Search found 1559 matches

by Ice9
Thu Sep 08, 2016 11:07 pm
Forum: In My Humble Opinion...
Topic: Spells with more static damage values
Replies: 97
Views: 12241

Proposed solution, for high volatility with less rolling:
All damage of 35+ becomes Xd6*10+Y

To convert existing damage:
1) For every 10d6, turn them into 1d6*10
2) Average any remaining dice and add them to Y
3) For every 35 in Y, turn it into 1d6*10

15d6 -> 1d6*10+18
2d6+85 -> 2d6*10+22
by Ice9
Thu Sep 08, 2016 10:49 pm
Forum: In My Humble Opinion...
Topic: Spells with more static damage values
Replies: 97
Views: 12241

Oh; I thought you mean multiplying multiple dice by anything, not by each-other. Yeah, I don't see much advantage to the latter either; aside from having wonky probabilities, multiplying by arbitrary numbers is slower. Also: We actually have an example of how it works when you roll 2d6 and add 28. T...
by Ice9
Thu Sep 08, 2016 10:42 pm
Forum: In My Humble Opinion...
Topic: Spells with more static damage values
Replies: 97
Views: 12241

It's because the distribution is not a curve. Sure, our 10d6 is technically discrete in that it only includes integers, but a multiplication doesnt even have even consistent distances between points, the probabilities don't scale in any intuitive way... Nobody is gonna be able to have a 'feel' for ...
by Ice9
Thu Sep 08, 2016 8:00 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

When I played Kingmaker, we did end up using literally a spreadsheet to track the kingdom, and nobody had a problem with that. Yeah, it's number crunching and fiddly bits ... but since we were playing Pathfinder, the whole system is number crunching and fiddly bits . People who didn't like that sort...
by Ice9
Mon Sep 05, 2016 11:47 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

There's an inherent trade-off with character aspects being pure flavor vs mechanics - when they become mechanically meaningful, you're no longer free to select any flavor you want. For example, feats are mechanically meaningful. And so if I pick Two-Weapon Fighting for a summoning-based Wizard, I wi...
by Ice9
Sat Sep 03, 2016 5:39 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

Something that comes up when talking about kingdom management in D&D specifically - what comes afterwards? Often, there's a sort of progression proposed or implied: 1-X: Personally sword things X-Y: Run a kingdom Y-20: Deific/planar stuff And I can see why, because it sort of fits the existing p...
by Ice9
Tue Aug 30, 2016 6:41 pm
Forum: In My Humble Opinion...
Topic: Crowdsourcing Game Design - Sons of Liberty
Replies: 42
Views: 8274

Re: Crowdsourcing Game Design - Sons of Liberty

Sometimes rollplay-roleplay is useful in RL conversation. And Tactical vs storytelling. :tsk: Rollplay/roleplay is one of the stupid phrases of all time, and a lot worse than GNS. And I'm not convinced that "tactical vs storytelling" is all that useful either, considering they're not inhe...
by Ice9
Thu Aug 25, 2016 5:52 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

FrankTrollman wrote:The direction of 3e D&D and Pathfinder in particular is to ditch open multiclassing.
They produced a lot of classes, but I don't think they moved away from multiclassing. ToB, for instance, had an attempt at fixing multiclassing-suckage. As did feats like Daring Outlaw, Tashatalora, etc.
by Ice9
Wed Aug 24, 2016 11:00 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

A lot schemes, such as "no multiclassing, tons of classes instead" and "vertical slicing", run into the problem that then you have a ton of character building decisions up front and then jack shit later on. To me, that's lousy - it takes too long to make a character, and then lev...
by Ice9
Tue Aug 23, 2016 8:41 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

I thought I remembered Frank, in a recent thread but not this one, saying that Tome-style feats were a mistake and feats should only do minor stuff for flavor, not be a major part of the character's abilities. Edit: Found it, here . Although it doesn't say specifically how important the feats would ...
by Ice9
Tue Aug 23, 2016 6:23 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

The issue with narrow thematic classes and little/no customization is that you'll never have enough. Like those ~100 or so that were brought up earlier - that's simultaneously too many to fit in a book, and not enough to cover even the majority of concepts. And yeah, there's no system that can make ...
by Ice9
Mon Aug 22, 2016 7:08 pm
Forum: In My Humble Opinion...
Topic: YOU are in charge of Advanced Dungeons and Dragons 3e...
Replies: 242
Views: 38391

I don't think that many people dislike point-buy per-se; they dislike highly granular point buy. FATE, for example, is closer to point-buy than to any kind of class system, and I haven't heard anyone say that was too complicated.
by Ice9
Mon Aug 22, 2016 6:50 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1673906

I've heard the Tetori is not bad at what it does. And Quingong can replace your normal Ki abilities with better SLAs. Also, once you get enough magic items, Monks become pretty decent (for non-casters). In Kingmaker, for example (significantly above WBL), the Monk was doing quite nicely. That's not ...
by Ice9
Mon Aug 22, 2016 4:42 am
Forum: In My Humble Opinion...
Topic: Ideas that give boners to GMs
Replies: 102
Views: 26377

