Search found 1628 matches

by Foxwarrior
Wed Nov 30, 2011 9:46 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Now, when you die and stop protecting your castle, that's going to be a huge influx of gold and you'll get a period of local hyperinflation that diminishes the further away you are and then eventually you'll hit some equilibrium point where gold reaches its new value point in all connected markets ...
by Foxwarrior
Wed Nov 30, 2011 8:07 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Why summon gold, when you can build Gold Mine Generators , and have them manned by experts who work their fingers to the bone under the watchful eyes of thugs you're bribing with an insignificant fraction of the profits? It's not like they'll steal from you: you can read their minds and find them an...
by Foxwarrior
Wed Nov 30, 2011 7:56 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Grandpa must be pretty busy if he can't even spend a day to outfit his grandson's personal bodyguard.
by Foxwarrior
Wed Nov 30, 2011 7:13 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Why is the aristocracy not composed entirely of the Wish Economy character's relatives, again?
by Foxwarrior
Wed Nov 30, 2011 6:19 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

I guess this means I need yet another assumption: 8. People don't collect magic items they have no use for. After all, a commoner who happens to have acquired fifteen Decanters still has nothing the wish economy characters want . If you deny this one, you end up with a setting where the only way cha...
by Foxwarrior
Wed Nov 30, 2011 5:39 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

So here's what happens when you try to avoid my assumptions. 1. You don't have a Wish Economy. 2. You don't have a Wish Economy. 2. b. All characters level 11 or higher in your setting act like gods: epic and irrelevant. Unless they're common enough for the weird golems and magical monstrosities the...
by Foxwarrior
Wed Nov 30, 2011 4:01 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Okay, I added a word. Given how emphatically I've seen people say that sundering is a bad idea, it doesn't seem unreasonable to say that an Everfull Mug you make is likely to stick around forever.

You're right, I don't know what Z, a, R, b, or Y are, because you haven't shown me your D&D setting.
by Foxwarrior
Wed Nov 30, 2011 2:52 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

From what I can tell, K, half of your arguments are attempting to prove that 2.b. (revised set) is complete nonsense in a typical setting. While pessimistic, they do seem to be based on the way real humans have acted in the past. The other half of your arguments would apply equally well to non- wish...
by Foxwarrior
Wed Nov 30, 2011 12:01 am
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

K: I hoped that since I tried to state my assumptions, those would no longer be a flaw of the model. The thing is, at the level a character enters the post-wish economy, the items they can make with it are not particularly threatening to them personally. If a specific item is, that might not be amon...
by Foxwarrior
Tue Nov 29, 2011 11:43 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

True Tarkisflux, there are items worth much less than 15000 gold for which there are no equivalents worth just under 15000 gold, although it's sort of supposed to be possible to tack additional magic effects onto an item for 1.5 times the normal price. 4b is just an alternate, and probably better ve...
by Foxwarrior
Tue Nov 29, 2011 11:29 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Sure, amateur archeologists tend to die like flies, but if all of these many, many magic items are buried in ruins, finding just one is going to make you set for life, so long as you can find yourself a city where killing people and taking their stuff is frowned upon. The town guard ride on Bronze G...
by Foxwarrior
Tue Nov 29, 2011 10:32 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Saying that you don't have access to wishables in a Wish economy is kind of like saying that you don't have access to giant truck fulls of cash in an economy with rich people. If your hypothesis is that magic items will trickle down, that would imply trickle down made any sense to begin with. But w...
by Foxwarrior
Tue Nov 29, 2011 9:31 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Oh yeah, I remembered another assumption.

