Search found 974 matches

by Manxome
Tue Sep 27, 2011 2:00 am
Forum: In My Humble Opinion...
Topic: Combining HP and a CAN variant to solve problems
Replies: 7
Views: 2548

[*]Certain types of combat "resurrection" can incentivize killing opponents simultaneously. For example, a spell like "restore incapacitated ally to full health if you are not yourself incapacitated after 2 rounds of casting time" means that you basically need to down all enemie...
by Manxome
Tue Sep 27, 2011 1:55 am
Forum: MPSIMS
Topic: -5=5
Replies: 76
Views: 14155

Between steps 3 and 4 is wrong because you can't use square root properties ("square root of a ratio is a ratio of square roots") when an argument is negative. You are mistaken. That's just distributing exponentiation over multiplication: (a*b)^c = a^c * b^c That's a completely general ru...
by Manxome
Tue Sep 27, 2011 1:02 am
Forum: In My Humble Opinion...
Topic: Combining HP and a CAN variant to solve problems
Replies: 7
Views: 2548

OK, so the enemy team is down a man but up a multiplier point. That means that next round, they cannot attack everyone on your team, so at least one person on your team is merely at the same multiplier as them the following round...the smaller team starts losing ground pretty quickly. Balancing that...
by Manxome
Sat Jul 16, 2011 9:12 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

If our spells were written D&D style (or M:tG style), you'd be right. Because D&D spells specify in the spell what you can target. So it's not at all weird to have a spell whose target line reads something like "one creature/object and one location within 100 meters." That's perfe...
by Manxome
Sat Jul 16, 2011 9:04 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

You not being wrong would help. I could possibly help un-confuse you if you gave me a hint what part you (insanely) disagree with; so far you haven't mustered anything even resembling an actual reason for disagreement, you just keep restating your position without justification. Let me break it dow...
by Manxome
Sat Jul 16, 2011 7:26 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

Whether you need a link to the object, the destination, neither, or both does change something . But none of those permutations are either necessary or sufficient to block interplanetary teleportation. And the measure that you have implicitly proposed to stop interplanetary teleportation is compatib...
by Manxome
Sat Jul 16, 2011 4:03 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

I understand the point Frank is trying to make (now; I didn't the first time). Which is that if teleport is written as "target creature/object is transported to target location" you have to write in a special exception that the two targets have to be close by--and this contradicts the res...
by Manxome
Sat Jul 16, 2011 2:32 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

The fact that Teleportation is a short distance displacement effect that does not target the end location is important because of the way sympathetic magic works. It doesn't have two targets (the origin and the end point), because then people could use linking to cover large distances. No; you are ...
by Manxome
Fri Jul 15, 2011 1:44 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

We normally think of Teleportation as "going to" somewhere. So wherever the "target" is would be where you end up. Teleportation in this "comes from" somewhere instead. The target is the person being teleported and the effect is a few meters of spatial shifting. So no ...
by Manxome
Thu Jul 14, 2011 8:41 pm
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90046

Re: Cyebrpunk Fantasy Heartbreaker: Magic and Technology

Teleporation in Frank Trollman's Cyberpunk Fantasy Heartbreaker does not create "go to" statements, it creates "come from" statements. That is: with a sympathetic link setup, you could make a man on Mars teleport several meters, but you couldn't teleport someone from Earth to a ...
by Manxome
Tue Jun 28, 2011 11:42 pm
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker
Replies: 970
Views: 151261

If you actually have problems with the rules and mechanics, then those are trivially easy to alter. In fact, Frank has already done that with Ends of the Matrix. Writing ~50,000 words to overhaul one subsystem is "trivially easy"? Uh, OK... But Frank addressed pretty much exactly this at ...
by Manxome
Sat Jun 25, 2011 6:03 am
Forum: It's My Own Invention...
Topic: For the Crown
Replies: 4
Views: 1579

You can download a PDF of the rules from the publisher's page if you'd like to look at them.
by Manxome
Fri Jun 24, 2011 7:23 am
Forum: It's My Own Invention...
Topic: For the Crown
Replies: 4
Views: 1579

Back in November of 2009, I was talking with a friend who had just been introduced to Knightmare Chess. When I asked him how he liked it, he said that he enjoyed it, but it was very chaotic; there's a huge variety of cards and no real way to know what your opponent has, so your entire strategy gets ...
by Manxome
Thu Jun 23, 2011 9:32 pm
Forum: It's My Own Invention...
Topic: For the Crown
Replies: 4
Views: 1579

