Search found 576 matches
- Tue Aug 06, 2013 2:45 am
- Forum: In My Humble Opinion...
- Topic: Eberron, With a System That Actually Fucking Works
- Replies: 144
- Views: 24415
- Tue Aug 06, 2013 12:40 am
- Forum: In My Humble Opinion...
- Topic: Eberron, With a System That Actually Fucking Works
- Replies: 144
- Views: 24415
- Wed Jul 31, 2013 2:57 am
- Forum: In My Humble Opinion...
- Topic: Pokemon: Tabletop Adventures Rageview
- Replies: 24
- Views: 17247
- Mon Jul 29, 2013 3:07 pm
- Forum: In My Humble Opinion...
- Topic: Designing a Trading Card Game
- Replies: 42
- Views: 6716
- Sat Jul 20, 2013 11:06 pm
- Forum: In My Humble Opinion...
- Topic: Pokemon: Tabletop Adventures Rageview
- Replies: 24
- Views: 17247
- Mon Jul 08, 2013 4:33 am
- Forum: In My Humble Opinion...
- Topic: "Where D&D failed" or "How D&D lost its D&D" (no Prak/Kaeli)
- Replies: 214
- Views: 32157
- Mon Jul 08, 2013 2:47 am
- Forum: I Gave the Mouse a Cookie...
- Topic: POKEYMANS thread
- Replies: 1316
- Views: 183643
- Thu Jul 04, 2013 6:43 pm
- Forum: In My Humble Opinion...
- Topic: Design of Co-Op Board Games and Card Games
- Replies: 68
- Views: 11254
I will agree that games with traitor mechanics are outside of what I'm looking for / talking about. It's a neat mechanic, and there are fun games, but it's just not the same thing. Likewise, I have a strong hate of any game that doesn't allow free sharing of information. The only game I have seen wi...
- Thu Jul 04, 2013 6:30 pm
- Forum: In My Humble Opinion...
- Topic: Magic as a D&D Edition Setting
- Replies: 461
- Views: 74814
So being Red gives you access to things like Intimidate and Leadership, but being a Goblin gives you access to things like Lockpicking and Sleight of Hand. Being a Red Goblin gives you an objectively longer list of things to select from than being a Blue Goblin does. This still confuses me. Do you ...
- Wed Jul 03, 2013 5:45 pm
- Forum: In My Humble Opinion...
- Topic: Design of Co-Op Board Games and Card Games
- Replies: 68
- Views: 11254
I really like Pandemic, because it extremely faithfully recreates the feeling of being part of a disaster response team. You're given a shitty situation, and you fight back by holding meetings and assigning heavily limited resources. It is the most simulationist game I have ever seen on any topic, ...
- Tue Jul 02, 2013 7:46 pm
- Forum: In My Humble Opinion...
- Topic: Design of Co-Op Board Games and Card Games
- Replies: 68
- Views: 11254
I agree. Also I recommend Sentinels of the Multiverse (again). I think it follows with everything except the unreliability of abilities. I have been meaning to try this game out, although I'm a little iffy on buying it. Don't you draw and then play cards? If so, I'd consider that unreliable abiliti...
- Tue Jul 02, 2013 6:58 pm
- Forum: In My Humble Opinion...
- Topic: Design of Co-Op Board Games and Card Games
- Replies: 68
- Views: 11254
Design of Co-Op Board Games and Card Games
This is a general thread to discuss the design of co-op board games and card games, which has been on my mind a lot recently. First I'm going to talk about the ones I've played. Arkham Horror The mold from which the others are cast, Arkham Horror is the go-to co-op game for most people. The big prob...
- Sun Jun 30, 2013 6:10 am
- Forum: In My Humble Opinion...
- Topic: The Shadowrun Situation
- Replies: 5055
- Views: 961979
Do you remember when he tried to derail a thread about how the freelancers weren't being paid by making comments about one of the (female) freelancer's body? What a classy action from such a classy guy. With people like him in charge I can't imagine how dumpshock became a place full of idiots who li...
- Mon Jun 24, 2013 10:48 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Neverwinter
- Replies: 129
- Views: 49909
Dungeons are seriously 45 minutes - 1 hour with 3 bosses only, and ridiculous amounts of worthless trash that is no challenge and totally not interesting because it's literally the exact same mobs you've been fighting for six hours outside of the dungeon. Dungeons have most of their reward loaded in...
- Mon Jun 24, 2013 8:46 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Neverwinter
- Replies: 129
- Views: 49909
- Wed Jun 19, 2013 8:25 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: The Secret World
- Replies: 4
- Views: 1944
- Wed Jun 19, 2013 4:51 am
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 42920
So, I'm thinking of running an Apocalypse World PbP campaign here, on these very boards. The title: Bear Hunter . Is anyone interested? Sorry Fox, but giving it a title at all implies that you're planning the game, or actually putting thought and effort into it - which as we know is something Apoca...
- Wed Jun 19, 2013 4:37 am
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 42920
- Thu Jun 13, 2013 10:52 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Card Hunter
- Replies: 60
- Views: 13929
RPS just put up a review and some videos: http://www.rockpapershotgun.com/2013/06 ... preview-3/
- Sat Jun 08, 2013 9:51 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Card Hunter
- Replies: 60
- Views: 13929
Card Hunter
Card Hunter is a game in beta that you can sign up for here: http://www.cardhunter.com/ It's a D&D inspired game, with singleplayer and multiplayer. In the singleplayer you get three adventurers from three different classes (Warrior, Wizard, Cleric) and races (Human, Elf, Dwarf) and go through m...
- Thu May 16, 2013 9:30 pm
- Forum: In My Humble Opinion...
- Topic: Playtesting 5E
- Replies: 58
- Views: 11014
- Thu May 16, 2013 1:39 pm
- Forum: In My Humble Opinion...
- Topic: Playtesting 5E
- Replies: 58
- Views: 11014
- Tue May 14, 2013 9:53 pm
- Forum: In My Humble Opinion...
- Topic: Standardizing Bad Statuses
- Replies: 6
- Views: 1645
The acceptability of Stuns has everything to do with what turns are like. Losing a 2 second turn in Hungry Hungry Hippos is about as exciting as actually getting a turn. Losing a 2 week turn in World in Flames is totally unacceptable. Really anything that modifies or constrains player agency is sim...
- Tue May 14, 2013 8:36 pm
- Forum: In My Humble Opinion...
- Topic: Standardizing Bad Statuses
- Replies: 6
- Views: 1645
Standardizing Bad Statuses
For a while now, I had been considering a system to standardize how named bad statuses - stuff like shaken, sicken, etc - are removed and what they effect to make a theoretical new game run smoother. D&D 4e proved that having a bunch of unique statuses that all act differently and end at differe...
- Sat May 04, 2013 12:33 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Any good MMOs out there?
- Replies: 13
- Views: 3756
I'd also suggest the secret world; no subscription, no buy-to-win, solid gameplay mechanics and is overall a very unique experience. If you're interested toss me a PM with your email and I'll send you a trial - they're having a special this weekend for extra starting gold (used to buy mission packs ...