Search found 191 matches

by squirrelloid
Fri May 24, 2013 8:21 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

More adventures in people not understanding WH40k rules... Reserves 6th Edition made this weird set of rules that compels you to put no more than 50% of your units into reserves... sort of. So, you count up all your units and divide by 2, and this is the number of units you can designate as reserves...
by squirrelloid
Wed May 22, 2013 9:21 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Sigh. Noise Marines should have rules that encourage them to be taken as squads in multiples of *6*, because that number is sacred to Slaanesh. Chaos hasn't had a non-sucky codex since 4th edition, because they keep fucking the fluff up along with giving them crap rules. If they only fucked up the r...
by squirrelloid
Wed May 22, 2013 12:43 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Sammael on bike is the best option. The landspeeder is far more vulnerable and has worse armaments.

Games involving more than 2 armies are not supported by the rules, so your last question is unanswerable. I see no reason why not, but you'll have to come up with a houserule for assigning wounds.
by squirrelloid
Tue May 21, 2013 8:38 pm
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Sammael is not overpriced at all. Sammael is made of awesome. Belial, on the other hand, is overpriced. Landspeeders are usually better in an anti-tank role because they need to make their points back fast before they get whacked. (And since they're harder to hide and AV10, they are going to get wha...
by squirrelloid
Tue May 21, 2013 5:44 pm
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Allying into Guard is not for everyone. Wait sorry, I meant it is always for everyone. Do it. Get a big Guard Blob, then get the DA hero who gives any attached unit Fearless + Invulnerable. Then run about tying up particularly beastly foes. Hmm.... do those units of conscripts that can reach 40 mod...
by squirrelloid
Tue May 21, 2013 5:23 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Squirreloid, I can't tell if you're trolling or if you're just being Shadzar. That's not trolling! That's an exact reading of the rules. There literally is no special procedure for checking range with a template weapon, and yet it doesn't have a numerical range. (The degree of rules-writing fail th...
by squirrelloid
Tue May 21, 2013 3:15 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

The range is "Template". So you place the template. Are they under the template? They're in range. If not, then they're not in range, which is the same as if foes are 25" away when you try to use your Bolters. Note that this is premeasure edition so this shouldn't happen. You are com...
by squirrelloid
Tue May 21, 2013 1:46 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

(Try to figure out how template weapons actually work according to the rules, then compare it to how most people think they work.) Is this the bit where you have to try to cover as many models in the targeted enemy unit as possible without covering your own units, and that target unit has to be wit...
by squirrelloid
Mon May 20, 2013 10:26 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Lack of experience is not necessarily a bad thing. 3rd to 6th edition 40k rules look more-or-less the same, but fiddly, vital bits change with every edition. Of course, most people don't bother to carefully read the new rulebook. And if you try playing exactly what's written, people will accuse you...
by squirrelloid
Mon May 20, 2013 6:45 am
Forum: In My Humble Opinion...
Topic: Warhammer: how to not suck
Replies: 62
Views: 12466

Terminator armor got a major boost in 6th edition, as all melee weapons which ignore it now go on initiative 1 (at the same time as your power fists and thunder hammers!). Combined with Storm Shields 3++ against everything, Hammernators are pretty amazing right now. So fielding Deathwing is looking ...
by squirrelloid
Mon May 06, 2013 8:30 am
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Unlike real world authorities, they gain no more meaningful influence or control by perpetuating their reign over their lessers. In squirreloid's vision of D&D society, it is the power of the individual that is exalted, not the power of a collective. So why bother fighting for political authori...
by squirrelloid
Sat May 04, 2013 3:10 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

The political system and society of a D&D world would differ greatly for Medieval Europe. The establishment of an hereditary military nobility is the result of ethnic and familial loyalties. Invaders from the Germanic tribes established themselves as a ruling military minority class, and passed...
by squirrelloid
Sat May 04, 2013 2:42 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

