Search found 794 matches
- Mon Jun 17, 2013 11:04 pm
- Forum: In My Humble Opinion...
- Topic: 5 Second Hooks
- Replies: 159
- Views: 19216
- Mon Jun 17, 2013 5:13 am
- Forum: In My Humble Opinion...
- Topic: 5 Second Hooks
- Replies: 159
- Views: 19216
- Tue Jun 11, 2013 1:00 am
- Forum: I Gave the Mouse a Cookie...
- Topic: The GBC Zelda and Other Games were Designed to Cause Pain
- Replies: 32
- Views: 9078
- Mon Jun 10, 2013 9:22 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: The GBC Zelda and Other Games were Designed to Cause Pain
- Replies: 32
- Views: 9078
- Sat Jun 08, 2013 8:44 pm
- Forum: In My Humble Opinion...
- Topic: 5 Second Hooks
- Replies: 159
- Views: 19216
- Sat Jun 08, 2013 9:07 am
- Forum: In My Humble Opinion...
- Topic: Unusual Background as a balancing mechanic
- Replies: 18
- Views: 3909
- Sat Jun 08, 2013 1:01 am
- Forum: In My Humble Opinion...
- Topic: [D20] Tying "spell" slots to BAB = viable fighters?
- Replies: 13
- Views: 2741
Most importantly, what the fuck is the point of classes if a Wizard 3/Druid 2 has the same spells as a Wizard 5 or Druid 5, and spells are (presumably) the most important defining feature of your class. Thinking about this a bit. [*]Separate BSBs for each class. Reduces to same situation as origina...
- Sat Jun 08, 2013 12:40 am
- Forum: In My Humble Opinion...
- Topic: Unusual Background as a balancing mechanic
- Replies: 18
- Views: 3909
a defense is less valuable if the attacks it defends against are rare. Sailing and gardening useless in a desert campaign, hacking and stunt driving are useless in a low tech world. your magical message sending is likely interesting but ultimately worthless in a world where everyone has iPhones. Ir...
- Tue Jun 04, 2013 11:18 pm
- Forum: In My Humble Opinion...
- Topic: [OSSR]GURPS: Cyberpunk
- Replies: 46
- Views: 37309
- Tue Jun 04, 2013 6:47 pm
- Forum: In My Humble Opinion...
- Topic: GURPS
- Replies: 22
- Views: 5727
- Tue Jun 04, 2013 10:11 am
- Forum: I Gave the Mouse a Cookie...
- Topic: New-to-You Games (New and First-time-playing)
- Replies: 120
- Views: 43535
- Sun Jun 02, 2013 1:20 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
Or. You catch a mutation. It doesn't stop you from fucking a whole lot. So it gets passed on. Once that mutation becomes part of a sufficiently large population, there are enough random trials being done that even minuscule effects on reproductive fitness start mattering. At which point things get ...
- Fri May 31, 2013 12:11 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
It's really, really hard to do technical stuff fast enough to keep up with four people writing nontechnical stuff. Eventually I'm going to have to stop with this remedial Design and Analysis of Algorithms course I'm trying to teach. I feel like I shouldn't have to explain how impractical storing you...
- Fri May 31, 2013 1:04 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
I definitely agree on the first point. Just say that it's four hits on a hacking test and one hour, or you have win a contest, or you have to play go fish with the DM, or whatever. However, I do think that we can achieve that goal without without so much as mentioning decryption. If we end up choosi...
- Thu May 30, 2013 9:10 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
- Thu May 30, 2013 2:43 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
Encryption/cracking itself needs to be fairly abstract, but the part where we tell people who try to port real-world mathematics and engineering into solving in-game technology problems to shut their gawdam mouths is not optional. I'll take it. Now we just need to actually follow our own advice it ...
- Thu May 30, 2013 12:01 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
Another long post. Whoopee. I'll put the important stuff at the top. Life without unbreakable crypto could look exactly like life does today. YES! I AGREE WITH THAT STATEMENT! But that statement is not what you said . The claims that you've been making are far, far stronger than that. If you'd just ...
- Thu May 30, 2013 8:22 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
- Wed May 29, 2013 2:45 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
If encrypted files can be decrypted like they can be in the movies nothing bad happens . Seriously. Your doom speaking is totally unwarranted because there is nothing bad that happens to anything if you can't write a cipher that someone else can't potentially break. The issue isn't that you're decl...
- Wed May 29, 2013 2:02 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
There are Hox Gene sequences that are completely conserved between fruit flies, zebra fish, and human beings. They are completely conserved because one wrong nucleotide causes the entire organism to fail to form. Those genes are static now because the organism fails if they break now . But you know...
- Wed May 29, 2013 1:32 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
If you get an incomplete Dystrophin gene, your fitness is zero. You get muscular dystrophy and don't have any children. Evolution has mechanisms to find solutions to problems where incomplete answers go directly to a fail state. Acting like such mechanisms can't exist in mathematics is simply a fai...
- Wed May 29, 2013 12:06 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 33599
First, because if you're designing a game like this you should design the game mechanics you want and then find a plausible way to explain it. Yes. This topic is broad and complicated enough that, no matter how crazy you want your mechanics to be, we can probably find fluff that will produce that c...
- Sun May 26, 2013 9:09 pm
- Forum: In My Humble Opinion...
- Topic: Terrible Setting Ideas
- Replies: 36
- Views: 7832
- Tue May 21, 2013 4:48 am
- Forum: In My Humble Opinion...
- Topic: [Gatejammer] Finality: Brainstorming
- Replies: 328
- Views: 71233
This reads to me like it results in hilarious contradictions. You should totally have a faction that suffers from some sort of Article 9 contradiction, where they've simultaneously disavowed violence and aggression but have become party to several treaties which oblige them to assist others who are...
- Sun May 19, 2013 4:53 am
- Forum: In My Humble Opinion...
- Topic: This game is sooo bad.. but I love it
- Replies: 15
- Views: 2615
GURPS. Similar experience here. It was the most fun I've ever had with a character. I fit him right into the setting, and the build informed a mindset and history that was just so much fun to RP on top of being entertaining inside and outside of combat... but, looking back, if the DM hadn't tweaked...