Search found 347 matches

by dbb
Wed Jun 08, 2005 6:21 pm
Forum: In My Humble Opinion...
Topic: Genre Poll
Replies: 18
Views: 3088

Re: Genre Poll

Voted![br][br]Now that I'm finally more or less done with the hell that is moving -- an experience that almost makes me want to give away everything I own and sleep on a cot in a bare room -- I have what seems like a whole ocean of free time, and am quite jazzed to see what the house rules and stuff...
by dbb
Tue Jun 07, 2005 10:43 pm
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6941

Re: My PC.

1118181189[/unixtime]]I think the big issue at higher level is in management of primary spellcasters. Specifically clerics, wizards, & druids (and well, artificers). Sorcs blow, so we aren't counting them. :tonguesmile: We can play pretty much straight-on 3.5 magic rules as long as we have play...
by dbb
Tue Jun 07, 2005 7:08 pm
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6941

Re: My PC.

I of course say "Aye!"[br][br]I prefer to start between levels 2-6, but I can certainly be convinced to start at higher (and for that matter, lower) level. I would very much like to have some idea of the house rules that will be in operation, though, because exactly which rules we play und...
by dbb
Mon Jun 06, 2005 11:35 pm
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6941

Re: With all this talk about game design & theory, why don't

I think it's closely linked, but not entirely; while heavy houseruling is nearly mandatory in high-level games, low- and mid-level games offer the option to experiment with all sorts of house rules without requiring it.[br][br]Of course, someone who was sufficiently crazy could be both low on the ex...
by dbb
Mon Jun 06, 2005 11:06 pm
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6941

Re: With all this talk about game design & theory, why don't

1118090967[/unixtime]]I'd be really curious to see the entirety of Frank's high level house rules, so I definitely hope it's high level. [br][br]This reminds me of another axis of preference, which is, "How experimental a game do you want this to be?" Where one end of the axis is someone ...
by dbb
Mon Jun 06, 2005 4:19 am
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6941

Re: With all this talk about game design & theory, why don't

1118007285[/unixtime]][br]The higher level we go, the less like Andy Collins' D&D the game will per force look. That might be what some people are looking for, since many people are looking for ways to play at high level without having the game fall apart. But I know that some other people are ...
by dbb
Sun Jun 05, 2005 8:02 pm
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6941

Re: With all this talk about game design & theory, why don't

I'd certainly be interested, especially since I'm not in any FTF games right now and my existing on-line committments are rather slow. I have some serious doubts about my rules-fu being able to keep up with the rest of the folks here, but it sounds interesting anyway.[br][br]My preference is for low...
by dbb
Wed Jun 01, 2005 11:13 pm
Forum: In My Humble Opinion...
Topic: Perfect Teleport fix
Replies: 17
Views: 5428

Re: Perfect Teleport fix

1117665275[/unixtime]][br]I'm mean, honestly, how often would you assume that a locale doesn't have a magic aura or a creature with magic powers? With few exceptions, any place worth going to is going to have a magic aura or a magic creature, thereby forcing you to teleport some distance away.[br] ...
by dbb
Wed Jun 01, 2005 7:45 pm
Forum: In My Humble Opinion...
Topic: Perfect Teleport fix
Replies: 17
Views: 5428

Re: Perfect Teleport fix

You could split the difference -- have precise teleports if you have a matrix stone and the password for it, and otherwise you land somewhere in a 5-mile radius around your target, or whatever. I don't really like "land wherever the GM says you land" teleports -- but we're talking about a ...
by dbb
Wed Jun 01, 2005 7:08 pm
Forum: It's My Own Invention...
Topic: SAME Crossbows.
Replies: 32
Views: 7248

Re: SAME Crossbows.

1117550836[/unixtime]]In especially cartoony settings, such as G.I.Joe, guns just do strength-based damage. Stronger characters do more damage in those settings with sirearms with no explanation at all (go back and check, this is true). [br][br]I am reminded of the guy who created the character of ...
by dbb
Wed Jun 01, 2005 4:30 pm
Forum: In My Humble Opinion...
Topic: Which is easiest?
Replies: 37
Views: 7182

Re: Which is easiest?

The fantasy staple is usually the frail- looking old archmage, who of course turns out to be bone-crushingly powerful. If the system allows the 80-year-old archmage to use telekinesis or spells of magnetism or his mastery of the element of air or whatever to lift the same weights as a hugely muscled...
by dbb
Tue May 31, 2005 10:31 pm
Forum: In My Humble Opinion...
Topic: Perfect Teleport fix
Replies: 17
Views: 5428

Re: Perfect Teleport fix

1117577813[/unixtime]][br]Change all of the 1 rnd/level (and some of the 1 min/lvl) buff spells into 'Combat Spells' -- and make Combat Spells only castable when you are in combat. Disallow preparatory buffs except those which already last hours or days (which you can expect the defense to have pre...
by dbb
Fri May 27, 2005 9:47 pm
Forum: In My Humble Opinion...
Topic: The Great Teleport Debate
Replies: 68
Views: 7525

Re: Dungeon Magazine - ARRRGGGHH!!!!