Yeah, and if you let people roll Decipher Script instead of really translating a document in another language, you didn't want to do script deciphering at all! Which is to say that you're right in a way, but also wrong in a way. Mazes as a thematic element are different than maze-solving as gameplay...
by Ice9
Sun Aug 21, 2016 8:45 pm
Forum: In My Humble Opinion...
Topic: Ideas that give boners to GMs
Replies: 102
Views: 26377

I have to agree - I've never seen extensive graph-paper mapping actually be fun at the table. It's a lot of fun in the GM's head, when they're drawing out the dungeon to begin with, but at the table it's a whole lot of ... DM: "Left or right?" Players: *rolls die* "Uh, left." DM:...
by Ice9
Thu Aug 18, 2016 6:40 pm
Forum: In My Humble Opinion...
Topic: D&D 5e has failed
Replies: 1907
Views: 406921

It seems the best option then is to have a business empire of numerous farms and/or hunting lodges (lowest daily maintenance cost at 5 silver per day). You definitely DON'T want to have a rural roadside inn (20 gold per day). It's amusing that they managed to fail in the same way as the Paizo downt...
by Ice9
Thu Aug 18, 2016 6:13 pm
Forum: In My Humble Opinion...
Topic: Dragonlance 3.X: Unfucking The Wizard of High Sorcery PrC
Replies: 33
Views: 6602

The classic three to drop (for Focused Specialist, for instance) are Enchantment, Evocation, and Necromancy. Enchantment and Necromancy have some great spells, but nothing essential; you can get by without them. Evocation is totally skippable if you're playing with the Spell Compendium - Conjuration...
by Ice9
Sun Aug 14, 2016 9:46 pm
Forum: In My Humble Opinion...
Topic: Powerlevels and Pretension: FatR's own fantasy heartbreaker
Replies: 156
Views: 59507

There is a thing with prepared abilities where selecting them multiple times in the middle of a session is often desirable IC, but OOC it wastes a lot of gaming time. I think it's not too hard to mitigate though. For a first idea: You get X configurations for your prepared abilities, and it takes lo...
by Ice9
Fri Aug 12, 2016 5:11 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1673906

No one liked being stuck with one weapon forever, it was just the cost you paid to be a character that had extra attacks at extra chance to hit for extra damage. Obviously people fucking well liked the thing that made their class even remotely viable against the actual Monstrous Manual. Some people...
by Ice9
Tue Aug 09, 2016 8:19 pm
Forum: I Gave the Mouse a Cookie...
Topic: POKEYMANS thread
Replies: 1316
Views: 184156

However that game still failed to get tens of millions of people that were previously sitting in their asses most of the day to be now walking quite a bit like Pokemon Go did. It failed to get me playing it because I never heard that it existed. I think we can assume that the wide-spread popularity...
by Ice9
Mon Aug 08, 2016 6:17 pm
Forum: I Gave the Mouse a Cookie...
Topic: POKEYMANS thread
Replies: 1316
Views: 184156

The stupid limitations on what exercise is allowed to count at all and the utterly bizzare decisions about not just locations but also wild pokemon appearance rates mean that actually it's really not that great at being an exercise motivator. Still enjoying PkmnGo, but I was thinking about this par...
by Ice9
Sat Aug 06, 2016 3:36 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1673906

So, question: what's the best way to make an unarmed badass type in pathfinder (read: one who kills his enemies with punches and/or kicks, or maybe with a gauntlet) with the least amount of suckage? Warpriest? Pure Cleric? something I'm not thinking of because I'm a moron? At what level? And do the...
by Ice9
Wed Aug 03, 2016 7:45 pm
Forum: I Gave the Mouse a Cookie...
Topic: POKEYMANS thread
Replies: 1316
Views: 184156

I don't know what to tell you. Apparently I'm just hallucinating that I have fun playing it, and so is everyone else who enjoys it. Or, you know, maybe your taste is not universal.
by Ice9
Wed Aug 03, 2016 7:59 am
Forum: MPSIMS
Topic: Election 2016
Replies: 3238
Views: 344210

That relies on one very optimistic assumption - that after everything is burned down, the sane and not-horrible people will be the ones deciding how to rebuild it. I see little evidence of this. And that it will even be possible to come back from, which is more likely but not certain.
by Ice9
Tue Aug 02, 2016 8:38 pm
Forum: I Gave the Mouse a Cookie...
Topic: POKEYMANS thread
Replies: 1316
Views: 184156

Oh, I see. You're judging it purely on its gameplay merits. I'd agree that it's not much of a game , but it's a great toy . Somewhat like Minecraft (which does have gameplay, but the "survival" part is super-easy and really secondary to the self-imposed building projects). But so what? It'...