Search found 3736 matches
- Fri Nov 26, 2010 6:07 am
- Forum: In My Humble Opinion...
- Topic: Spells at the Wrong Spell Levels
- Replies: 118
- Views: 30434
Level 1-2 DnD is a ghetto of pain and sadness. The best thing about it is that you often get out alive, and then it's over. It is also the time when a small horde of skeletons or kobolds or whatever are a level appropriate challenge. Fireball doesn't do 1d6 per level: it does 1d6 per level per targe...
- Fri Nov 26, 2010 5:21 am
- Forum: In My Humble Opinion...
- Topic: What do the 3.x stats mean?
- Replies: 75
- Views: 10077
- Wed Nov 24, 2010 8:13 pm
- Forum: In The Trenches
- Topic: Danger Patrol
- Replies: 2
- Views: 1238
Danger Patrol
Because I haven't seen it mentioned, http://www.dangerpatrol.com/ Danger Patrol is startlingly low overhead for the goodness of game it delivers. There's a couple real flaws, but most of them go away by just not printing the telepath. It would probably break down in a long term game, but is great as...
- Mon Nov 22, 2010 3:29 pm
- Forum: In My Humble Opinion...
- Topic: Reviving Mr. Cavern
- Replies: 51
- Views: 9721
CR was actually a lot closer to what I was looking for, though it also needs someone to do CR well. On the XP issue though, giving XP by CR overcome is dumb, unless you are literally doing dungeon crawls. Use story awards, roll some dice, flat out make up awards. Absolutely anything is better, and t...
- Sun Nov 21, 2010 9:02 pm
- Forum: In My Humble Opinion...
- Topic: Reviving Mr. Cavern
- Replies: 51
- Views: 9721
- Sun Nov 21, 2010 8:14 pm
- Forum: In My Humble Opinion...
- Topic: Tiers and Funds
- Replies: 13
- Views: 1979
- Fri Nov 19, 2010 3:35 pm
- Forum: In The Trenches
- Topic: [3.5] Dread Necromancer, but then what?
- Replies: 23
- Views: 12889
That's not entirely true. Just because you and he each dedicated yourselves to the visions and goals of Spaceasaurus Rex, doesn't mean your interests align. You may be all about contemplation, and prefer hunting tiny kobolds; your ally may prefer evangelism, and ask you to cruise around, looking for...
- Fri Nov 19, 2010 5:59 am
- Forum: In The Trenches
- Topic: [3.5] Dread Necromancer, but then what?
- Replies: 23
- Views: 12889
- Wed Nov 17, 2010 7:15 pm
- Forum: In The Trenches
- Topic: [3.5] Dread Necromancer, but then what?
- Replies: 23
- Views: 12889
My bad Frank. I've never seen you credited for that handbook; it was an honest mistake. I read and reread that guide (different site, so different discussion, but identical front matter), but didn't see a good option out of DN. Schpeelah, that was exactly what I was looking for. I think Incantator i...
- Wed Nov 17, 2010 8:01 am
- Forum: In The Trenches
- Topic: [3.5] Dread Necromancer, but then what?
- Replies: 23
- Views: 12889
Too bad. It really seemed like that combination might be better. Is Mystic Theurge ever workable either? Unfortunately, it isn't a Tome game, and isn't going to become one. The Frank and K stuff is stellar for flavor, balance, and ease (I ran a spelljammer game with their rules a couple years ago, a...
- Wed Nov 17, 2010 6:31 am
- Forum: In The Trenches
- Topic: [3.5] Dread Necromancer, but then what?
- Replies: 23
- Views: 12889
[3.5] Dread Necromancer, but then what?
Long time listener, first time caller. Some basic background: I'm in a campaign that's semi-rebooting after TPK (Gorgon in a library). "Semi" because some characters are sticking around, others are new, and the continuity isn't clear yet. The first try was a lawful good party, but like clo...