Depends heavily on feat selection, equipment, availability of support, blah blah blah blah.[br][br]Put it this way: the most pessimistic assessment, in a low-magic world with a nongenerous point buy, no support from the rest of the party (including spells), where the warriors are all wearing armor a...
by dbb
Fri May 27, 2005 6:16 pm
Forum: In My Humble Opinion...
Topic: The Great Teleport Debate
Replies: 68
Views: 7525

Re: Dungeon Magazine - ARRRGGGHH!!!!

There are two separate ways to be "heroic" in play here that don't match up with each other, and they require different game-mechanical fiddling.[br][br]You can be "heroic" (small h) in the sense that you're a person who does things other people can't or won't do for reasons beyo...
by dbb
Thu May 26, 2005 5:43 am
Forum: In My Humble Opinion...
Topic: Min-Maxxing Superhero HERO
Replies: 7
Views: 1981

Re: Min-Maxxing Superhero HERO

1117084853[/unixtime]][br]That's not quite as true as it used to be. The 5th edition rules for multiple-power attacks mean that nowadays shoving all your attacks into a multipower is now actually giving up something worthwhile in exchange for getting all your powers at 1/10th cost. [br][br]How dare...
by dbb
Thu May 26, 2005 3:17 am
Forum: In My Humble Opinion...
Topic: Min-Maxxing Superhero HERO
Replies: 7
Views: 1981

Re: Min-Maxxing Superhero HERO

This reminds me of the old Champions light-bulb joke, thus:[br][br]Q: How many Champions players does it take to change a light bulb?[br][br]A: That's a GM call.[br][br]The point being that so much of the game is up to the GM that min-maxing advice has to be fairly general to be at all likely to be ...
by dbb
Wed May 25, 2005 2:35 pm
Forum: In My Humble Opinion...
Topic: Which is easiest?
Replies: 37
Views: 7182

Re: Which is easiest?

1117026098[/unixtime]][br]But I DO care if the system has so few attributes or mechanics that the characters feel flat and lifeless, or combat options are identical and flavourless. [br][br]I wouldn't say this is a problem of complexity per se, but a problem of design.[br][br]For instance, the Ambe...
by dbb
Tue May 24, 2005 6:14 am
Forum: In My Humble Opinion...
Topic: The Great Teleport Debate
Replies: 68
Views: 7525

Re: Dungeon Magazine - ARRRGGGHH!!!!

1116900700[/unixtime]][br]Dude, PCs don't want to suck. I don't really know what kind of games you're used to, but I don't think many PCs would ever want to play in a campaign that at the max level they're afraid of 6 standard orc warriors. [br] [br][br]I really think you're missing the gist of Ess...
by dbb
Mon May 23, 2005 3:49 pm
Forum: In My Humble Opinion...
Topic: The Great Teleport Debate
Replies: 68
Views: 7525

Re: Dungeon Magazine - ARRRGGGHH!!!!

1116850732[/unixtime]][br]The more I see you write about DnD, RC, the more apparent it becomes that the game you want to play is nothing like DnD. You have problems with so many of the canon abilities available that your ideal is more different than similar to DnD.[br]... [br][br]I pretty much agre...
by dbb
Mon May 23, 2005 5:57 am
Forum: In My Humble Opinion...
Topic: The Great Teleport Debate
Replies: 68
Views: 7525

Re: Dungeon Magazine - ARRRGGGHH!!!!

1116814477[/unixtime]][br]As I've said before, 3 levels isn't sufficient to run a campaign, [br][br]I didn't quite sit up and scream 'Bull####' when I read this, but that more or less summarizes my reaction. 3 levels is perfectly adequate to run a campaign. It's not adequate to run a long campaign ...
by dbb
Sun May 22, 2005 3:18 pm
Forum: In My Humble Opinion...
Topic: The Great Teleport Debate
Replies: 68
Views: 7525

Re: Dungeon Magazine - ARRRGGGHH!!!!

I've said it before and I'll say it again -- I really think RC would be happiest just playing D&D at levels 1-3 and pretending the rest of the game doesn't exist. Or else using a different d20 based system that spreads that power level over a larger level range. [br][br]That's not meant as a cri...
by dbb
Sun May 22, 2005 3:10 pm
Forum: In My Humble Opinion...
Topic: White Wolf has sunk to a new low.
Replies: 19
Views: 2264

Re: White Wolf has sunk to a new low.

Speechless.