Search found 588 matches

by zeruslord
Sun Feb 10, 2013 11:52 pm
Forum: In My Humble Opinion...
Topic: SGT and Terrain
Replies: 13
Views: 2054

Also, a heroic-tier encounter-level obstacle can be interesting for paragon characters as part of a bigger situation - if it takes time/spell slots/etc. and there's time pressure or if you want to bring more people or stuff than the standard paragon solution supports
by zeruslord
Sun Feb 10, 2013 11:33 pm
Forum: In My Humble Opinion...
Topic: Kickstarter Realm Works - RPG Campaign tool
Replies: 7
Views: 1655

The feature set is basically the obvious features for a campaign management system. They're putting a lot of focus on the indexing, which is a good sign. The auto-linking is a good idea, although it might have issues if you name things words that you use a bunch. It's not clear how useful it will be...
by zeruslord
Wed Jan 30, 2013 7:54 am
Forum: In My Humble Opinion...
Topic: Making less-terrible Cthulhutech-esque RPG
Replies: 659
Views: 169464

Let's use the actual terms the military uses: AM (anti-materiel) for things that you shoot at stuff with high AV and AP (anti-personnel) for thing you shoot at stuff with high SV. If we were writing this for military personnel instead of, y'know, gamers, that would make some sense, but the majority...
by zeruslord
Wed Jan 30, 2013 7:12 am
Forum: In My Humble Opinion...
Topic: Logistics And The Wish Economy
Replies: 38
Views: 6550

What actually matters in an infinite environment is the relative density of people making hats of disguise to people wanting to buy them, assuming the sets have equal cardinality (probably they're countable, but that's not important). If travel were free, this could theoretically cancel however we w...
by zeruslord
Tue Jan 29, 2013 7:25 am
Forum: In My Humble Opinion...
Topic: Dungeon World, yay or nay?
Replies: 33
Views: 8549

The DMing style that Dungeon World demands is very different from the default DMing style in D&D. The mechanics give players opportunities to inject their own ideas into the setting, and the DM advice section encourages asking them for input, even as part of the game's flow. When this goes well,...
by zeruslord
Tue Jan 29, 2013 5:49 am
Forum: In My Humble Opinion...
Topic: Making less-terrible Cthulhutech-esque RPG
Replies: 659
Views: 169464

The yucky-soundingness gives it that Mythos feeling :p Yeah. The Lemurians should have the clean and sterile ipod look in their tech, and should be a lot more like us, though with heavy emphasis on AI drones. The Union should be just gross enough to seem almost inhuman. I don't think we want to pos...
by zeruslord
Sat Jan 12, 2013 7:53 am
Forum: In My Humble Opinion...
Topic: Numenera - Monte Cook's new thing
Replies: 176
Views: 52657

I think breaking 40k needs some fairly substantial name recognition or a golden elevator pitch. Maliszewski is one of the biggest names in the OSR blogosphere, so he has a body of work online, and the OSR guys tend to buy and shill each others books a lot. Heinsoo and Tweet had their names on the fr...
by zeruslord
Tue Jan 01, 2013 12:52 am
Forum: In My Humble Opinion...
Topic: Multiclassing and resource management systems.
Replies: 216
Views: 42844

Frank's claim specifically included spending fate points or whatever gumshoe's equivalent is. It's not that Siege Engineer isn't more widely applicable, it's that in the presence of an explicit resource that governs how many times you get to apply it, the potter can spend points to make pottery usef...
by zeruslord
Tue Jan 01, 2013 12:14 am
Forum: In My Humble Opinion...
Topic: Verbs Vs. Verbs
Replies: 12
Views: 2543

Forging a sword is much more metal than enchanting one, but it should have eldritch runes on it or something if it's going to be magic. For major weapons, blind/ancient/badger smiths, dragon blood, starmetal, etc. are a hard requirement. Having a sword made out of actual fire is reserved for jedi an...
by zeruslord
Wed Dec 26, 2012 4:38 am
Forum: In My Humble Opinion...
Topic: Verbs Vs. Nouns
Replies: 186
Views: 20092

Kaelik, just get out. People in here are trying to talk about things like Beowulf and Lancelot and all the other mythological literary characters that don't have what their setting labels as Official Magic TM but are nonetheless capable of feats that generic shit-covered peasants aren't, because the...
by zeruslord
Thu Nov 22, 2012 7:27 pm
Forum: I Gave the Mouse a Cookie...
Topic: Video Games
Replies: 8270
Views: 928131

Been playing around with mechwarrior online a bit. pretty fun, but... learning curve is pretty steep - the control scheme is "realistic", so mechs can only go forward and back with the torso twisting above the legs. it's wasd+mouse, but the controls are more like vehicles in other games th...
by zeruslord
Tue Oct 30, 2012 11:23 pm
Forum: I Gave the Mouse a Cookie...
Topic: Video Games
Replies: 8270
Views: 928131

I haven't heard anything about Dark Millenium Offline since they cut the MMOness out. I'm still really hopeful - Darksiders 1&2 proved that they can handle the visual aesthetic of 40k well, and THQ and GW have worked well on Dawn of War and, to an extent, on Spehss Mehrine (it ran into budget pr...
by zeruslord
Mon Aug 27, 2012 6:18 am
Forum: It's My Own Invention...
Topic: Alt-History Technothriller Shadowrun
Replies: 25
Views: 6616