There has to be a distribution of threats where CR1 is the most common and the frequency of threats of CR N is decreasing as N increases. So when a CR20 threat arises, the noble tier that is approximately that badass deals with it. (Which might be the ruler, which would imply a CR 20 threat is an *...
by squirrelloid
Sat May 04, 2013 1:03 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

I am not sure I agree with that. You still need armies, people with weapons and boots on the ground. They might not be able to stand up to a squad of magic wielding psychopaths, or even basic supernatural monsters, but they still have a purpose. Boots on the ground does not necessarily equal armies...
by squirrelloid
Sat May 04, 2013 8:40 am
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

As for warfare, there are a number of economic influences, there is most probably economic motivations as well. Some people can make a lot of money by going to someone else's place and taking all of their shit. Some cultures make a habit of this practice. It could be argued that the major differenc...
by squirrelloid
Fri May 03, 2013 12:03 am
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Working fields really happens in spring and fall, so summer is legitimate, but depending on climate it can be a seriously bad time to fight. Anywhere that gets significant rain is going to be a muddy disaster. Winter means the ground is frozen, and thus easier to fight Battle of Hastings, William a...
by squirrelloid
Thu May 02, 2013 7:12 pm
Forum: In My Humble Opinion...
Topic: Adventurer Economy
Replies: 120
Views: 15195

I was actually reaching a similar conclusion about making the gold economy more relevant (that it converts into another economy through divine involvement), although i don't think its the turnip - gold economy interaction that needs help necessarily.
by squirrelloid
Thu May 02, 2013 3:33 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Politics and Adventurers For basically any work to get done, land needs to be cleared of monsters and stay cleared of monsters that would disrupt productive work. This work doesn't have to actually be done by humanoid adventurers - the more civilized giants, dragons, couatl, or sphinx are only the ...
by squirrelloid
Thu May 02, 2013 12:38 am
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

You do realize that by the 1100's the Vikings are basically done as a real threat? The Viking Age is basically 850-1050. By the 1100's the Europeans are so over that whole Viking thing. They're busy concentrating on fighting Muslims in the Near and Middle East. By the Late Medeival Period, no shits...
by squirrelloid
Thu May 02, 2013 12:36 am
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Random muck farmers have enough money laying around that they can interact directly with low-level adventurers because the ones that can't interact directly couldn't hire adventurers and died horribly. One would imagine that there's actually some mobility between the turnip-gold-wish economies. It'...
by squirrelloid
Wed May 01, 2013 11:38 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Re: Medieval Economies and D+D

-Invasive raids: although uncommon in England by the late medieval period, raids by 'vikings' is not uncommon earlier. This does little to disrupt the actual base of the economy, since raids typically happen in winter (because the vikings also have fields to work and don't raid during those times)....
by squirrelloid
Wed May 01, 2013 8:31 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Edit: I suppose it would be productive to use 'local', 'regional', and 'long-distance' rather than just 'local' and 'long-distance'. I'll look at reformulating. You really should, as your assumptions really show modern conceptions of distance and time. Scotland to London is long distance (and a fai...
by squirrelloid
Wed May 01, 2013 3:01 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Ugh, where to start...have you read any books on the history of economics in Europe from Late Antiquity through the Middle Ages? Mostly late medieval, and mostly northern europe. Yes, I realize antiquity had a larger and farther metal trade because *tin was rare* (actually, trade in tin persists be...
by squirrelloid
Wed May 01, 2013 2:33 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

The first way that D+D is different is in the nature of isolation. By the late medieval period forests were shrinking and civilization was more omnipresent, but even in the early medieval period the reason that long distance travel (and thus trade) were risky was mostly because of other people. That...
by squirrelloid
Wed May 01, 2013 1:31 pm
Forum: In My Humble Opinion...
Topic: Medieval Economies and D+D
Replies: 69
Views: 9053

Medieval Economies and D+D

Discussion about adventurer economies is kind of meaningless if we don't know what the background economy looks like before adventurers. Since we all seem to want a pseudo-medieval world, or at least treat that as a base point, let's talk about actual medieval economies. (Note, this is all from memo...