Search found 1106 matches
- Thu Aug 06, 2009 4:42 pm
- Forum: In My Humble Opinion...
- Topic: Major Design Choices of 4e D&D
- Replies: 198
- Views: 27116
Well, that was my point. Thanks for clarifying what you meant. I agree that 4e is better balanced than many games, which makes it easier to DM. Again, its all about ease of table play for me. So what your saying is important to me. I would have to go practically line by line to 3.0/3.5 adventures i...
- Thu Aug 06, 2009 4:32 pm
- Forum: In My Humble Opinion...
- Topic: [D&D] Warning signs: how to tell your DM is problematic.
- Replies: 97
- Views: 17912
- Thu Aug 06, 2009 3:57 pm
- Forum: In My Humble Opinion...
- Topic: Major Design Choices of 4e D&D
- Replies: 198
- Views: 27116
It's the only game I have ever played where I don't have to dm fiat anything in order for it to work. How do you run 4e Diplomacy without DM fiat? The DCs are set by the DM. Depends on what you mean by diplomacy. Story relevant diplomacy is a skill challenge. The DC's are written in advance. Using ...
- Thu Aug 06, 2009 1:59 pm
- Forum: In My Humble Opinion...
- Topic: Major Design Choices of 4e D&D
- Replies: 198
- Views: 27116
Interesting thread. It appears a little dead but basically the things people have said they dislike is why I like 4e very much. Funny when people complain they don't like things that make the game a breeze to play. Having played most systems that are out there I have to say that the genius of 4e is ...
- Wed Aug 05, 2009 9:58 pm
- Forum: In My Humble Opinion...
- Topic: How many die rolls is too many?
- Replies: 28
- Views: 6211
Depending on the kind of game 1) Offinensive check roll 2) Offensive Effect roll -> Like most everybody else this seems to make people have the most fun. It sucks when you have only the check because then usually how well you roll on the check is directly the damage. This means that you never feel l...
- Wed Aug 05, 2009 9:42 pm
- Forum: In My Humble Opinion...
- Topic: 4uccsess!
- Replies: 77
- Views: 9332
I guess I will be the party pooper
Ok, You realize you have basicaly designed GURPS right? Only with fewer stats. Anyway, I find this interesting but things to consider: Attributes are a way of differentiating characters. If you are not going to use them you will need something else. Same for Classes, not all games need or have class...