Search found 165 matches

by Anguirus
Sun Apr 05, 2009 8:46 pm
Forum: In My Humble Opinion...
Topic: Using first-price sealed-bids as a resolution mechanic
Replies: 5
Views: 998

Re: Using first-price sealed-bids as a resolution mechanic

Is auctioning the right to determine the outcome of an action between the participants likely to be a good default resolution mechanic for a system? As the title indicates I'm planning on using a sealed first-price auction . In the case of large numbers of mooks, it may be necessary to indicate tha...
by Anguirus
Sun Apr 05, 2009 6:16 pm
Forum: In My Humble Opinion...
Topic: Godzilla RPG
Replies: 21
Views: 2329

I was thinking I would use these as the basic groups or classes (although I wanted for it to be classless): Aliens (Gigan) Underground Monsters (Megalon) Robots (mecha-godzilla) Mutants (Godzilla) Giants and Prehistoric Creatures (Mothra) Other (Jet Jaguar) For the fifth group I mean giant mundane c...
by Anguirus
Sun Apr 05, 2009 5:48 pm
Forum: In My Humble Opinion...
Topic: Godzilla RPG
Replies: 21
Views: 2329

FrankTrollman wrote: ...and vice versa. No reason you couldn't do giant monsters in Battletech.

-Username17
I'm unfamiliar with Battletech but isn't it a tactical war game and not an RPG? I would imagine that the level of detail and length of combat would be inappropriate for a roleplaying game.
by Anguirus
Sun Apr 05, 2009 6:45 am
Forum: In My Humble Opinion...
Topic: XP Cost Alternatives
Replies: 5
Views: 1010

Re: XP Cost Alternatives

XP costs are balls. 300 XP for Limited Wish? So that I can lag behind the rest of my party for a battle and then overtake them ? Sure, that's fine. Anyway, who's got some ideas for alternate costs that are less dumb than XP costs? Some possibilities: 1) Follow the XP=GP guidelines, converting each ...
by Anguirus
Sat Apr 04, 2009 5:16 pm
Forum: In My Humble Opinion...
Topic: Godzilla RPG
Replies: 21
Views: 2329

I have to say. I've never seen Godzilla talk in any movie. Mostly he just shifts from smash to roar/screech and back again. In Godzilla vs. Gigan he and Anguirus have a ridiculously long conversation that is very hard to take seriously in which they use complicated human language. As early as Godzi...
by Anguirus
Sat Apr 04, 2009 6:19 am
Forum: In My Humble Opinion...
Topic: Godzilla RPG
Replies: 21
Views: 2329

It would be a shitty RPG, because there's no real roleplaying to it. It's just a tactical monster skirmish. I disagree. In some of the Godzilla movies the monsters talk to one another and create friendships. Godzilla and Anguirus become long term friends when Anguirus becomes a good monster. While ...
by Anguirus
Sat Apr 04, 2009 4:59 am
Forum: In My Humble Opinion...
Topic: Godzilla RPG
Replies: 21
Views: 2329

I'm talking Godzilla and friends vs Other monsters AND the citizens of Tokyo. Thanks Leress, I'll look into those. --Edit-- The games that Leress linked to don't exactly fit the bill but the game 'Giant Monster Rampage' looks like it might have basic character creation and combat rules (although I'm...
by Anguirus
Sat Apr 04, 2009 4:36 am
Forum: In My Humble Opinion...
Topic: Godzilla RPG
Replies: 21
Views: 2329

Godzilla RPG

Does anyone know of any good system for representing Godzilla style movie monsters? If not, would anyone be interested in helping me make such a system?
by Anguirus
Thu Apr 02, 2009 6:50 pm
Forum: It's My Own Invention...
Topic: [Class] Spell Breaker
Replies: 15
Views: 8488

Counter spell absorption can be abused by counter spelling your allies 1-st level spells and turning them into a 9th level spell. Otherwise I like it.
by Anguirus
Tue Mar 31, 2009 9:19 pm
Forum: In My Humble Opinion...
Topic: Nonflashy Fighters (Dirty tricks, honor, etc.)
Replies: 51
Views: 5777

The same reason that I would choose to use a sword instead of an axe even though they are equally effective weapons. Or why I would have my character be a man instead of woman, or wear a blue hat instead of a red one or any number of things that flesh out a character but don't effect their ability ...
by Anguirus
Tue Mar 31, 2009 8:45 pm
Forum: In My Humble Opinion...
Topic: Nonflashy Fighters (Dirty tricks, honor, etc.)
Replies: 51
Views: 5777

If we take mechanics to be a highly structured way of affecting the story and the vow to be a means of affecting the story that you no longer have access to then mechanical and non-mechanical advantages and disadvantages can be balanced. If we take mechanics to be something wholly or partially divor...
by Anguirus
Tue Mar 31, 2009 4:45 am
Forum: In My Humble Opinion...
Topic: Nonflashy Fighters (Dirty tricks, honor, etc.)
Replies: 51
Views: 5777

