Search found 153 matches
- Wed May 25, 2011 1:37 pm
- Forum: In My Humble Opinion...
- Topic: I waste it with my crossbow! Until the end of time!
- Replies: 74
- Views: 16190
When games, like Pokemon , Oblivion, or Fallout force plays to spend points to gain power, and the points can result in a more powerful option (in Fallout 3 for example there is little point in putting points in anything other than a single weapon category until it's maxed) the player doesn't reall...
- Mon May 23, 2011 6:09 pm
- Forum: In The Trenches
- Topic: [2e] DMing for some folks that are mostly new to gaming.
- Replies: 6
- Views: 1918
On the stat minimums: it was too my understanding that classes with higher/multiple minima were slightly stronger (or are they supposed to be balanced by higher XP requirements?). I'm in a 2e game right now: *Awakened Baboon Thief: Me; uses slightly modified halfling stats. *Human Paladin of Slaught...
- Thu May 05, 2011 7:59 pm
- Forum: In My Humble Opinion...
- Topic: Population by Level
- Replies: 28
- Views: 5396
- Fri Apr 29, 2011 6:31 pm
- Forum: In My Humble Opinion...
- Topic: Population by Level
- Replies: 28
- Views: 5396
I'm feel satisfied with these values, which should be correct in a sufficiently large sample size (perhaps a large city, or entire state), in an E6 world. My original (perhaps faulty) concept is represented visually on the left. .................%, exact.............................%, approximate......
- Thu Apr 28, 2011 8:07 pm
- Forum: In My Humble Opinion...
- Topic: Population by Level
- Replies: 28
- Views: 5396
- Thu Apr 28, 2011 12:05 pm
- Forum: In My Humble Opinion...
- Topic: Population by Level
- Replies: 28
- Views: 5396
Way off. That gives every small town (population 100) a pair of people equipped to tangle with giants and manticores and some weaker demons. Then again, there could be a limit on character level in the region based on population: for instance, levels only normalize in major cities. Something like L...
- Wed Apr 27, 2011 7:52 pm
- Forum: In My Humble Opinion...
- Topic: Population by Level
- Replies: 28
- Views: 5396
My original idea was that character levels are comparable to degrees of education: many people with some schooling, a smaller number with higher education, and a tiny number of top experts; by analogy, number of characters by level would create a triangle, with the highest level on top with the smal...
- Wed Apr 27, 2011 3:54 pm
- Forum: In My Humble Opinion...
- Topic: Population by Level
- Replies: 28
- Views: 5396
Population by Level
For a given population, how many of each character level exist in it? For the sake of simplicity, assume that the population is entirely human and there is no immortality. I assume that there is a reasonable baseline percentage for each level (perhaps this is a Normal Distribution situation; I could...
- Mon Apr 18, 2011 6:03 pm
- Forum: In My Humble Opinion...
- Topic: Sources of Tactical Depth
- Replies: 363
- Views: 50284
Probably the simplest possible rule for a dropped boulder is treat it as a weapon : Dropping it follows all of the normal rules for ranged attacks, and it does (off the top of my head) 1d6 per 10' dropped, +1 per die for every 5lbs the object weighs. The Tomes already have these rules, so we know ho...
- Thu Apr 07, 2011 11:34 pm
- Forum: In My Humble Opinion...
- Topic: Expanding AWOD
- Replies: 310
- Views: 51172
- Mon Feb 28, 2011 6:26 pm
- Forum: In My Humble Opinion...
- Topic: Any interest in a Tome setting book/thread?
- Replies: 36
- Views: 5324
--divine magic decoupled from gods; monotheism, polytheism, animism, apatheism presetned as viable options. I really, really hate this idea. The relationship to gods is the defining aspect of divine magic. An apatheistic cleric is a contradiction in terms. I personally never liked animist clerics (...
- Mon Feb 28, 2011 5:28 pm
- Forum: In My Humble Opinion...
- Topic: Best Fluff
- Replies: 6
- Views: 1558
Best Fluff
Not considering how powerful they are, what are the spells/feats/classes/gods/etc with the best flavor? I'll go through some of my favorites. SRD Spells Alter Self, Polymorph, Shapechange, etc: Shapeshifting has always, and will always be fun. Animal Messenger, Dream: A bit more interesting than Mis...