6. Population growth is fairly negligible.

You can safely disregard magic items made back when the world's population was several times smaller, if it follows an exponential progression.
by Foxwarrior
Tue Nov 29, 2011 9:13 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Certainly, the precise number of items changes depending on the age of the world, and the number of proactive Efreet-binders, but I also said "the only reason a +1 weapon or +2 armor would exist is because Giant Frog." Even if there are several times fewer Wished items than I said, the D&a...
by Foxwarrior
Tue Nov 29, 2011 8:57 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

I find it slightly ironic that the massive profusion of cheap-ish magic items means that you should sometimes find +1 Keen daggers in the stomachs of Quill Rats.
by Foxwarrior
Tue Nov 29, 2011 8:24 pm
Forum: In My Humble Opinion...
Topic: Wish Economy Trickle-Down Theory
Replies: 112
Views: 12301

Wish Economy Trickle-Down Theory

Here are my assumptions: 1. It's possible to bind Efreet to get wishes for magic items worth 15000 gp or less. 2. Some fraction of the population (0.01% is quite sufficient) is capable of binding Efreet. 3. Permanent magic items last until destroyed. 4. The world has been around for thousands of yea...
by Foxwarrior
Sun Nov 27, 2011 12:26 am
Forum: In My Humble Opinion...
Topic: How to Implement Save or Dies in a Balanced D&D System
Replies: 166
Views: 48688

I thought it would be pertinent to mention that YARPGS uses a special universal stat to handle Save or Dies. It replaces health.

After all, in swordfighting parlance, an attack which isn't intended to kill is called a "feint".
by Foxwarrior
Thu Nov 24, 2011 2:31 am
Forum: In My Humble Opinion...
Topic: Fundamental Game Assumption: Level Difference til Miniontude
Replies: 6
Views: 1674

If a level 4 character can kill a level 1 character in 1 hit and a level 4 character in 4 hits, and it's the level difference that matters, then a level 7 character has to do 16X damage.
by Foxwarrior
Sat Nov 19, 2011 7:22 am
Forum: In My Humble Opinion...
Topic: A Game In the Works
Replies: 8
Views: 1498

So... Fighters tend to get tired faster than Casters, because Endurance is a dump stat for them? I might recommend making the Casters specialized and the Fighters generalist. If you're allowed to think outside the box, a single spell like Telekinesis can provide dozens of new options, and things lik...
by Foxwarrior
Wed Nov 16, 2011 9:53 am
Forum: In My Humble Opinion...
Topic: Explain it to Me.
Replies: 41
Views: 6818

Those are some rich peasants.
by Foxwarrior
Sun Nov 06, 2011 4:15 am
Forum: In My Humble Opinion...
Topic: Tome of Prowess
Replies: 25
Views: 6271

You'd be right about the Stealth thing, Blicero, if ToP didn't let Stealth characters share their Stealth checks with their allies.
by Foxwarrior
Fri Oct 21, 2011 7:55 pm
Forum: It's My Own Invention...
Topic: YARPGS: Lots of missing
Replies: 5
Views: 1776

Why so I have.

I also switched from 1 second rounds to 4e-ish 6 second rounds, because I cleverly realized that people move more when they are forced to.
by Foxwarrior
Fri Oct 21, 2011 12:16 am
Forum: It's My Own Invention...
Topic: YARPGS: Lots of missing
Replies: 5
Views: 1776

There's Dark Heresy too. Being wounded and getting a variety of interesting status effects from it can be fun. I should probably make them much easier to heal, though, because staying wounded is not at all as fun. Edit: Although actually, I'd probably be better off (more variability in tone, more en...
by Foxwarrior
Thu Oct 20, 2011 8:39 pm
Forum: In My Humble Opinion...
Topic: Are metagame abilities good?
Replies: 16
Views: 2114

You can in fact determine your hit points in D&D. Simply count how many cat-claw scratches it takes to knock you unconscious.
by Foxwarrior
Tue Oct 11, 2011 8:44 pm
Forum: In My Humble Opinion...
Topic: Actual Anatomy of Failed Design: Diplomacy
Replies: 834
Views: 84347

High-level characters don't just let anyone impersonate them. They have a standing policy of "Before granting me any favors, make sure to stab me in the stomach with a greatsword/ask me to fly 200 feet into the air and then plummet into a vat of lava. If it's me, I'll be fine."