake and take a back seat to whatever the player whims are at the moment...
- Fri May 02, 2014 1:18 am
- Forum: In My Humble Opinion...
- Topic: Butthurt not welcome: D&D3e Alternatives for Multiclassing
- Replies: 140
- Views: 13768
- Fri May 02, 2014 1:11 am
- Forum: In My Humble Opinion...
- Topic: Necro: Design: Too Much In The Kitchen?
- Replies: 44
- Views: 8528
Re: Design: Too Much In The Kitchen?
Am I wrong? Bloat will always be a problem, and the idea that has come out of WotC that "everything is core" has people believing that any published book must be allowed at all times in all games, and the strength of D&D has been lost to where it is no longer kitchen sink games, but g...
- Fri May 02, 2014 1:02 am
- Forum: In My Humble Opinion...
- Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
- Replies: 2279
- Views: 322676
In the interest of bringing old player (ones from 200 ~ that played 3rd and moved to Pathfinder) they are reusing everything they did not use during 4th (like red box including its arts, and Rules Cyclopedia for the online crap). and now Battlesystem the attempt to turn an RPG bak into a minis warga...
- Tue Apr 08, 2014 4:24 am
- Forum: In My Humble Opinion...
- Topic: Let's talk character backgrounds
- Replies: 37
- Views: 5734
So we have a lot of responses here. If you were writing a Character Building chapter, part of that would have to be on character fluff. What would you want a new player to think about when creating the non-mechanical aspects of their character? Why did you choose this character over all the others?...
- Sat Apr 05, 2014 5:56 am
- Forum: In My Humble Opinion...
- Topic: How many activated abilities before it gets confusing?
- Replies: 33
- Views: 5423
- Sat Apr 05, 2014 5:53 am
- Forum: In My Humble Opinion...
- Topic: Let's talk character backgrounds
- Replies: 37
- Views: 5734
Re: Let's talk character backgrounds
What are the goals of a character background? To create the character concept for the player. Where did this character come from? what is it trying to do in the world? what does it want to be when it grows up? It is a tool for the player to see what they wanted to do when they created the character...
- Fri Apr 04, 2014 12:32 am
- Forum: I Gave the Mouse a Cookie...
- Topic: League Of Losers
- Replies: 1157
- Views: 142425
- Fri Apr 04, 2014 12:29 am
- Forum: I Gave the Mouse a Cookie...
- Topic: D&D Video Games
- Replies: 105
- Views: 68760
- Fri Apr 04, 2014 12:26 am
- Forum: In My Humble Opinion...
- Topic: How many activated abilities before it gets confusing?
- Replies: 33
- Views: 5423
Re: How many activated abilities before it gets confusing?
So how many activated abilities should you have to feel like you have options 1 :argh: Why in the hell would I need a laundry list of things going off to keep track of when it is easier to come up with something for the moment off the top of my head that works now, rather than waiting for something...
- Mon Mar 31, 2014 2:39 pm
- Forum: In My Humble Opinion...
- Topic: The things D&D taught MMORPG's (or, proving grognards wrong)
- Replies: 25
- Views: 7100
levels exist in MMOs for income. what else do you do in their lack of story other than level to keep you playing? this is why they always have to add more levels and at some point the system break where level X is so far gone from level 1 they have to make a new game. MMOs exist to make money of the...
- Mon Mar 31, 2014 2:30 pm
- Forum: In My Humble Opinion...
- Topic: How many activated abilities before it gets confusing?
- Replies: 33
- Views: 5423
- Mon Mar 31, 2014 2:25 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 6000
- Views: 1030746
- Thu Mar 27, 2014 1:11 am
- Forum: In My Humble Opinion...
- Topic: The things D&D taught MMORPG's (or, proving grognards wrong)
- Replies: 25
- Views: 7100