Search found 230 matches
- Mon Oct 22, 2012 5:46 am
- Forum: In My Humble Opinion...
- Topic: Pegging Sci-fi Currencies to Services
- Replies: 52
- Views: 10666
- Sun Oct 21, 2012 7:58 am
- Forum: In My Humble Opinion...
- Topic: Pegging Sci-fi Currencies to Services
- Replies: 52
- Views: 10666
hyzmarca: Frank's basically right that pegging your currency to a service causes all the usual problems of a commodity-backed currency with some extra ones as well. Honestly, the big lesson from the current economic crisis is that pegging your currency to anything is rarely a good idea, even if the ...
- Fri Aug 31, 2012 5:39 am
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1676571
Lago: suppose there was a game with ten classes, nine of which were exactly balanced with each other (and with the standard challenges), and the tenth is noticeably more powerful than the others. Suppose I'm making a new class for this game. Should I aim for it to be balanced against the first nine ...
- Thu Aug 09, 2012 12:01 am
- Forum: In My Humble Opinion...
- Topic: What's with the obsession with "High Level" D&D?
- Replies: 189
- Views: 36783
Book ...10? IIRC....is 1 million pages of more Aes Sedai and other female channelers than you can possibly distinguish, spending the entire book glaring and scowling at each other. I think you mean every book is that. Beat me to it. Am I alone in wanting the books to just basically James Bond with ...
- Mon Jul 30, 2012 1:06 am
- Forum: It's My Own Invention...
- Topic: Den Next Design Challenge
- Replies: 157
- Views: 30270
- Fri Jul 20, 2012 1:49 am
- Forum: In My Humble Opinion...
- Topic: When should you say "Roll initiative"?
- Replies: 73
- Views: 9064
Telegraphing the monster moves three or four rounds ahead of time for the players is just bad DMing and encounter design. It's a fucking dragon and just sending it forward with the assumption of combat is pretty boring. Resolving things in combat time does not require telegraphing the monsters acti...
- Sun Jun 17, 2012 5:47 am
- Forum: In My Humble Opinion...
- Topic: If Only You Knew the Power of the Darkside
- Replies: 32
- Views: 9160
hyzmarca beat me to it. You can go on a long rant about how some wizards gain their powers through years of painstaking study and others sell their soul to the devil and are level five next week. Knock a few years of the minimum starting age for characters who want to write pacts with the devil and ...
- Sat Jun 16, 2012 1:06 am
- Forum: In My Humble Opinion...
- Topic: Mike Mearls Coming To Reddit For Q&A
- Replies: 26
- Views: 6761
The math will be baked into the class and race. Since those are the only things that are 100% required for the game, between the two of them they contain all the math that we assume. :confused: ... So, those magic items that add numerical bonuses and are explicitly NOT part of race or class are... ...
- Thu Jun 07, 2012 1:47 am
- Forum: In My Humble Opinion...
- Topic: Really Abstract Locations
- Replies: 108
- Views: 25724
Grek, that's closer, but as I read it Frank's suggestion was slightly cleverer than that. If there's a mine in Zone 2, when you move into or around in Zone 2 the mine rolls an attack against you. If the attack hits the mine triggers and you suffer the effects. If the attack misses you've avoided ste...
- Mon Jun 04, 2012 5:18 am
- Forum: In My Humble Opinion...
- Topic: Defense numbers should increase faster than offense numbers.
- Replies: 13
- Views: 2083
offense tends to stealth-increase That's totally consistent with what I said. The fact that it's a stealthy increase does not mean it is not actually an increase. But besides, look at his specific examples: DR and armor class. Those are matched by damage and attack roll. Damage is a number which ju...
- Mon Jun 04, 2012 4:35 am
- Forum: In My Humble Opinion...
- Topic: Defense numbers should increase faster than offense numbers.
- Replies: 13
- Views: 2083
- Fri Mar 23, 2012 9:22 am
- Forum: In My Humble Opinion...
- Topic: Demon the Fallen
- Replies: 61
- Views: 5502
- Thu Feb 09, 2012 8:40 am
- Forum: In My Humble Opinion...
- Topic: Neo-Anarchism and friends: Questions about the Sixth World
- Replies: 133
- Views: 25309
- Mon Jan 23, 2012 1:06 am
- Forum: In My Humble Opinion...
