Search found 3775 matches
- Wed Dec 13, 2017 2:37 am
- Forum: In My Humble Opinion...
- Topic: Teaching RPG game design
- Replies: 50
- Views: 12569
Re: Teaching RPG game design
So I'll be teaching a tabletop RPG game design class for college students starting January in Thailand as part of Thamassat's game design program. It's mainly focused on video games but tabletop games are seen as foundation skills. Most of the students haven't played tabletop RPG's before as they'r...
- Mon Dec 11, 2017 8:10 am
- Forum: In My Humble Opinion...
- Topic: Innovation in tabletop RPGs
- Replies: 35
- Views: 7996
In respect to Vornheim, the same author also came out with Maze of Blue Medusa. The adventure has an insane number of rooms (304? I think), but cited as allowing for minimal/no prep from the Dungeon Master due to the way its formatted, so I'm curious if anyone could confirm that to be the case? It ...
- Mon Dec 11, 2017 7:53 am
- Forum: In My Humble Opinion...
- Topic: Innovation in tabletop RPGs
- Replies: 35
- Views: 7996
Vornheim looks like just a random setting supplement with a gimmick random table. it's KIND of cool that you can generate a 2nd level wizard with 14 int and 3 HP/Lvl with a single roll but I feel like the need to do the cross referencing makes it so that just rolling 3 different kinds of dice is fa...
- Mon Dec 11, 2017 7:27 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
Some of the main tools that an RPG system can use to facilitate cooperative storytelling, though, are the RNG and associated mathematical structures that together provide a framework for resolving conflicts, prompting the story to go in unexpected directions, and enforcing limitations on an individ...
- Mon Dec 11, 2017 7:02 am
- Forum: In My Humble Opinion...
- Topic: Innovation in tabletop RPGs
- Replies: 35
- Views: 7996
Re: Innovation in tabletop RPGs
Sure, Shadowrun 5e... just kidding :mrgreen: .I don't know much about Ptolus. Could you tell me more of it? In my limited experience and offg the top of my head, here are some games that innovated in the organization or interface in some way in the latest decade or so: - Powered by the Apocalypse g...
- Mon Dec 11, 2017 6:55 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
- Mon Dec 11, 2017 6:39 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27057
- Mon Dec 11, 2017 6:18 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
It was all bullshit, and the marketing campaign was fundamentally fraudulent. Both in the sense that the math for 4th edition was actually a catastrofail and in the sense that the people spreading the meme were lying about who they were and their relationship to the game. :rofl: Okay, for the purpo...
- Mon Dec 11, 2017 4:39 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
As I see it, you can't really do this on a systematic top-down level with TTRPGs. The variance between human actors is just too big, let alone the variance between groups of human actors. I mean, shit, we're in the hopelessly complex here. Game-systems lead to specific game-instantiation states in ...
- Mon Dec 11, 2017 3:23 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
- Mon Dec 11, 2017 3:10 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27057
But for the PCs to have any affect on anything, the starting state has to be defined. Because that's just how cause and effect work and what it means for things to affect other things in this or any other context. You aren't allowed to say pish posh to the idea of the battle system generating resul...
- Mon Dec 11, 2017 2:43 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
- Mon Dec 11, 2017 2:42 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
- Mon Dec 11, 2017 2:26 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
First, are you saying a behavioral psychiatrist wouldn't know how to do good math? Or that it doesn't take some understanding of math and human behavior to get the number of cards per hand/in deck/in play right? The point is that math isn't the beginning and the end. Indeed, that Frank thinks that ...
- Mon Dec 11, 2017 1:52 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
I'm not really understanding how you're disagreeing with me here. We do want our RPGs to be fair so we design them that way. And we're obviously not in the world of freeform narrative because we're doing collaborative narrative so we need some sort of social contract to prevent it from turning into...
- Mon Dec 11, 2017 1:36 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
- Thu Dec 07, 2017 4:05 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
- Thu Dec 07, 2017 3:13 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
I think you're reversing the burden. I'm arguing that RPG designers suck at math because most people do and, in response, you're citing Euro Game designers. But instead I'd see Euro Game design being mathematically elegant as something exceptional about Euro Games that's in need of explanation, not...
- Thu Dec 07, 2017 2:57 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27057
Zinegata, the Chains of Command example you just gave is wholly unacceptable as an RPG subsystem. Lol. Well, thank you for agreeing with one of my core points that much of what's in wargames is incompatible with RPGs. I'm again not belaboring to change the minds of people who just want to shout tha...
- Wed Dec 06, 2017 9:09 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
Not really. There's a great deal of bad design among RPG designers but many of the most successful Euro games are designed by people with actual math degrees. The problem instead is a bit harsher: Euro Games strive to model a fair system whereas reality and narratives tend to be fundamentally unfair...
- Wed Dec 06, 2017 8:55 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27057
No one (ignoring blatant bad faith actors) disagrees that convincing the fire giants to show up to your side and fight should make a real difference to the fight, and that it should do so in a way that players can predict in advance (the same way that players can predict the result of an attack on ...
- Wed Dec 06, 2017 8:00 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37910
Re: Why is math so underrated?
Can someone give a reason for this, why the designers of games cannot seem to master or fix what looks like pretty simple to recognize and even correct math problems? Because math doesn't sell games that are premised on story-telling. Themes and ideas are what makes an RPG sell, not the math itself...
- Mon Dec 04, 2017 3:49 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27057
- Fri Dec 01, 2017 2:44 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 27057
- Mon Nov 27, 2017 9:06 am
- Forum: In My Humble Opinion...
- Topic: Check my system? Cooking
- Replies: 20
- Views: 2846
Ok, first of all, Zine, I have a culinary arts degree. I do know what cooking is about. The example of Warg Battle is weird because it's based on Iron Chef, and Iron Chef dishes tend to be weird, because you're given some exotic ingredient, or an ingredient that is not often used in one or another ...