For the Crown

I'm proud to announce my first published board game: For the Crown Publisher's Page: http://victorypointgames.com/details.php?prodId=163 Board Game Geek: http://www.boardgamegeek.com/boardgame/97512/for-the-crown For the Crown is a deck-building Chess variant: players use a card-based economy to acq...
by Manxome
Mon Jun 13, 2011 7:52 pm
Forum: I Gave the Mouse a Cookie...
Topic: Video Games
Replies: 8270
Views: 926654

I'm playing Final Fantasy IV: The After Years and even though from an objective standpoint it's better than its predecessor in all of the important ways it still leaves me feeling kind of cold. The part I found frustrating was that many of the dungeons didn't have boss fights. It felt pretty anticl...
by Manxome
Fri Jun 10, 2011 6:21 am
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 10
Views: 2520

The area secrecy buff is a Prince power; you may be thinking of the artifact gives a bonus to elusion rolls. Once upon a time, it let you automatically succeed, and that was fairly broken for support staff during the final fight, but the current version just adds 2 dice, which is still pretty awesom...
by Manxome
Thu Jun 09, 2011 11:18 pm
Forum: It's My Own Invention...
Topic: After Sundown
Replies: 302
Views: 273361

There appears to be free official software for reading Kindle books on PC, if that helps.
by Manxome
Thu Jun 09, 2011 9:19 pm
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 10
Views: 2520

Thanks for your interest! If there's going to be a new thread about it, I suppose we should have a link to the game files , and perhaps to the old thread , just for reference. The new Darkness rules do indeed make it much harder to hold the Monastery at 30 Darkness (in particular, the part where all...
by Manxome
Thu Jun 09, 2011 7:57 pm
Forum: MPSIMS
Topic: Elder Sign
Replies: 4
Views: 783

Elder Sign

I've just read about a fully-cooperative board game for 1-8 players set in the universe of HP Lovecraft. Players take on the roles of investigators trying to stop one of the old ones from breaking into our world and destroying humanity. Each investigator has a health and sanity stat, a unique specia...
by Manxome
Wed Jun 08, 2011 3:41 pm
Forum: MPSIMS
Topic: Games and cooperative story telling in education.
Replies: 10
Views: 1300

The Nymph stat card is in Tokens 2.pdf, because that had extra space, and I would have had to add a whole extra page to Characters.pdf. Starts with 5 grace and 6 secrecy.

Child's Wonder should indeed cause secrecy loss, should be fixed now.
by Manxome
Wed Jun 08, 2011 7:00 am
Forum: MPSIMS
Topic: Games and cooperative story telling in education.
Replies: 10
Views: 1300

Updated files for Darkest Night

Let me know if there are any problems or questions.
by Manxome
Tue Jun 07, 2011 11:40 pm
Forum: MPSIMS
Topic: Games and cooperative story telling in education.
Replies: 10
Views: 1300

I do have an updated version and a bunch more heroes for Darkest Night that I don't think I've posted before; I'll try to upload all the relevant files tonight. One thing I should note is that the most recent version uses smaller cards (1.6"x2.5") to meet the requirements of a small publis...
by Manxome
Tue Jun 07, 2011 11:03 pm
Forum: MPSIMS
Topic: Games and cooperative story telling in education.
Replies: 10
Views: 1300

Resource management and teamwork might actually be better demonstrated by fully-cooperative games, where it is "everyone against the system". Firstly, because allocating resources to deal with random disasters is generally quite different from using them in a zero-sum game against an intel...
by Manxome
Tue Jun 07, 2011 12:56 am
Forum: In My Humble Opinion...
Topic: Is it even possible to have reasonable dicepools for D&D?
Replies: 27
Views: 4406

30 dice might be a little too much. You mentioned flat tier bonuses earlier, what kind of automatic hits would you have to assign to a d6 at different points in the game in order to keep the dice pool size to a maximum of, say, 16 dice? Also if people are allowed to 'buy' hits at the rate of 1 per ...
by Manxome
Mon Jun 06, 2011 10:33 pm
Forum: In My Humble Opinion...
Topic: Is it even possible to have reasonable dicepools for D&D?
Replies: 27
Views: 4406

Let me put that another way: if what you want is a system where a relative difference of 1 tier means basically the same thing no matter where you are in the hierarchy, why would you want to be using dice pools in the first place? But OK, let's run some numbers. Let's suppose we only use one of your...