- Sun Feb 27, 2011 4:05 pm
- Forum: In My Humble Opinion...
- Topic: Brilliant Gameologists and horrible advice
- Replies: 25
- Views: 13385
- Wed Feb 23, 2011 9:00 pm
- Forum: In My Humble Opinion...
- Topic: Any settings that strike out against the Fantasy Status Quo?
- Replies: 40
- Views: 9262
Carcosa from what I've heard apparently has lots of child sacrificing rituals or something and is dodgy? A lot of righteous condemnation has thrown at the game, but actually it doesn't go any farther than the classic fantasy image of sorcerers carrying out human sacrifices to dark gods. Rituals in ...
- Wed Feb 23, 2011 8:41 pm
- Forum: In My Humble Opinion...
- Topic: Scout NPC Class, Rough Draft
- Replies: 7
- Views: 1302
Re: Scout NPC Class, Rough Draft
Slightly off topic, but is there any way to apply the "Replaceable" concept to skills? For instance, listing default ranks in each skill along with each level?
- Wed Feb 23, 2011 8:04 pm
- Forum: In My Humble Opinion...
- Topic: Dungeonomicon Monks
- Replies: 57
- Views: 6982
- Wed Feb 23, 2011 7:53 pm
- Forum: In My Humble Opinion...
- Topic: Why does Star Wars Saga have such a bad rep?
- Replies: 40
- Views: 19727
- Wed Feb 23, 2011 3:16 am
- Forum: In My Humble Opinion...
- Topic: Any settings that strike out against the Fantasy Status Quo?
- Replies: 40
- Views: 9262
- Wed Feb 23, 2011 2:00 am
- Forum: In My Humble Opinion...
- Topic: Why does Star Wars Saga have such a bad rep?
- Replies: 40
- Views: 19727
Can you explain how that it makes it possible drop someone with stun weapons in 2 rounds. Don't you deal 1/2 damage with stun weapons? When setting to stun, you deal half damage to HP, but full damage for the purpose of the Condition Track, and if that damage would drop the target a step, they drop...
- Wed Feb 23, 2011 1:08 am
- Forum: In My Humble Opinion...
- Topic: Why does Star Wars Saga have such a bad rep?
- Replies: 40
- Views: 19727
I suppose you are thinking about Fool's Luck, which is an amazing talent. The Slicer tree also is immensely helpful with Use Computer, which can be the most important skill in the game, depending on the type of adventure you are playing. Free Point Blank Shot is also very helpful. True, Master Slic...
- Tue Feb 22, 2011 11:03 pm
- Forum: In My Humble Opinion...
- Topic: The Official "4e Critique and Rebuttal" Thread
- Replies: 1175
- Views: 152243
- Tue Feb 22, 2011 6:55 pm
- Forum: In My Humble Opinion...
- Topic: Why does Star Wars Saga have such a bad rep?
- Replies: 40
- Views: 19727
I'm going to repost my comments from another forum: Classes The Scout class (which mysteriously does not get the Treat Injury skill, even though Soldiers do) isn't so much a class as a way for Soldiers to lose a point of BAB in order to take Evasion. The Scoundrel class is good for nothing (except p...
- Mon Jan 10, 2011 3:13 pm
- Forum: It's My Own Invention...
- Topic: Making a Roleplaying Base System (Extreme WIP, please help)
- Replies: 39
- Views: 9678
Re: This is generally where people get paid attention to...
No can do. 10 to 30 is far too little for the kind of play style I would like to cater to. If you're hellbent on having that many levels, I suggest dropping XP and just giving a level up per session. Is this scheme an attempt to take 3e progression, then stretch it out by only giving a single benef...
- Sat Jan 08, 2011 3:47 am
- Forum: In My Humble Opinion...
- Topic: Requesting suggestions on making LotR work with 3.5/PF
- Replies: 26
- Views: 4946
- Fri Jan 07, 2011 4:53 pm
- Forum: In My Humble Opinion...
- Topic: Requesting suggestions on making LotR work with 3.5/PF
- Replies: 26
- Views: 4946
He might be cool with some variant where half of the damage you guys take is converted to non-lethal. This way, fights play out about the same in terms of how much damage it takes to drop someone, but you heal half of your damage at a much faster rate (24 times faster). This way, you still have wou...