Search found 30 matches

by maddd0g
Wed Oct 08, 2014 11:54 pm
Forum: It's My Own Invention...
Topic: Online PC RPG ARENA Game Codename “CUSTOM HERO ARENA”
Replies: 3
Views: 1782

Expanding on the idea, you could attach certain personality traits to characters for an AI makeup too. For DM purposes you could make territorial minotaurs, sneaky scouts, agile ninjas, sniper defenders, controller wizards, giants that pick people up and throw them. BBEGs that level up and flee. Sha...
by maddd0g
Wed Oct 08, 2014 9:22 pm
Forum: It's My Own Invention...
Topic: Online PC RPG ARENA Game Codename “CUSTOM HERO ARENA”
Replies: 3
Views: 1782

Its just a brainstorm for one, the new unreal 4 engine kit looks really interesting and this is a game I just made up. If I have the time and will, I will put together some kind of beta eventually. Real time, Keyboard and mouse, probably 3rd person. It will be an FPS style game akin to Team Fortress...
by maddd0g
Wed Oct 08, 2014 5:37 pm
Forum: It's My Own Invention...
Topic: Online PC RPG ARENA Game Codename “CUSTOM HERO ARENA”
Replies: 3
Views: 1782

Online PC RPG ARENA Game Codename “CUSTOM HERO ARENA”

“CUSTOM HERO ARENA” This game is about competitive PvP based on a point buy system and fully modular customizable gameplay most likely indie produced in the Unreal 4 engine. Characters are generated based on a wide range of statistics either purchased or “bargained for” with drawbacks and slider ten...
by maddd0g
Fri Jul 06, 2012 7:02 am
Forum: It's My Own Invention...
Topic: [TOME] Revising Spells & Making Skills MATTER.
Replies: 10
Views: 2110

Tome of Prowess threw Knowledge (and profession, and craft, and perform) skills in the trash. Monster 'theory' was rolled into other skills, since you can justify those abilities in conjunction with other stuff. But the other "I know about X" abilities are problematic and there isn't a wa...
by maddd0g
Thu Jul 05, 2012 4:52 pm
Forum: It's My Own Invention...
Topic: [TOME] Revising Spells & Making Skills MATTER.
Replies: 10
Views: 2110

If, by expand, you mean add in new options for ranks 14+, sure. I'm open to suggestions and happy to add stuff to it that makes sense. If you mean more skill abilities at existing ranks, I'll admit to being somewhat disinclined to do so because ability bloat is a real concern. And I really hope you...
by maddd0g
Thu Jul 05, 2012 6:56 am
Forum: It's My Own Invention...
Topic: [TOME] Revising Spells & Making Skills MATTER.
Replies: 10
Views: 2110

reserved for spell list work
by maddd0g
Thu Jul 05, 2012 6:28 am
Forum: It's My Own Invention...
Topic: [TOME] Revising Spells & Making Skills MATTER.
Replies: 10
Views: 2110

[TOME] Revising Spells & Making Skills MATTER.

This is the next step forward for Tome! The Spell lists for every class need to be read through, and evaluated. Spells that are truely overpowered need to be changed and rewritten, and we need to make the standard spell list interesting and functional even for Evocation wizards. On that topic, I thi...
by maddd0g
Wed May 23, 2012 10:17 pm
Forum: In My Humble Opinion...
Topic: [TOME] Lets complete, playtest, market and sell it.
Replies: 54
Views: 8214

I tried to put it all into one thing that you could reference as a single rulebook one time http://dl.dropbox.com/u/11833524/Tomes-Demons-and-Darkness.pdf But there's just soooooo much of it that I essentially gave up and moved on in life. Awesome! This is a great start, as is the other pdf (Tome o...
by maddd0g
Wed May 23, 2012 8:59 am
Forum: In My Humble Opinion...
Topic: [TOME] Lets complete, playtest, market and sell it.
Replies: 54
Views: 8214

[TOME] Lets complete, playtest, market and sell it.

Pathfinder did pretty well and it blows.
The tomes are far superior, and the most fun I've had with DnD.
Lets finish this thing and get it to the world!

:]
by maddd0g
Thu Dec 16, 2010 5:27 pm
Forum: It's My Own Invention...
Topic: Comprehensive Tome Errata
Replies: 144
Views: 55842

Just to clarify, an enlarged fireball still goes in a 3rd level spell slot?
by maddd0g
Sun Aug 29, 2010 1:55 pm
Forum: In My Humble Opinion...
Topic: Stay Classy Paizo.
Replies: 254
Views: 26463

Based on my personal experience with "hot nerd girls", ~99% of them are damaged goods. Best to ride them like a rollercoaster until you get sick of them and move on. But don't get caught up in their head games, and don't sacrifice your dignity just to score a piece of ass. Chances are goo...
by maddd0g
Fri Aug 27, 2010 2:36 pm
Forum: In My Humble Opinion...
Topic: Stay Classy Paizo.
Replies: 254
Views: 26463

Can't you guidos just have buttlove and make up already?

Christ.

