Search found 50 matches

by xechnao
Thu May 08, 2014 8:50 pm
Forum: In My Humble Opinion...
Topic: Why in D&D world doesnt anyone want to become an adventurer?
Replies: 64
Views: 8063

You're looking at this from a metagame perspective. In world there is no "CR" or "Level Appropriate" to save your ass. When you go wandering into the wilderness as a 1st level party sometimes you encounter a war party of Trolls or a hunting pair of Dire Bears and suddenly that C...
by xechnao
Thu May 08, 2014 8:22 pm
Forum: In My Humble Opinion...
Topic: Why in D&D world doesnt anyone want to become an adventurer?
Replies: 64
Views: 8063

Adventurers have access to healing magic, while peasants do not. I mean as an adventurer you can heal and resurrect people. It really seems logical that every family should invest in a kid or two becoming high level adventurers. And why is that necessarily true? There are plenty of settings where m...
by xechnao
Thu May 08, 2014 7:57 pm
Forum: In My Humble Opinion...
Topic: Why in D&D world doesnt anyone want to become an adventurer?
Replies: 64
Views: 8063

Well, in the first place most people never have the opportunity. They don't have the training, seed money or natural talent they'd need to do well as adventurers, and they have families to feed, fields to plough etc. etc. Adventurers are rare . Heck, even most adventurers aren't "professional&...
by xechnao
Thu May 08, 2014 7:29 pm
Forum: In My Humble Opinion...
Topic: Why in D&D world doesnt anyone want to become an adventurer?
Replies: 64
Views: 8063

Why in D&D world doesnt anyone want to become an adventurer?

Help me find a good reason for it. Adventurers gain levels and power. They can gain enough so they can kill or buy any non adventurer and it does not seem that adventurers have a higher career mortality than anybody else due to healing and what not divine power. In fact it is peasants that seem to h...
by xechnao
Sun Jan 01, 2012 9:40 pm
Forum: In My Humble Opinion...
Topic: Mearls just tried his best, it says it here:
Replies: 132
Views: 18534

If you're going to say that conceptually inverting all the attack numbers so that AC counts up instead of down is a minor change, you have nothing meaningful to add to the discussion. Changing the mechanics so that 3 is better than 1 instead of vice versa is literally as fundamental change as it is...
by xechnao
Wed Dec 21, 2011 10:18 am
Forum: In My Humble Opinion...
Topic: 4e is to Descent what Rolemaster is to classic D&D
Replies: 7
Views: 1973

Apples are to cars as oranges are to heaters. Agree/disagree Discuss. Perhaps you could offer us some sort of context or explanation to explain what you're getting at, or is this going to be a guessing game? Lol You are right to ask. I came to this conclusion in the context of this thread over at r...
by xechnao
Wed Dec 21, 2011 10:07 am
Forum: In My Humble Opinion...
Topic: 4e is to Descent what Rolemaster is to classic D&D
Replies: 7
Views: 1973

4e is to Descent what Rolemaster is to classic D&D

4e is to Descent what Rolemaster is to classic D&D.
Agree/Disagree
Discuss.
by xechnao
Sat Aug 06, 2011 4:20 pm
Forum: In My Humble Opinion...
Topic: What levels would be PF/3.xe's paragon and epic tiers
Replies: 8
Views: 1764

What levels would be PF/3.xe's paragon and epic tiers

I guess that would depend on wizard spells, cleric powers?
by xechnao
Mon Sep 20, 2010 11:15 am
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 173330

A player should not be able to choose a magic item among other magic items without a sacrifice of some resource. If he is, his focus diverts to making the right mundane choice rather than the importance of each magic item. If magic items need to be impressive and important they should not be dispose...
by xechnao
Fri Sep 10, 2010 11:49 pm
Forum: In My Humble Opinion...
Topic: D&D PC ROLES: FROM PAST TO PRESENT TO FUTURE
Replies: 39
Views: 4383

Abilities: A, B Roles & their ability performances Role 1: A=4, B=2 Role 2: A=3, B=3 Role 3: A=2, B=4 Action: *You roll initiative for roles and they act in its order (round). *You want to succeed in a difficulty test to make your opposition lose resource points. Tests have two parts: part A &am...
by xechnao
Fri Sep 10, 2010 12:57 pm
Forum: In My Humble Opinion...
Topic: D&D PC ROLES: FROM PAST TO PRESENT TO FUTURE
Replies: 39
Views: 4383

Roles exist as a way to force multiplayer. Except that it's a tabletop game, so it's kinda assumed you'll willingly play multiplayer. Interesting observation. Roles indicate to others a different way of doing things that they can't follow. So if the game assumes roles it is like individuals having ...
by xechnao
Fri Sep 10, 2010 12:42 pm
Forum: In My Humble Opinion...
Topic: D&D PC ROLES: FROM PAST TO PRESENT TO FUTURE
Replies: 39
Views: 4383

That's how I feel. I'm fine with individual characters picking up a "role" as they identify a need in the party. I just don't like them being linked to classes in such a way that dictates what class the new player has to play when joining a game. Ok, then you can answer what "party n...
by xechnao
Thu Sep 09, 2010 11:21 pm
Forum: In My Humble Opinion...
Topic: D&D PC ROLES: FROM PAST TO PRESENT TO FUTURE
Replies: 39
Views: 4383

The yet as hypthetical dream edition of yours.
I believe it's apparent essentials has the same roles as 4e.
by xechnao
Thu Sep 09, 2010 10:49 pm
Forum: In My Humble Opinion...
Topic: D&D PC ROLES: FROM PAST TO PRESENT TO FUTURE
Replies: 39
Views: 4383

D&D PC ROLES: FROM PAST TO PRESENT TO FUTURE

old school:
ever ready (fighter)
trick monkey (thief)
nuker (mage)
buffer/debuffer (priest)

3.xe
:confused: What do you think?

