Search found 2910 matches

by Grek
Sun Feb 01, 2009 9:21 pm
Forum: In My Humble Opinion...
Topic: What's with the sudden hatred of (w)angst?
Replies: 43
Views: 5096

1. Sulking is fine if you still hold up your responsibilities. I find it's best to chill for a few minutes if you think you're about to lose your cool. I'm not familiar with the story, but as long as Akhilles took care of business when he was done, then no harm, no foul. You're not familiar with th...
by Grek
Sun Feb 01, 2009 1:50 am
Forum: In My Humble Opinion...
Topic: Bad Juju (Ebon Grove) Design Flowsheet
Replies: 119
Views: 15810

Spells: handle all of the things which are currently spells with "diplomacy with spirits" skill checks. No real game balance reason to limit on how many times per day you can use these, as far as I can tell. Miracles: Social combat on the spirit. If you win, you (or your party as a whole) ...
by Grek
Mon Jan 26, 2009 5:31 am
Forum: In My Humble Opinion...
Topic: Bad Juju (Ebon Grove) Design Flowsheet
Replies: 119
Views: 15810

Oh NO! An adventurer with enemies! Stop the presses! Seriously, adding extra enemies will either get in the way of the story or add more plot hooks. It is in no way a solution to balance problems. Sorcery is going to be powerful, but it can't let you fly, turn invisible, or build anything not made ...
by Grek
Sun Jan 25, 2009 1:29 am
Forum: In My Humble Opinion...
Topic: Bad Juju (Ebon Grove) Design Flowsheet
Replies: 119
Views: 15810

If you've planned out the villan's base and everything between there and where the PCs start, add in a few challenges that only come up if you offend the spirits. If you don't have it planned out, but have a random encounter per day system, add an extra encounter resulting from spirits doing somethi...
by Grek
Sat Jan 24, 2009 11:34 pm
Forum: In My Humble Opinion...
Topic: Bad Juju (Ebon Grove) Design Flowsheet
Replies: 119
Views: 15810

Spirits hate sorcerers. As a result, if the sorcerer is near a spirit, bad things happen. His milk goes sour, trees try to fall over on him, mudslides knock over statues of him in the town square, wells dry up rivers suddenly get faster and try to drown him, and birds shit on his head when he sits u...
by Grek
Tue Jan 20, 2009 8:15 am
Forum: In My Humble Opinion...
Topic: 4e, Not just your own enemy, also beside yourself :p
Replies: 29
Views: 5587

But does "all adjacent enemies" specify otherwise? I mean, it's exception based design, so that should be considered an exception, right? You can go two ways with this: Either "all adjacent enemies" overrides "unless the text specifies otherwise", in which case you hav...
by Grek
Tue Jan 20, 2009 1:41 am
Forum: In My Humble Opinion...
Topic: Setting Design: Dracula
Replies: 134
Views: 9105

I'd also recomend Fuast and The Devil and Tom Walker or The Devil and Daniel Webster if you want someone calling up the devil or some demon and making a deal. As for the actual mechanics, an idea hit me. A "Lore" dicepool or skill which is used in checks to protect yourself, other people a...
by Grek
Mon Jan 19, 2009 10:19 am
Forum: In My Humble Opinion...
Topic: Setting Design: Dracula
Replies: 134
Views: 9105

Piety as a stat would work mechanically I guess, but we have to ask ourselves if that is really what we want. If we make your piety score effected by your character's actions, than all of the players will have a mechanically enforced incentive to have their characters never ever show the slightest h...
by Grek
Mon Jan 19, 2009 3:36 am
Forum: In My Humble Opinion...
Topic: Setting Design: Dracula
Replies: 134
Views: 9105

I could get behind the idea that lines intersecting at right angles and circles of grain have effect on vampires because they are simply magical symbols which repel vampires. There are a few things that need to be decided on if that's the setup that's is used: Can a vampire walk through the intersec...
by Grek
Sun Jan 11, 2009 11:00 pm
Forum: In My Humble Opinion...
Topic: healing and heroism: an Elenssar free thread
Replies: 53
Views: 7674

I'm not getting into the Elennsar thing. In that case. let's try again. We have two main goals: 1) Disabled heroes should be able to move, but unable to seriously attack. Disabled opponents should die without a need to cut their throats. 2) Heroes can suffer penalties in lesser fights. Those penalti...