Search found 3775 matches
- Tue Aug 07, 2018 2:22 am
- Forum: In My Humble Opinion...
- Topic: Designing a d20 RNG
- Replies: 111
- Views: 16142
It's going to be a hero's journey high fantasy Level based game, and I want it to be able to simulate lots of different fantasy classes/tropes, and provide lots of player agency. Every class will have its own fiddly resource mechanics, and the players are exceptionally powerful characters. No offen...
- Tue Aug 07, 2018 2:09 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 953373
- Mon Aug 06, 2018 8:56 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 953373
What do people think of thematic game terms? I'm working on some basics, and I'm debating naming the ability scores with a car theme, so Chassis for body, Shocks for agility, Chrome or Paint for Appearance, and so on, to fit into a 50s car culture milieu. Is it too gimmicky? Too distracting? You sh...
- Mon Aug 06, 2018 8:54 am
- Forum: In My Humble Opinion...
- Topic: Warhams 40k Kill Team
- Replies: 30
- Views: 6379
That's the thing, I consider it to be very low complexity. So the whole thing is going to be boring as shit. Yeah, they're high complexity on paper with ridiculous numbers of stats and rules per figure but just buckets of really simple and same-y die rolling in practice, which is why it's boring as...
- Mon Aug 06, 2018 8:32 am
- Forum: In My Humble Opinion...
- Topic: Designing a d20 RNG
- Replies: 111
- Views: 16142
Re: Designing a d20 RNG
Alright guys! I'm working a Fantasy Heartbreaker that is based on DnD 3e. One of the first parts of my project was figuring out the RNG. You really need to figure out your system's tone before stressing over the RNG or specific leveling issues. Is this a tale of superhuman heroes who can easily do ...
- Mon Aug 06, 2018 8:28 am
- Forum: In My Humble Opinion...
- Topic: Warhams 40k Kill Team
- Replies: 30
- Views: 6379
There's no real sign of it being fun. Do you like regular 40k but want to boil it down to a handful of models but at the same level of complexity per model that was always there? A handful of high complexity models tends to be better than a big battle with lots of high complexity models, but if it'...
- Fri Aug 03, 2018 9:47 am
- Forum: In My Humble Opinion...
- Topic: Warhams 40k Kill Team
- Replies: 30
- Views: 6379
- Fri Aug 03, 2018 9:39 am
- Forum: In My Humble Opinion...
- Topic: Making combat feel fast paced and frantic
- Replies: 20
- Views: 3513
Seems more minis/wargame than RPG, isn't it? Yes, but you're never going to get the cinematic feel of Mad Max if you can't support fast-paced multi-vehicle combat. That's why your 18 round breakdown of the Mad Max fight scene feels much longer than the actual combat scenes. A lot of what you descri...
- Wed Aug 01, 2018 4:03 am
- Forum: In My Humble Opinion...
- Topic: Making combat feel fast paced and frantic
- Replies: 20
- Views: 3513
Also, for a fast straight up Mad Max game, go check out Gaslands. It's about 15 bucks for the ruleset, runs off of Matchbox scale cars. Solid if not spectacular engine combining a press your luck element when you go faster, and the movement templates from stuff like X-Wing. Best part is that aside ...
- Thu Jan 04, 2018 9:56 am
- Forum: In My Humble Opinion...
- Topic: There are only finitely many usable rules and mechanics.
- Replies: 11
- Views: 2552
Re: There are only finitely many usable rules and mechanics.
This is a one-off post. When we discuss rules and mechanics in TTRPGs we have to assume that there are only a finite number of finite tasks associated with carrying out any given rule or mechanic. So as cool as it is to say "there's infinitely many different schemes for rolling dice", onl...
- Thu Jan 04, 2018 9:40 am
- Forum: In My Humble Opinion...
- Topic: Snapshots of your personal D&D
- Replies: 24
- Views: 4652
- Thu Jan 04, 2018 8:59 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
Oh, fuck off. You're actually promoting fucking 4e skill challenges as a desirable outcome, where people are rolling dice over and over to get a particular ... just fuck off. How you went from tension-building of dice-rolling from Risk to claiming I am promoting 4E skill challenges (I've played 4E ...
- Thu Jan 04, 2018 8:37 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
:rofl: Zine, are you seriously arguing that something didn’t happen because it is stupid? You’re running the risk of your post being a paradox. No, I'm saying that it's stupid for WoTC to pick that slogan even if it did happen. It's a slogan that makes you question the basic competence of the produc...
- Tue Jan 02, 2018 8:02 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
- Thu Dec 14, 2017 6:57 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
- Thu Dec 14, 2017 6:21 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
The first thing a customer sees when they enter a store is the covers. Do you want to turn half of them off by making the cover scream MATH instead of DRAGON? People don't PRE-ORDER an RPG book based on the cover. I'll tell you the reason my RPG group pre-ordered the 4E core books: it was the "...
- Thu Dec 14, 2017 6:09 am
- Forum: In My Humble Opinion...
- Topic: The price of stuff in ye olden times
- Replies: 51
- Views: 9056
Except that we're talking about a role playing game where the player characters often expect to get significant windfalls in the form of treasure. So while it's not particularly important how much it costs to eat cabbage versus kale, you still need prices in coin for all the stuff it matters that t...
- Thu Dec 14, 2017 5:14 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
- Thu Dec 14, 2017 4:22 am
- Forum: In My Humble Opinion...
- Topic: The price of stuff in ye olden times
- Replies: 51
- Views: 9056
Re: The price of stuff in ye olden times
So we know that D&D prices for stuff in chunks of gold is nuts, are there any good alternatives that somewhat follow historic time periods? I think that trying to set prices based on commonplace items is a largely futile exercise. The idea of money being a means of exchange was not particularly...
- Thu Dec 14, 2017 4:10 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 26596
- Thu Dec 14, 2017 3:58 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 26596
- Thu Dec 14, 2017 3:23 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 26596
I'll try to meet you on this one. While wargames may have no place for plucky heroes, RPGs DO have design space for dehumanized soldiers. We call them mooks, or minions, or trash mobs, or a dozen other monikers, but they all serve a single purpose: to stand around dressing up the scenery until the ...
- Thu Dec 14, 2017 3:10 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 26596
- Wed Dec 13, 2017 4:16 am
- Forum: In My Humble Opinion...
- Topic: Mass Combat Rules Constraints
- Replies: 227
- Views: 26596
If you have a resolution system the players won't know how the battle will go if they don't intervene, but they should have the ability to figure the odds. *sigh* You do realize that multiple people - aside from myself - have already pointed out that my system does have a very abstracted resolution...
- Wed Dec 13, 2017 3:11 am
- Forum: In My Humble Opinion...
- Topic: Why is math so underrated?
- Replies: 234
- Views: 37367
@Zingata: I don't know if you got that Math is the most important things in an RPG from my OP, but if so, I'm not arguing that. I am arguing that the underlying math and the system is a very important part of the game that seems to not have as much attention paid to it as other parts of the game, a...