Search found 126 matches

by NativeJovian
Sun Sep 13, 2009 7:26 pm
Forum: In My Humble Opinion...
Topic: Balancing 3.x
Replies: 210
Views: 24688

True, but that's because CRs suck, not because a particular character or party sucks. I'm taking it for granted that a DM is better at balancing encounters than the MM is, because really that's not very hard.
by NativeJovian
Sun Sep 13, 2009 7:20 pm
Forum: In My Humble Opinion...
Topic: Weapon Sizing
Replies: 70
Views: 13962

Because there are more differences between daggers and longswords and greatswords than just how big they are. If you take a butter knife and increase its size until it's 2 feet long, it doesn't become a shortsword. You could use it like one, if you really wanted to, but it wouldn't be the same. That...
by NativeJovian
Sun Sep 13, 2009 7:13 pm
Forum: In My Humble Opinion...
Topic: Balancing 3.x
Replies: 210
Views: 24688

Stop trying to justify your gimpitude by shifting the blame to the DM. You're missing the point entirely. I'm not trying to justify the guy who wants to play a Fighter in the party of CoDzillas -- he's a jackass bringing the team down. But at the same time, the guy playing a CoDzilla in a party of ...
by NativeJovian
Sun Sep 13, 2009 5:55 pm
Forum: In My Humble Opinion...
Topic: Balancing 3.x
Replies: 210
Views: 24688

Fun fact: a character "sucking" is entirely relative to other members of the party. Really. We're talking about tabletop games, here, not computer games or MMOs or something. Literally everything in the game is tailored specifically to the group playing. This is why you have a DM; to make ...
by NativeJovian
Sat Sep 12, 2009 9:50 pm
Forum: MPSIMS
Topic: 9/11 again again...
Replies: 60
Views: 6614

The towers were hit with airplanes which exploded and then burned uncontrolled for hours.

You have a very strange definition of "fragile".
by NativeJovian
Sat Sep 12, 2009 5:17 am
Forum: In My Humble Opinion...
Topic: Weapon Sizing
Replies: 70
Views: 13962

Here's the thing. In my world, having a pixie thief sneak up behind an orc guard, steal his dagger, and stab him in the back is cool . Even if the dagger isn't magical. Why would you ever want to give up that option? There's no reason they can't do that; they just take a penalty for using an inappr...
by NativeJovian
Fri Sep 11, 2009 5:53 pm
Forum: In My Humble Opinion...
Topic: Truisms of any magical item economy.
Replies: 62
Views: 7789

It seems to me that the way to fix this problem is to fix magic item crafting . As it stands in 3e, magic item crafting takes a shit-ton of gold, 1/25th a shit-ton of XP, and a long-ass time. Set them all on fire, and out pops a magic item (oh, but only if you have the right feats, too). This is ret...
by NativeJovian
Fri Sep 11, 2009 5:34 pm
Forum: In My Humble Opinion...
Topic: Balancing 3.x
Replies: 210
Views: 24688

An easy way to accomplish what Anguirus is talking about: establish a time limit for missions. If you only have three days to get to the Caves of Death and wreck the place, then you have to keep going even if the wizard novas all his useful spells on the pack of wolves you run into on the way there,...
by NativeJovian
Thu Sep 10, 2009 8:29 pm
Forum: MPSIMS
Topic: 9/11 again again...
Replies: 60
Views: 6614

So, basically, rather than responding to Heath's point, you're ignoring it. Great. Take a look at your own list. In the eight years before 9/11 (to match the eight years since then), there were no "major" terrorist attacks by Islamic terrorist groups in the US, and there was exactly one ag...
by NativeJovian
Thu Sep 10, 2009 6:01 pm
Forum: I Gave the Mouse a Cookie...
Topic: Video Games
Replies: 8270
Views: 929342

Eternal Sonata is good, but long-winded from what I've seen so far. You can safely skip the worst bits of that (the between-chapter history lessons on the life of Chopin); it has nothing to do with anything that actually happens in the game, and you can always go back and read it (at your own pace,...
by NativeJovian
Thu Sep 10, 2009 5:56 pm
Forum: MPSIMS
Topic: 9/11 again again...
Replies: 60
Views: 6614

A few hundred people -- terrible though it is -- isn't even the same order of magnitude as what happened on 9/11... which is exactly what Heath was trying to point out. Saying "there hasn't been another 9/11 scale attack, we must be doing something right!" is fallacious because it assumes ...
by NativeJovian
Thu Sep 10, 2009 1:10 am
Forum: In My Humble Opinion...
Topic: Truisms of any magical item economy.
Replies: 62
Views: 7789

