Search found 165 matches
- Sat Sep 12, 2009 2:37 am
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24672
Anguirus, what you propose in simple math is this: Let n be the encounter index. That is, the first encounter is 1, the second 2, and so on. Fighter(n) = c , where c is a constant Mage(n) = a - n , where a is a constant and a > c For the first half of the adventure, Mage(n) > Fighter(n), which is d...
- Fri Sep 11, 2009 2:44 pm
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24672
Even if we have the paradigm that wizards dominate the first encounter and do nothing the second and there are always 2 encounters every day we still have imbalance. Massive offense simply is not balanced by a massive weakness. Not to mention the appropriate CR's for the first and second encounters...
- Fri Sep 11, 2009 1:55 pm
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24672
Re: Balancing 3.x
You are wrong Please elaborate. What is the central balance point or is 3.x so poorly designed that there is no intended balance point? Not entirely wrong. The bigger issue is that the spellcasters are swinging for the fences with spell effects and the non-spellcasters are getting +1 to their skill...
- Fri Sep 11, 2009 11:46 am
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24672
Balancing 3.x
If this has already been covered in another thread I apologize, just link me to the thread and I'll go back to lurking. So it seems to me that one of the major issues with 3.x DnD is that martial and magical character balance is predicated on the idea of a full work day such that there are encounter...
- Wed Aug 26, 2009 4:43 pm
- Forum: In My Humble Opinion...
- Topic: Sliding Scale of Death Spiral vs. Epic Comeback
- Replies: 19
- Views: 2975
This conversation can not take place in a vacuum. The relative strength of death-spiral vs. epic comeback are largely dependent on broader design goals and genre considerations. In a gritty spy game a death-spiral system coupled with rocket launcher tag could add to the attitude of paranoia because ...
- Thu Jun 11, 2009 5:24 pm
- Forum: In My Humble Opinion...
- Topic: AWoD: Alternate Supernaturals
- Replies: 45
- Views: 4864
- Tue May 05, 2009 5:34 am
- Forum: In My Humble Opinion...
- Topic: FFT-style tiered class/prestige class advancement?
- Replies: 57
- Views: 6500
I don't like races that are very physiologically dissimilar because this tends to result in very heavy handed role by race situations. I much prefer having races be distinct cultures allowing for separate classes that generally fill similar roles but -and this is important- function differently. You...
- Tue May 05, 2009 4:08 am
- Forum: In My Humble Opinion...
- Topic: Contextual Power Rating
- Replies: 70
- Views: 5734
Do you mean the part about your homebrew? You're God damn right I didn't read that. Somehow I missed this post back last time I was around here. Good god it's shit. Look you presented some very specific examples where you felt there were major problems, they required some massive assumptions about ...
- Sat May 02, 2009 2:43 am
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
Sherlock Holmes on the other hand isn't a character that's modeled well by a game with levels. At all. He knows tons of shit and he's fantastic at gathering information and putting it together, but he's not any tougher than other characters in the setting (at least not as I recall, I could be wrong...
- Sat May 02, 2009 12:51 am
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
This all sounds good except that your wrap up doesn't mention the scrying skill or the like (which your post did allude to). How would you make Sherlock Holmes with the new knowledge system? Also, I'm a little bothered by Bardic Knowledge being the only remaining hold out. Surely there must be some ...
- Thu Apr 30, 2009 6:53 am
- Forum: In My Humble Opinion...
- Topic: Distinct Upper Planes
- Replies: 59
- Views: 22532
- Tue Apr 28, 2009 6:41 am
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
Yeah, I don't think I'm interested in protecting the role of 'guy who knows stuff'. He's a sage, not an adventurer, and he can be a level 1 commoner with a nice library or a level 20 wizard with one and he has access to the same piles of knowledge. Knowing things is certainly helpful, but it doesn'...
