Search found 3170 matches
- Sun Jul 18, 2010 3:43 am
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
...Or the high level players all trained for 19, so upping it to 23 ruined their strategy. They have been playing that way from the day they were old enough to hold stones. Yeah, you're going to basically throw people off their game when you change the rules and they have to re-adapt strategies for...
- Sat Jul 17, 2010 3:16 am
- Forum: MPSIMS
- Topic: Moments when a piece of entertainment completely rocked you.
- Replies: 2920
- Views: 522666
Maybe I just have bad luck, but I had to endure three episodes where the 'heroes' are stupid, xenophobic pricks and that the authors thought that the height of comedy was Vulcans saying that humans smell bad. Maybe I was just spoiled by TOS and VOY, but I could just not imagine Savik, Spock, or Tuv...
- Fri Jul 16, 2010 10:16 pm
- Forum: MPSIMS
- Topic: The Cult of Reaganomics
- Replies: 9
- Views: 1581
- Fri Jul 16, 2010 9:05 pm
- Forum: In My Humble Opinion...
- Topic: Reconciling the massive failures of 'good' gods.
- Replies: 100
- Views: 16630
Gods are not worthy of worship if they are simply middlemen for power, especially when there are other characters in the party who are getting power some other way. The minute the party Wizard can tell your god to go screw himself, your setting starts to fail. Not really K. People who are good cler...
- Fri Jul 16, 2010 9:02 pm
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 174235
To be fair, RC2, thunderwave was a powerful At-Will at higher levels because you could push several monsters outside of move range, especially with the help of some magical items. Very nice in combination with dazing / slowing / immobilizing / prone / blinding, but as Pixels pointed out since most ...
- Fri Jul 16, 2010 8:53 pm
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
- Fri Jul 16, 2010 7:28 pm
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 174235
I don't see the hypnotism being so good, since it require two rolls and it doesn't take away the monsters actual action. About all I really can see is having a PC with a deliberately abysmal will defense to take advantage of it. Can you voluntarily fail a Will Defense? I don't even know. I don't thi...
- Fri Jul 16, 2010 5:47 pm
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 174235
Wow.... the Mage is just a totally crippled version of the wizard. Seriously, beguiling strands? Do like 5 damage to someone and push them 3 squares? What the fuck... don't they realize yet that the minor battlefield shifts are totally useless since your enemy just uses a move action and is back in ...
- Wed Jul 14, 2010 9:30 pm
- Forum: In My Humble Opinion...
- Topic: Reconciling the massive failures of 'good' gods.
- Replies: 100
- Views: 16630
The reason why fantasy worlds are so small is because, well, it's fucking based off of the realities of 'real world', pre-Industrial Revolution. Travel is difficult, long, and dangerous. Unless you have the gods giving you really detailed maps most of the world outside your bubble is completely for...
- Wed Jul 14, 2010 9:21 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23014
Re: Just in the Gnick of Time
Fate does something admirable, which is to give a demonstrable and fluid reward system for players being engaged with the game. However it does not do what the designers apparently want it to do, which is to keep one player from hogging the spotlight. You can essentially buy screen time with fate p...
- Wed Jul 14, 2010 7:01 pm
- Forum: In My Humble Opinion...
- Topic: Intentionally giving people metagame abilities.
- Replies: 126
- Views: 23014
Re: Just in the Gnick of Time
Aspects also allow for a fast, elegant game that does not require long enormous enumerations of conditions and penalties. Scenes can have Aspects like Dark , or On Fire , goons may be Over-confident , or Fed Up With The Boss , and the exact game mechanical consequence is defined collaboratively, in...
- Wed Jul 14, 2010 6:16 pm
- Forum: MPSIMS
- Topic: This is why we need regulations...
- Replies: 113
- Views: 11547
- Wed Jul 14, 2010 6:09 pm
- Forum: In My Humble Opinion...
- Topic: Reconciling the massive failures of 'good' gods.
- Replies: 100
- Views: 16630
But that doesn't rationalize why crazy people get divine power. Silver Flame-ites don't believe that there's no god but the Flame; they believe in converting everyone who isn't evil to worship of the Silver Flame (and setting evil people on fire), so that the other gods cease to be and the world is...
- Wed Jul 14, 2010 6:15 am
- Forum: MPSIMS
- Topic: This is why we need regulations...
- Replies: 113
- Views: 11547
You cannot prove intent. You're right, but you can simply issue them a warning to clarify things, and fine them if they don't. You can reduce obfuscation with some basic rules. Like a vehicle warranty has to be written such that it says what it doesn't include as opposed to what it does. This makes...
- Wed Jul 14, 2010 2:37 am
- Forum: In My Humble Opinion...
- Topic: To prevent Charisma from being a dump
- Replies: 57
- Views: 14015
- Wed Jul 14, 2010 2:29 am
- Forum: MPSIMS
- Topic: This is why we need regulations...
- Replies: 113
- Views: 11547
So no, asking the goverment to cover up for these irresponsible idiots isn't their job. It's a personal responsibility. Nobody is asking the government to do that. If one guy is just an idiot and gets confused, that's one thing. But it's another if a lot of people are getting confused because the b...
- Tue Jul 13, 2010 8:22 pm
- Forum: In My Humble Opinion...
- Topic: To prevent Charisma from being a dump
- Replies: 57
- Views: 14015
- Tue Jul 13, 2010 8:11 pm
- Forum: In My Humble Opinion...
- Topic: So how come no comments on the new Magic Missile?
- Replies: 35
- Views: 5148
The new magic missile is pretty awful. Basically you cast it and the wizard doesn't touch the dice the whole time. The spell autohits and the damage is static. It's the perfect spell to spam if you just want to play video games the entire session and let someone else run your character for you. It's...
- Mon Jul 12, 2010 10:46 pm
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
- Mon Jul 12, 2010 9:56 pm
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
Granularity for me has always meant how many subsystems you have for things and how complex those systems are. So 2e Shadowrun's unarmed combat has small amounts of granularity because it's a contested roll and someone wins. There are no maneuvers or combat abilities or weird things happening. It's...
- Mon Jul 12, 2010 9:37 pm
- Forum: In My Humble Opinion...
- Topic: To prevent Charisma from being a dump
- Replies: 57
- Views: 14015
- Mon Jul 12, 2010 8:03 pm
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
If the bonuses to diplomacy were more tightly controlled you would instantly solve the diplomancer problem right away. Blaming diplomacy problems on the skill itself is getting the cart before the horse. Well no, diplomacy just sucks ass as it's written. Mainly because the DCs are static and don't ...
- Mon Jul 12, 2010 7:23 pm
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
- Sun Jul 11, 2010 11:17 pm
- Forum: In My Humble Opinion...
- Topic: The Granularity Condundrum: a possible solution?
- Replies: 52
- Views: 6930
Right, I'm linking granularity to balance because with more subsystems comes more potential for unexpected abuses. I mean, it becomes harder to abuse the way that subsystems interact with each other if you have fewer subsystems and are writing fewer abilities for those subsystems. Is that such a fo...
- Sun Jul 11, 2010 10:44 pm
- Forum: In My Humble Opinion...
- Topic: Folk Lore weaknesses for monsters
- Replies: 7
- Views: 1420
Re: Folk Lore weaknesses for monsters
I personally hate puzzle monsters. At best, you get an auto-lose monster. At worse, you punish and maybe TPK the party because they didn't read the MM as well are you and/or failed a Knowledge check. Puzzle monsters shouldn't exist in the base MM. At all. They should always be unique monsters to a ...