That's 4cp per pound of wheat, if you want it factory produced by a wizard in kingdom-sized units every two days from now untill forever. Well, given that (presumably) naturally-grown wheat is worth 1 cp/pound according to the SRD , that seems reasonable to me. It's cheaper to make wheat the old-fa...
by NativeJovian
Sun Sep 06, 2009 10:25 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

NativeJovian , I don't follow. It says "When you take nonlethal damage, keep a running total of how much you've accumulated." Since it says that you only keep track of how much nonlethal damage you have when you take nonlethal damage, when you haven't taken any, you don't keep track of it...
by NativeJovian
Sun Sep 06, 2009 5:54 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

" When you take nonlethal damage, keep a running total of how much you’ve accumulated. " That means before you take any nonlethal damage, you don't have zero nonlethal damage, your nonlethal damage is "none", similar to the distinction between ability scores and nonabilities. -72...
by NativeJovian
Sun Sep 06, 2009 5:32 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

I accept that the designers intended things that are not in the rules. I do not accept that we should attempt to divine their intent and play by it instead of the actual rules. So it doesn't matter if my HP is -72, I'm still in the fight because there's no rule that says you can't take actions whil...
by NativeJovian
Sat Sep 05, 2009 10:29 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

Oh, so Solid Stone Statues are creatures now? Yes, if they're people with the Statue spell cast on them. It specifically says that they can see/hear/smell normally, which means that they have a wisdom score (" Any creature that can perceive its environment in any fashion has at least 1 point o...
by NativeJovian
Sat Sep 05, 2009 9:52 pm
Forum: It's My Own Invention...
Topic: 3.xth Edition: Skills
Replies: 25
Views: 6450

I'm not with you on your desire to merge skills that achieve the same effect. Diplomacy and intimidate are different skills, and while they do both serve to get information out of people one leaves them pretty pissed at you afterwards. Is that not a meaningful distinction? Sure it's a meaningful di...
by NativeJovian
Sat Sep 05, 2009 9:22 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

We can either go with the actual rules, or we can go with 'intent.' This is retarded because it results in stupid shit like "there's no rule that says I can't take actions while dead!". Some common sense needs to be applied to the interpretation of the rules. Why the hell would they write...
by NativeJovian
Fri Sep 04, 2009 4:43 pm
Forum: It's My Own Invention...
Topic: 3.xth Edition: Skills
Replies: 25
Views: 6450

On the subject of skill consolidation, I can see two reasons to combine skills: because they're never used separately (eg hide/move silently) or because if you're good at one, you should probably be good at the other too (eg spot/listen, balance/tumble). The way I see it, skills should be described ...
by NativeJovian
Fri Sep 04, 2009 3:06 am
Forum: In My Humble Opinion...
Topic: 3.xth Edition: Flight
Replies: 71
Views: 7266

ubernoob wrote:It just doesn't function the way you want it to.
That sounds like another way of saying "broken" to me.

If he wants to make houserule changes, let him. No one's forcing you to do the same, and if it makes him happier to play it his way, what do you care?
by NativeJovian
Fri Sep 04, 2009 2:56 am
Forum: In My Humble Opinion...
Topic: 3.xth Edition: Flight
Replies: 71
Views: 7266

Regardless of Kaelik being needlessly dickish, he has a point. It's much easier to steal rules from other areas of the game and apply them to flight than it is to invent your own flight-specific rules. Most of the environmental hazards of combat on the ground can be replaced by the hazards of fallin...
by NativeJovian
Thu Sep 03, 2009 11:42 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

Additionally, Animated Objects do not benefit from hardness at all The fact that Animated Objects entry explicitly states that they still have whatever hardness they had before they were animated, I think we can safely agree that the writers intended them to benefit from it. At which point we're fo...
by NativeJovian
Wed Sep 02, 2009 9:45 pm
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

A_Cynic wrote:No, I don't think it pretty clear that Animated Objects are considered creatures.
They have a creature type. It's "construct". Why would it be a construct (which are creatures) if it wasn't a creature?
by NativeJovian
Wed Sep 02, 2009 9:27 pm
Forum: In My Humble Opinion...
Topic: 3.xth Edition: Flight
Replies: 71
Views: 7266

I like the idea of a Fly skill more than the current "maneuverability" system, certainly. I would use the current system as a guideline (eg, average or lower must maintain at least half their speed as forward movement, so "avoid stall" would be a relatively low DC check, "ho...
by NativeJovian
Wed Sep 02, 2009 3:46 am
Forum: In My Humble Opinion...
Topic: 3rd edition D&D, acid and hardness.
Replies: 93
Views: 14077

It's pretty clear that an animation object is considered a creature. It can also be reasonably assumed that objects and creatures are mutually exclusive, and the process of animating an animated object turns it from an object to a creature (the same way turning a corpse into a zombie or turning a pi...