- Topic: Is a little bit of blatant broken mechanics fun?
- Replies: 29
- Views: 8477
Arguably you could call a strategy player more of a knot-cutter, but even still I don't feel like people who enjoy strategy want to walk in with an advantage, because the whole point of masterful strategy is creating the advantage through your strategy, not because you innately had the edge going i...
- Thu Jan 12, 2012 8:56 am
- Forum: In My Humble Opinion...
- Topic: A system for forum games?
- Replies: 32
- Views: 4238
- Mon Dec 19, 2011 10:42 am
- Forum: In My Humble Opinion...
- Topic: Dissociated in 3E
- Replies: 126
- Views: 33136
And even action points can totally be associated--you just have to write the fluff right. Which is part of the point; any mechanic can be associated with the right fluff, it's just that sometimes that fluff is stupid (e.g. Order of the Stick). But on action points, consider Mat from the Wheel of Tim...
- Mon Dec 19, 2011 10:34 am
- Forum: In My Humble Opinion...
- Topic: 4e is out of ideas
- Replies: 164
- Views: 34141
- Mon Dec 19, 2011 5:32 am
- Forum: In My Humble Opinion...
- Topic: 4E and the Current Conception of Balance
- Replies: 38
- Views: 6187
Re: 4E and the Current Conception of Balance
Killing an at-level solo with your every-round DPR. Wait, what? Is this missing text about a stunlock or something? In the absence of save-or-dies and morale rules, every single encounter is won on DPR vs Healing advantage, and in 4e terms some characters are supposed to be the Strikers what bring ...
- Mon Dec 19, 2011 5:22 am
- Forum: In My Humble Opinion...
- Topic: 4e is out of ideas
- Replies: 164
- Views: 34141
Swordslinger, I don't think you're really disagreeing with anyone. Some amount of dissociation in a game is a necessary evil; but that means it's a bad thing and if you can get all the same good stuff with less of it, that's good. The argument I think Frank is making is that 1) 4E martial encounter ...
- Mon Dec 12, 2011 7:47 am
- Forum: In My Humble Opinion...
- Topic: 4e is out of ideas
- Replies: 164
- Views: 34141
On the push-pull thing, I suspect it depends on how creative the DM is with terrain. If you're fighting on a featureless plain it probably doesn't matter much. If you're fighting on the wandering planets in the elemental chaos that Gabe of Penny Arcade set up it matters a lot.
- Wed Dec 07, 2011 1:07 am
- Forum: In My Humble Opinion...
- Topic: What people want and what makes them happy rarely coincide.
- Replies: 975
- Views: 82885
The whole signature weapons fight is mostly a sideshow to this. Some people objected that all characters should have the ability to guarantee they always get the same weapon, for aesthetic/signature weapons reasons. So Frank argued that signature weapons are kind of silly and not something worth go...
- Tue Dec 06, 2011 11:52 pm
- Forum: In My Humble Opinion...
- Topic: What people want and what makes them happy rarely coincide.
- Replies: 975
- Views: 82885
Ice9: This conversation has gotten so confused that not only has everyone lost track of what everyone else is arguing, but half the people have lost track of what they themselves are arguing, which makes it really hard to follow. As far as I can tell, Frank's position is something like this: Versimi...
- Tue Dec 06, 2011 6:50 am
- Forum: In My Humble Opinion...
- Topic: Two Handed Weapons in Tome
- Replies: 11
- Views: 1758
- Mon Nov 28, 2011 8:26 am
- Forum: In My Humble Opinion...
- Topic: What people want and what makes them happy rarely coincide.
- Replies: 975
- Views: 82885
No, I think in some ways Maj is asking the right question. Frank has been arguing that if you're looting weapons all over the place, your character can't really have an iconic weapon. Maj is arguing that if you want iconic weapons, you can't have looting. They're not actually disagreeing, really. On...
- Tue Nov 22, 2011 7:46 am
- Forum: In My Humble Opinion...
- Topic: What people want and what makes them happy rarely coincide.
- Replies: 975
- Views: 82885
DSM: you agree that people don't have the power to narratively decide when the monsters are going to attack, hurt, or kill their character because it is a game, yes? OK: how do you feel about Fuchs' assertion that the player should be able to narratively decide what objects that monsters have in th...