- Tue Apr 28, 2009 4:50 am
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
The nerfing is just that some one's shtick just went from being a whole bunch of skills making it prohibitive for others to be the information guy to just one or a few skills that everyone might be tempted into taking. It isn't really nerfing. Nerfing was a bad word to choose, it is role violation. ...
- Tue Apr 28, 2009 1:10 am
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
Simply that knowledge type skills, which sometimes are based on wisdom instead of intelligence, are now either active skills (in which case the guy that knows stuff -be it from intelligence or wisdom- just got more effective -not that this is a bad thing-) or don't exist (in which case these same ch...
- Mon Apr 27, 2009 9:29 pm
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of 4th Edition
- Replies: 458
- Views: 42303
I mean I'd let a player do it, but I wouldn't make it easy. They're not going to immediately find a buyer for all that junk. In fact most of it probably won't sell for the entire campaign, or some guy may offer you a copper for a bunch of bundles of broken floorboards as firewood. Otherwise you're ...
- Mon Apr 27, 2009 9:25 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of a Failed Design: Role Protection.
- Replies: 378
- Views: 49314
- Mon Apr 27, 2009 9:16 pm
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of 4th Edition
- Replies: 458
- Views: 42303
It's not entirely logical to say that the goods are truly worth nothing, but given they take so long to sell and deal with, it's perfectly reasonable to say that the heroes just aren't going to bother taking them. It isn't reasonable at all to say that. I get to decide what is reasonable for my cha...
- Mon Apr 27, 2009 9:09 pm
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of 4th Edition
- Replies: 458
- Views: 42303
Also, since when does 'don't' mean 'can't'. If you think it is unrealistic for characters to spend all of that time and effort looting (which indeed it may be) then you up-play the reason that they wouldn't do that. What you don't do is tell them that they can't do it. There is a world there with ru...
- Mon Apr 27, 2009 8:34 pm
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
- Mon Apr 27, 2009 7:03 pm
- Forum: It's My Own Invention...
- Topic: Why can't 3.x skill monkeys have nice skills?
- Replies: 124
- Views: 35950
Knowledge Skills... I’ve been thinking about this for a while, and I’m not going to do the same thing for knowledge skills that I’m doing for the rest of the skills. Like I alluded to in response to Crissa a bit ago, and Frank and others have babbled about in various places, knowing something is no...
- Mon Apr 27, 2009 6:52 pm
- Forum: In My Humble Opinion...
- Topic: Arguments in favor of 4th Edition
- Replies: 458
- Views: 42303
- Mon Apr 27, 2009 5:35 pm
- Forum: In My Humble Opinion...
- Topic: ITT: We cover AC brand Fail. (D&D 3.5 mostly)
- Replies: 117
- Views: 11143
Except for the part where you'll still be using armor for special properties... which means you don't benefit. At all. Not even a 'get the better' type effect. You can use your heavy armor vs straight attacks and your new shinny touch AC vs touch attacks. In effect you play the same character with ...
- Sun Apr 26, 2009 7:24 pm
- Forum: In My Humble Opinion...
- Topic: Canabalizing RPG Systems
- Replies: 2
- Views: 708
Marvel Universe RPG Largely functional diceless system (the only diceless system I've ever seen that wasn't complete fail). Diceless lets you affect the story to a degree that is within a set range of possibilities. If you want to pick a lock and you -can- pick it, and you are willing to expend the ...
- Sun Apr 26, 2009 7:15 pm
- Forum: In My Humble Opinion...
- Topic: ITT: We cover AC brand Fail. (D&D 3.5 mostly)
- Replies: 117
- Views: 11143
Best way to solve this problem without rewriting the entire game? Right here. I'm sure that it has a number of problems when you dig into the math of it, but what part of 3e doesn't? On the plus side, they managed to do it right, where everyone advances at the same rate so the RNG doesn't asplode. ...
- Sat Apr 25, 2009 5:23 am
- Forum: In My Humble Opinion...
- Topic: Gaijin Activities Design Flowsheet
- Replies: 226
- Views: 24125