Search found 126 matches
- Sun Sep 13, 2009 7:26 pm
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24688
- Sun Sep 13, 2009 7:20 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 13962
Because there are more differences between daggers and longswords and greatswords than just how big they are. If you take a butter knife and increase its size until it's 2 feet long, it doesn't become a shortsword. You could use it like one, if you really wanted to, but it wouldn't be the same. That...
- Sun Sep 13, 2009 7:13 pm
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24688
Stop trying to justify your gimpitude by shifting the blame to the DM. You're missing the point entirely. I'm not trying to justify the guy who wants to play a Fighter in the party of CoDzillas -- he's a jackass bringing the team down. But at the same time, the guy playing a CoDzilla in a party of ...
- Sun Sep 13, 2009 5:55 pm
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24688
- Sat Sep 12, 2009 9:50 pm
- Forum: MPSIMS
- Topic: 9/11 again again...
- Replies: 60
- Views: 6614
- Sat Sep 12, 2009 5:17 am
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 13962
Here's the thing. In my world, having a pixie thief sneak up behind an orc guard, steal his dagger, and stab him in the back is cool . Even if the dagger isn't magical. Why would you ever want to give up that option? There's no reason they can't do that; they just take a penalty for using an inappr...
- Fri Sep 11, 2009 5:53 pm
- Forum: In My Humble Opinion...
- Topic: Truisms of any magical item economy.
- Replies: 62
- Views: 7789
It seems to me that the way to fix this problem is to fix magic item crafting . As it stands in 3e, magic item crafting takes a shit-ton of gold, 1/25th a shit-ton of XP, and a long-ass time. Set them all on fire, and out pops a magic item (oh, but only if you have the right feats, too). This is ret...
- Fri Sep 11, 2009 5:34 pm
- Forum: In My Humble Opinion...
- Topic: Balancing 3.x
- Replies: 210
- Views: 24688
An easy way to accomplish what Anguirus is talking about: establish a time limit for missions. If you only have three days to get to the Caves of Death and wreck the place, then you have to keep going even if the wizard novas all his useful spells on the pack of wolves you run into on the way there,...
- Thu Sep 10, 2009 8:29 pm
- Forum: MPSIMS
- Topic: 9/11 again again...
- Replies: 60
- Views: 6614
- Thu Sep 10, 2009 6:01 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 929342
Eternal Sonata is good, but long-winded from what I've seen so far. You can safely skip the worst bits of that (the between-chapter history lessons on the life of Chopin); it has nothing to do with anything that actually happens in the game, and you can always go back and read it (at your own pace,...
- Thu Sep 10, 2009 5:56 pm
- Forum: MPSIMS
- Topic: 9/11 again again...
- Replies: 60
- Views: 6614
- Thu Sep 10, 2009 1:10 am
- Forum: In My Humble Opinion...
- Topic: Truisms of any magical item economy.
- Replies: 62
- Views: 7789
That's 4cp per pound of wheat, if you want it factory produced by a wizard in kingdom-sized units every two days from now untill forever. Well, given that (presumably) naturally-grown wheat is worth 1 cp/pound according to the SRD , that seems reasonable to me. It's cheaper to make wheat the old-fa...
- Sun Sep 06, 2009 10:25 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
- Sun Sep 06, 2009 5:54 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
- Sun Sep 06, 2009 5:32 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
I accept that the designers intended things that are not in the rules. I do not accept that we should attempt to divine their intent and play by it instead of the actual rules. So it doesn't matter if my HP is -72, I'm still in the fight because there's no rule that says you can't take actions whil...
- Sat Sep 05, 2009 10:29 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
- Sat Sep 05, 2009 9:52 pm
- Forum: It's My Own Invention...
- Topic: 3.xth Edition: Skills
- Replies: 25
- Views: 6450
I'm not with you on your desire to merge skills that achieve the same effect. Diplomacy and intimidate are different skills, and while they do both serve to get information out of people one leaves them pretty pissed at you afterwards. Is that not a meaningful distinction? Sure it's a meaningful di...
- Sat Sep 05, 2009 9:22 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
- Fri Sep 04, 2009 4:43 pm
- Forum: It's My Own Invention...
- Topic: 3.xth Edition: Skills
- Replies: 25
- Views: 6450
On the subject of skill consolidation, I can see two reasons to combine skills: because they're never used separately (eg hide/move silently) or because if you're good at one, you should probably be good at the other too (eg spot/listen, balance/tumble). The way I see it, skills should be described ...
- Fri Sep 04, 2009 3:06 am
- Forum: In My Humble Opinion...
- Topic: 3.xth Edition: Flight
- Replies: 71
- Views: 7266
- Fri Sep 04, 2009 2:56 am
- Forum: In My Humble Opinion...
- Topic: 3.xth Edition: Flight
- Replies: 71
- Views: 7266
Regardless of Kaelik being needlessly dickish, he has a point. It's much easier to steal rules from other areas of the game and apply them to flight than it is to invent your own flight-specific rules. Most of the environmental hazards of combat on the ground can be replaced by the hazards of fallin...
- Thu Sep 03, 2009 11:42 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
Additionally, Animated Objects do not benefit from hardness at all The fact that Animated Objects entry explicitly states that they still have whatever hardness they had before they were animated, I think we can safely agree that the writers intended them to benefit from it. At which point we're fo...
- Wed Sep 02, 2009 9:45 pm
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
- Wed Sep 02, 2009 9:27 pm
- Forum: In My Humble Opinion...
- Topic: 3.xth Edition: Flight
- Replies: 71
- Views: 7266
- Wed Sep 02, 2009 3:46 am
- Forum: In My Humble Opinion...
- Topic: 3rd edition D&D, acid and hardness.
- Replies: 93
- Views: 14077
It's pretty clear that an animation object is considered a creature. It can also be reasonably assumed that objects and creatures are mutually exclusive, and the process of animating an animated object turns it from an object to a creature (the same way turning a corpse into a zombie or turning a pi...