4e
striker
controller
leader
defender

5e
:confused: Insert your favorite idea


Discuss.
PS: it is desired to correct/challenge whatever premise you want in the OP
by xechnao
Wed Sep 08, 2010 6:08 pm
Forum: In My Humble Opinion...
Topic: Is WotC's layoff policy creating a D&D death spiral?
Replies: 173
Views: 26193

Nothing whatever like the 4e Leader and Striker, because those are shitty role concepts. But the different spellcasters would be good at different things. The Necromancer an the Conjurer would get monster spam and the Warmage would not. -Username17 Ok, I think this is the most important thing to so...
by xechnao
Wed Sep 08, 2010 5:49 pm
Forum: In My Humble Opinion...
Topic: Is WotC's layoff policy creating a D&D death spiral?
Replies: 173
Views: 26193

And then you'd have "exotic spells" that people could choose from when they got their selectable spells every X levels. And then spell prep is out the fucking window, you cast spells like a Warmage with all the Common Spells, all the Uncommon spells tagged for your spellcaster discipline,...
by xechnao
Wed Sep 08, 2010 2:36 pm
Forum: In My Humble Opinion...
Topic: Is WotC's layoff policy creating a D&D death spiral?
Replies: 173
Views: 26193

a) D&D 4E - derided as a very bad system as it severely limits player options, and despite its restrictiveness it's still unbalanced. b) Warhammer 3rd Edition - derided as a really, really weird system that can't decide whether it's a boardgame or an RPG. I am not familiar with Warhammer 3e but...
by xechnao
Mon Aug 09, 2010 3:00 pm
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 173330

Yeah. That dude who is tougher than stone, can run so fast that human mooks cannot see him, is loaded on artifacts and explicitly stated to be magically enhanced . He is a Christmas tree and has some curses and protections cast on him, but his own abilities are simply badass normal. The fluff is im...
by xechnao
Sat Aug 07, 2010 9:21 am
Forum: In My Humble Opinion...
Topic: Really Abstract Locations
Replies: 108
Views: 25587

The easiest way to track this is still by a 2d map of regions where you put tokens in the various regions they find themselves. Yeah, but that map can seriously be: Region----occupants 1 ----Goblin 1, Fighter, Druid 2 ----Goblins 2-4. Wizard 3 ----Thief, Hobgoblin You'll have to fix that every time...
by xechnao
Sat Aug 07, 2010 9:13 am
Forum: In My Humble Opinion...
Topic: Really Abstract Locations
Replies: 108
Views: 25587

The easiest way to track this is still by a 2d map of regions where you put tokens in the various regions they find themselves.
by xechnao
Sat Jun 19, 2010 1:01 pm
Forum: In My Humble Opinion...
Topic: Core Principle: Your Alignment System is Dumb
Replies: 173
Views: 25008

Hmm, I like cosmologies that involve cycles somehow. That is, things or matters naturally tending to be some pattern of motion and never trully stabilize or freeze on some linear principles. Cycles that reflect natural order rather than morals. What fantasy cosmologies are you aware of that build on...
by xechnao
Sat Jun 19, 2010 10:51 am
Forum: In My Humble Opinion...
Topic: Core Principle: Your Alignment System is Dumb
Replies: 173
Views: 25008

In D&D magic exists. To cast magic Wizards master deduction regarding its effects. Clerics are masters of induction. Clerics, to oppose the uncertainties and doubts of their approach need to employ abduction reasoning. So religion is a consequence of the magic they have experienced. In D&D m...
by xechnao
Wed Jun 16, 2010 8:19 pm
Forum: In My Humble Opinion...
Topic: Core Principle: Your Fantasy Economy is Bullshit
Replies: 452
Views: 94580

Kudos, very nice post. A comment though: pre-industrial era economies were abstract too. The problem with them is that people could not predict as efficiently as of today real economy complications or rather "disasters" and the risk assessment management regarding the fueling of the econom...
by xechnao
Tue Jun 08, 2010 10:45 pm
Forum: In My Humble Opinion...
Topic: Game balance method: having to have different engine types
Replies: 13
Views: 1686

Basically versatility characters suffer from action restrictions. In other words, you have more actions you can do, but you don't gain any additional combat actions to actually use that versatility. So even if you can cast cure moderate wounds and stinking cloud, you can't do them both at the same ...
by xechnao
Tue Jun 08, 2010 10:18 pm
Forum: In My Humble Opinion...
Topic: Game balance method: having to have different engine types
Replies: 13
Views: 1686

I see versatility like this. Specialized classes: you can do one powerfull action every round. only one action means if your enemy manages to hold his ground he can figure out how to take care of you. Versatile classes: you can do more than one action each round but their total power output is lower...