Search found 104 matches
- Mon May 24, 2004 6:46 pm
- Forum: In My Humble Opinion...
- Topic: Game Systems: when a disadvantage is not a disadvantage
- Replies: 93
- Views: 9416
Re: Game Systems: when a disadvantage is not a disadvantage
In Modesitt's world, people probably only play a couple of pickup games now and then, with new characters all the time. Either that or there's a huge character fatality rate (there's no raise dead in Shadowrun). [br][br]Sadly close to the truth. I'm convinced that I must have done something to one ...
- Mon May 24, 2004 3:23 pm
- Forum: In My Humble Opinion...
- Topic: Game Systems: when a disadvantage is not a disadvantage
- Replies: 93
- Views: 9416
Re: Game Systems: when a disadvantage is not a disadvantage
Disadvantages that don't actually inhibit your actions in any way, shape, or form are rampant under almost all gaming systems.[br][br]The worst offenders are merit/flaw systems with roleplaying flaws. You might take a flaw that says you have to make some sort of roll to back down from a fight. But i...
- Sun May 16, 2004 2:27 pm
- Forum: In My Humble Opinion...
- Topic: Fixing the Wealth-by-Level system
- Replies: 40
- Views: 6512
Re: Fixing the Wealth-by-Level system
I have no idea what Earthdawn's 'threadweaving' system is, but it sounds on the right track (and the one Earthdawn book I ever read was pretty good). [br][br]Earthdawn Summarized:[br][br]It's a hyrbid Level/skill system. Your level(Or Circle in Earthdawn jargon) determines what skills and spells yo...
- Tue Dec 23, 2003 8:20 am
- Forum: MPSIMS
- Topic: Things that suck.
- Replies: 10
- Views: 2663
SOME of it sorta got saved
If you haven't checked it already, The Internet Archive has a rather out of date and incomplete copy of the site.[br][br]You however, are in luck, for Google's caching works in very mysterious ways that result in it looking like everything you ever put on the page was cached at some point in the nea...