The Hacker Crackdown seems to be a good sociological treatment of hacker culture in the late 80s for a lay audience, but not especially relevant to game mechanics. Most of the technology it talks about is obsolete, especially on the computer side of things. BBSes gave way to hosted forums when priva...
by zeruslord
Mon Aug 27, 2012 2:21 am
Forum: It's My Own Invention...
Topic: Alt-History Technothriller Shadowrun
Replies: 25
Views: 6616

From a real-world perspective, there's a few different kinds of "hacking". I'm mostly going to be talking about the computer science side of things, rather than the social engineering aspects. There's a number of steps to the classic form of hacking, most of which are best done in the comf...
by zeruslord
Sat Aug 25, 2012 5:04 am
Forum: In My Humble Opinion...
Topic: The Deck-Building RPG
Replies: 14
Views: 4175

It looks like Genesis is using cards as their resolution mechanic and RNG, not as representations for spells/abilities/items. They've got some clever ideas for tying wounds and XP into their core mechanic, but the whole thing might be too gimmicky in actual play. Also, depending on how the deck crea...
by zeruslord
Mon Aug 13, 2012 10:41 pm
Forum: In My Humble Opinion...
Topic: Wargaming for fun?
Replies: 48
Views: 13646

Warhammer 40k's setting is what 80s British frat boys thought would be funny put into a grim and gritty fantasy world, remade IN SPAAAAAACE, turned up to 12, and then taken semi-seriously for a couple decades. Major factions include battle nuns with 80s hair and literal cathedral-tanks, green mad-ma...
by zeruslord
Thu Jul 26, 2012 4:29 am
Forum: I Gave the Mouse a Cookie...
Topic: Video Games
Replies: 8270
Views: 928131

So, I picked up WH40K:SPEHSSMEHREEN in the Steam sale and played through it last week. Although it claims to be a third person shooter, it's really somewhere between that and a God of War style action game. The singleplayer does a really good job of getting the feel of the setting right. For the mos...
by zeruslord
Thu Jul 05, 2012 2:45 am
Forum: In My Humble Opinion...
Topic: Reviving Dead Man's Hand
Replies: 174
Views: 38772

as far as I know, Ifrit are from Arabian folklore. There were Islamic governments in Iberia from the 8th century to 1492, so putting them there almost makes sense. Them having sultans and whatnot instead of kings and viceroys and such still screws with my head a bit, to be honest.
by zeruslord
Sun Jul 01, 2012 8:52 pm
Forum: In My Humble Opinion...
Topic: Reviving Dead Man's Hand
Replies: 174
Views: 38772

The Sidhe's vulnerability to iron has some interesting implications. I would expect iron to be used only when absolutely necessary, or to be plated in something else. Maybe typical weapons will be made of iron, because sidhe won't touch the business end unless you want to hurt them, but nails, hinge...
by zeruslord
Mon Aug 01, 2011 7:35 am
Forum: MPSIMS
Topic: Hip Music for you Oh-So-Hip Gaming Den Gamers
Replies: 283
Views: 77824

Bands that you probably haven't heard of: The Gaslight Anthem - sound like a young punk Springsteen? probably my favorite newish band. Also, their lead singer is a fantastic acoustic soloist and troll ITP: an egyptian electronic band Matisyahu: a Hasidic Jewish reggae artist Northern Kings: a Finnis...
by zeruslord
Sun Jul 31, 2011 5:56 pm
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90131

jagadul: FTL communication with no signal delay (the signal arrives at the same time it was sent in the reference frame of the sender) doesn't let you violate causality unless the two endpoints are in different reference frames. now, what you seem to be proposing is one where a radio response arrive...
by zeruslord
Sun Jul 31, 2011 1:22 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Syndicates & Governments
Replies: 123
Views: 22063

You need to have a little bit to say about everywhere, even if it's just "We don't go to Ravenholm". It's one thing for two campaigns to have totally different answers to mysteries, but not for two campaigns to have different answers about what the mysteries are.
by zeruslord
Sat Jul 30, 2011 7:05 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90131

Catharz: functions that you can pass around and curry and the like are generally referred to as "first class functions". You can force these into any programming language if you try hard enough, but you usually don't want to unless it's necessary. The name functional programming derives fr...
by zeruslord
Fri Jul 29, 2011 9:00 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90131

You could say that it would follow paradigms like FP or OOP, because you'd be dealing with imaginary physical objects that could be decomposed or composed to an arbitrary degree of abstraction, but the current concept of paradigms would be almost meaningless. I really don't see us moving into a tru...
by zeruslord
Thu Jul 28, 2011 7:55 am
Forum: In My Humble Opinion...
Topic: Cyberpunk Fantasy Heartbreaker: Magic and Technology
Replies: 664
Views: 90131

That's an interesting talk, but programming languages are largely irrelevant - the differences he lists are just not things the story is interested in. When someone sits down and works on a Large Program, it's going to look, from the average player's perspective, about like it does today. Maybe the ...