And for that matter, if the disadvantages of being honorable are mechanically represented, shouldn't the advantages be as well? Not if dishonorable actions have advantages in areas that are represented mechanically and honorable actions have advantages in areas that aren't. The argument could be ma...
by Anguirus
Sat Mar 28, 2009 8:02 pm
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

With abstracted distance I think that grapple ranges ca simply be represented by pushing things to a range where weapons are beneath their close range and can't be used while unarmed attacks are not and can. This also allows you to smoothly integrate the idea of jumping onto the back of a dragon so...
by Anguirus
Sat Mar 28, 2009 5:57 pm
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

How about this? A spear is a [thrusting] weapon, you can use [thrusting] tagged moves with it. A straight sword is a [thrusting][swinging] weapon you can use moves that are tagged [thrusting] or [swinging] with it. This would combine with the movement and surroundings rules. You can make [swinging]...
by Anguirus
Sat Mar 28, 2009 6:55 am
Forum: It's My Own Invention...
Topic: Half-Baked Idea: X Characters, N Actions
Replies: 10
Views: 1846

But who is distributing the actions? I read Josh's description to mean that essentially the team leader is generating actions for the party and then distributing them, but that is probably a misinterpretation on my part. Even still, it very much encourages taking out the strongest guy first because ...
by Anguirus
Sat Mar 28, 2009 6:45 am
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

Back on to a proper topic...I figured that whole aspect of axes being poor choices in cramped quarters would be part of the situational modifiers associated with weapons which would encourage the use of training in multiple weapons. Since reach weapons should have modifiers to engagement checks and...
by Anguirus
Sat Mar 28, 2009 6:24 am
Forum: It's My Own Invention...
Topic: Half-Baked Idea: X Characters, N Actions
Replies: 10
Views: 1846

Re: Half-Baked Idea: X Characters, N Actions

From my response in the dogpile tactics, thread I realized than the wargame assumption of having fewer actions than units might actually be adaptable to an RPG. I've certainly a bunch of anime series spend each episode rotating between different focus characters and have other characters just inexp...
by Anguirus
Sat Mar 28, 2009 5:59 am
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

So unless you want everyone who doesn't have "damn fool" written on their sheet fighting dirty, there has be a reason that people who don't have a motivation to appear honorable avoid it as much as those who do. Saying that the abilities tied to heroic resolve (none of which have to flash...
by Anguirus
Fri Mar 27, 2009 5:38 pm
Forum: In My Humble Opinion...
Topic: Solution to wolfpack tactics aka Ganking?
Replies: 24
Views: 2600

I actually like that it would make swarms more effective. Right now you don't ever really get overwhelmed by large numbers, you pretty much just slaughter everyone. You shouldn't be able to fight thousands of anything at the same time and right now in 3.x D&D you defiantly can.
by Anguirus
Fri Mar 27, 2009 4:23 pm
Forum: In My Humble Opinion...
Topic: Solution to wolfpack tactics aka Ganking?
Replies: 24
Views: 2600

Plenty of ways you can do this. Here's one less "forced" route: -Tanks make it difficult NOT to engage them, interposing themselves between allies and threats and getting in people's faces. If they get hoarded at close range, they have ready access to small area AoOs. If ignored, they can...
by Anguirus
Fri Mar 27, 2009 4:16 pm
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

Frank: So each weapon has three distinctive threat zones (short - optimal - long) where they receive situational modifiers? Did 3rd ed shadowrun have something like that? Would we then have weapon groups (if we're doing weapon groups) that consisted of similarly ranged weapons or similarly wielded w...
by Anguirus
Fri Mar 27, 2009 6:33 am
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

I don't want assassination to be a) viable and b) appropriate. It -is- easy to kill someone in their sleep. There's a lot of good reasons not to, which characters who care about such things actually care about. Some of them are advantageous or can be advantageous, some are not. If its taken for gra...
by Anguirus
Fri Mar 27, 2009 6:18 am
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

How many weapon groups do you propose to have in total including ranged weapons? Or do you propose to not have weapon groups at all and make specific advantages and disadvantages for every weapon represented in the game? At that point how many different weapons do you intend to represent? As for mis...
by Anguirus
Fri Mar 27, 2009 5:59 am
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

Otherwise, the really practical way to defeat a knight is to stab him while he sleeps, because we already ditched honor-is-important-to-the-characters as one of the "givens" the system is running with when you treat not fighting dirty as stupid. That's not a recipe for nonflashy fighters,...
by Anguirus
Fri Mar 27, 2009 4:00 am
Forum: In My Humble Opinion...
Topic: Official Thread for "Non-Flashy Fighter Discussion"
Replies: 267
Views: 20514

Actual swordplay = bad. Yes. The real world is a horrible horrible place. Real life soldiering is a horrible horrible job. Trying to make a GAME realistic is a horrible horrible idea. The very fact that your characters do not exist, the world they live in in fact does not exist, the swords they are...