;]
by maddd0g
Fri Aug 27, 2010 8:27 am
Forum: In My Humble Opinion...
Topic: Stay Classy Paizo.
Replies: 254
Views: 26463

LMAO! THAT WAS MY THREAD, hahaha. Fuck you Jason. EDIT: I'm reading through this thread, because I kind of just left it there as trollbait.. I don't understand the argument behind "he takes hits for the party" HOW? He dies to EVERYTHING. And, the only reason they're attacking him is becaus...
by maddd0g
Tue Aug 24, 2010 5:26 am
Forum: It's My Own Invention...
Topic: A decent mana or spell-point based spellcasting
Replies: 22
Views: 7186

Do the problems with mana based systems still occur with a flat growth? 3 Color Sprays instead of a Slow, for example? Or does that make it worse instead of better? What you want is some kind of exponential growth, where the difference in cost between a 4th level spell and a 5th level spell is anal...
by maddd0g
Sat Jun 05, 2010 8:34 pm
Forum: It's My Own Invention...
Topic: Is a feat to add an extra ability to all monk styles fair?
Replies: 3
Views: 1205

Is a feat to add an extra ability to all monk styles fair?

So instead of me getting 2 abilities per monk style, I get 3?
by maddd0g
Thu Feb 04, 2010 5:57 am
Forum: In My Humble Opinion...
Topic: Tome Monk's Walk of a Thousand Steps
Replies: 15
Views: 3422

Another question I have about monk.. He doesn't advance his fighting style until 9th level.. why is this? He gains some spell resistance and some other little stuff, but his main class feature doesn't improve till 9th, yes you gain a good bit of versatility(which is very nice), but you don't go up v...
by maddd0g
Thu Feb 04, 2010 5:44 am
Forum: In My Humble Opinion...
Topic: Metamagic Progression
Replies: 47
Views: 8572

Multicasters and sorcerers suck at a class level, not a concept level. If you want to solve this problem, it's better to solve it by writing classes that don't suck and allow you to carry those concepts. Then, [Metamagic] feats that scale could work equally well for everyone. Oh, and while you're a...
by maddd0g
Tue Feb 02, 2010 11:11 pm
Forum: In My Humble Opinion...
Topic: Metamagic Progression
Replies: 47
Views: 8572

I scale metamagic feats off of the "magic-y" skills, which are basically modified versions of Spellcraft, Arcana, Religion, and the Planes. This means that "metamagic feats" per se do not exist, but it allows sorcerers and medium casters like bards to not be screwed over too muc...
by maddd0g
Sun Jan 31, 2010 11:56 pm
Forum: It's My Own Invention...
Topic: [Tome of Weeaboo Magic Blades] Disciple of the Nine
Replies: 22
Views: 4142

Other than what the other people are saying, the class could make some use out of hombrewed schools I see at some places. No it shouldn't necessarily make use of all of those schools, but it should have to ability to pic other schools of it's choice. Maybe you should allow the choice of nine differ...
by maddd0g
Sun Jan 24, 2010 10:49 pm
Forum: It's My Own Invention...
Topic: [Tome of Weeaboo Magic Blades] Disciple of the Nine
Replies: 22
Views: 4142

I do have proficiencies..

and, can you elaborate a on 2? I'm not sure I understand what you're saying.
by maddd0g
Sun Jan 24, 2010 10:13 pm
Forum: It's My Own Invention...
Topic: [Tome of Weeaboo Magic Blades] Disciple of the Nine
Replies: 22
Views: 4142

[Tome of Weeaboo Magic Blades] Disciple of the Nine

PREFACE: I actually liked the Tome of Battle. It made playing a "melee" class alot more enjoyable in 3.5e. However, they do not even begin to match the wizard in power level or versatility. This is an attempt to write a single class that can use all nine schools of manuevers, and is a via...
by maddd0g
Sun Jan 17, 2010 2:04 am
Forum: It's My Own Invention...
Topic: [Combat Feat] Brutality
Replies: 8
Views: 1714

It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it. Also, bonus attacks a...
by maddd0g
Sat Jan 16, 2010 9:22 pm
Forum: It's My Own Invention...
Topic: [Combat Feat] Brutality
Replies: 8
Views: 1714

[Combat Feat] Brutality

Brutality [Combat] You're honed in the art of anhilating people with big weapons. +0 : When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead. All the bonuses of this feat only work for weapons that qualify for this bonus. +1 : When using the Pow...
by maddd0g
Sat Jan 16, 2010 6:56 pm
Forum: In My Humble Opinion...
Topic: Lago's Kickass D&D-Book Marketing Strategy!
Replies: 604
Views: 76933

Is anyone else here already sold on Frank's product?
by maddd0g
Fri Jan 15, 2010 9:08 pm
Forum: In My Humble Opinion...
Topic: Wealth By Level
Replies: 156
Views: 51201

Why do we even have this sort of scaling item anyway? Unless you can only get one sort of scaling item that makes you better at one specific thing, there's no point to having these items that isn't solved by just making those properties properties of the heroes themselves. Shouldn't this sort of ba...