Search found 561 matches
- Thu Jan 02, 2020 8:04 pm
- Forum: MPSIMS
- Topic: So... Star Wars [Spoilers]
- Replies: 415
- Views: 108523
- Thu Jan 02, 2020 7:46 pm
- Forum: In My Humble Opinion...
- Topic: D&D Question about Good Gods
- Replies: 26
- Views: 3625
- Thu Jan 02, 2020 1:30 am
- Forum: In My Humble Opinion...
- Topic: Why is anyone here?
- Replies: 79
- Views: 10754
- Mon Dec 30, 2019 9:34 pm
- Forum: In My Humble Opinion...
- Topic: Why is anyone here?
- Replies: 79
- Views: 10754
Being gay seems like too much work. There's quite a few guys I'd plow until they cried like a bitch, but then I'd have to go to pride parades, and be an activist, and drink heavily, and all sorts of nonsense. The trick is finding a guy who'd be into a dom/sub relationship. Plow him all you want, th...
- Thu Dec 26, 2019 6:30 pm
- Forum: In My Humble Opinion...
- Topic: Looking back on the 2010's, how was it?
- Replies: 27
- Views: 5348
- Mon Dec 23, 2019 8:28 am
- Forum: In My Humble Opinion...
- Topic: Dumbest Official Take on Alignment?
- Replies: 43
- Views: 7312
- Fri Nov 29, 2019 10:33 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60326
While we're at it: Deserts. They don't make any food. Is that because they have a Farm limit of 0 or because they have a Fertility of 0? Any area with a Fertility of less than 10 is functionally unfarmable, because you can't make a living farming it. I'd say Fertility 0 would be better. I can see i...
- Mon Nov 25, 2019 1:32 am
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60326
The game mechanical end of that is that while you can sometimes access things from the tiers above you, doing so is a plot hook or a quest reward rather than an entry in the equipment section. Under normal circumstances, killing a dozen bandits does not result in a royal character, pardons for all ...
- Mon Nov 25, 2019 1:09 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 964951
We houseruled the facing rules a bit: instead of freely changing your facing as you moved, you could change it a certain amount per hex, kind of like the flying maneuverability rules; several feats gained additional benefits or restrictions based on facing; casters had Reflex DC penalties for casti...
- Fri Nov 22, 2019 7:15 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 964951
I used it in my last campaign, a pseudohistorical one where the party wanted combat to be a bit more detailed and lethal. We houseruled the facing rules a bit: instead of freely changing your facing as you moved, you could change it a certain amount per hex, kind of like the flying maneuverability r...
- Fri Nov 22, 2019 4:00 am
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60326
- Wed Nov 20, 2019 1:28 am
- Forum: In My Humble Opinion...
- Topic: Pokemon trainer in 3.5
- Replies: 35
- Views: 4311
In a 3.x framework, how would you approach something like that? Make SoD/SoS base DC 5 (plus standard bonuses), regular attacks as normal and 'weak' attacks a 15? A common approach to that is giving all SoS spells a less-debilitating base effect and gating the normal effect behind a fail-by-X setup...
- Tue Nov 05, 2019 10:57 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60326
That is, whether you get Necromancers or Geomancers is a separate question to whether you have Elves or Dwarves. If you build a Tower of Bones, you can get Necromancers for your army. But you can build that tower in a Halfling shire if that's what you want to do. Or you could build one in a Bullywu...
- Mon Oct 28, 2019 5:41 pm
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60326
I can normally see the reasoning for dividing things up into smaller and smaller pieces, but I'm really struggling with this proposal. How is 'Unity' different from 'Stability'? Those extremely sound like the same thing to me, and I can't tell how fractious Nobles would be a Unity problem or Stabil...
- Mon Oct 28, 2019 6:53 am
- Forum: In My Humble Opinion...
- Topic: Domain Rules
- Replies: 429
- Views: 60326
My intuition is that such things should be tied to development level somehow. That if your economy is large enough, minor disasters like fires and local floods and blights are simply relegated to background noise. If your law level is high enough, minor bandits and unruly drunken ogres and such are...
- Mon Oct 28, 2019 6:16 am
- Forum: In My Humble Opinion...
- Topic: What's the first 3.5 sourcebook that detailed swift actions?
- Replies: 18
- Views: 3802
- Mon Oct 21, 2019 6:55 pm
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 964951
- Mon Oct 14, 2019 7:02 pm
- Forum: In My Humble Opinion...
- Topic: OSSR: ACKS Heroic Fantasy Handbook
- Replies: 156
- Views: 27255
- Mon Oct 14, 2019 4:40 am
- Forum: In My Humble Opinion...
- Topic: A thread about Binders (And maybe a fix to them)
- Replies: 27
- Views: 5395
Still, +1 for theme and being what I was envisioning at least in framework, if requiring more reading (I have no idea what +4 prowess per level even means.) Prowess is part of the homebrew system that druid is part of; it was written when scaling feats a la Tome were all the rage, and prowess point...
- Fri Oct 11, 2019 5:34 pm
- Forum: In My Humble Opinion...
- Topic: A thread about Binders (And maybe a fix to them)
- Replies: 27
- Views: 5395
- Thu Oct 10, 2019 1:38 am
- Forum: In My Humble Opinion...
- Topic: Why is Shadowrun's magic so praised?
- Replies: 43
- Views: 8782
I'm gonna stop you right there. The Spellcasting Services rules are pretty much totally incompatible with characters actually using their spell slots for mercenary purposes because the amounts of money are relatively speaking titanic. Our hypothetical wizard may get 660 gold for using a 6th level s...
- Wed Oct 09, 2019 4:45 am
- Forum: In My Humble Opinion...
- Topic: Why is Shadowrun's magic so praised?
- Replies: 43
- Views: 8782
- Tue Oct 08, 2019 9:46 pm
- Forum: In My Humble Opinion...
- Topic: Why is Shadowrun's magic so praised?
- Replies: 43
- Views: 8782
YMMV on whether player-enabled casual genre violation is a good thing or not, but nonetheless it's still poor game design. I'd rather have a game where the magic system was built with the genre in mind rather than having to line-item veto genre-problematic spells. - Magic should FIT YOUR FUCKING SE...
- Sat Sep 21, 2019 2:37 am
- Forum: In My Humble Opinion...
- Topic: Stormlight Archive is what Exalted Should have been?
- Replies: 37
- Views: 9058
- Tue Sep 03, 2019 7:54 pm
- Forum: In My Humble Opinion...
- Topic: Cleverest game mechanics in your opinion?
- Replies: 43
- Views: 10271
I had a similar mechanic in the last campaign I ran. It was focused around settlement-building and exploration, so the party had a bunch of different specialized NPCs for crafting, building structures, ocean navigation, training soldiers, and so forth and worked with them a lot during downtime, so i...