Search found 4339 matches
- Sun May 08, 2011 7:08 am
- Forum: In My Humble Opinion...
- Topic: For non-CA/US gamers, opinions on lowering D&D costs?
- Replies: 32
- Views: 5538
Question: Can a game built around ongoing stories be made appealing to the masses? Nerds love continuity, but continuity doesn't appeal to the mainstream. Does this problem go away once the mainstream are developing their own individual continuity, thus removing the problem of being locked out of th...
- Sun May 08, 2011 12:07 am
- Forum: In My Humble Opinion...
- Topic: For non-CA/US gamers, opinions on lowering D&D costs?
- Replies: 32
- Views: 5538
- Fri May 06, 2011 10:00 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1673834
- Fri May 06, 2011 11:06 am
- Forum: In My Humble Opinion...
- Topic: Pathfinder Is Still Bad
- Replies: 8556
- Views: 1673834
- Fri May 06, 2011 11:00 am
- Forum: In My Humble Opinion...
- Topic: ideas on how running a kingdom should work
- Replies: 104
- Views: 10369
- Thu May 05, 2011 1:08 am
- Forum: In My Humble Opinion...
- Topic: ideas on how running a kingdom should work
- Replies: 104
- Views: 10369
Alright, I'm copy/pasting some stuff from my realm management rules into here, since one of the ideas in this thread let me simplify a sub-system that was in danger of seriously derailing the game due to over-complexity. It's setting-specific and works on 2d6, so flavor text and exact numbers will h...
- Wed May 04, 2011 11:57 pm
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
Link was interesting. Thank you. Forums actually run by an existing gaming company are unreliable. Moderated message boards will always have a certain degree of bias, sure. /tg/ is probably a useful market research tool. But it's going to take some seriously hard numbers to convince me that there is...
- Wed May 04, 2011 12:10 pm
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
Frank's busy. I mean, if he wants to help, I certainly won't turn him down. If the pixie dust pays off, I might even be able to pay him a bit for it. But at no stage was I planning on his contributions, because at his level of availability, it'd be absurd to expect him to write anything other than &...
- Wed May 04, 2011 10:54 am
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
- Wed May 04, 2011 10:35 am
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
- Wed May 04, 2011 7:50 am
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
So...I can't really pick out a single piece of actual advice from anything past the first three sentences of that. And your justification for that is that some elements of tabletop roleplaying are just so unspeakable that people refuse to speak of them where the public eye might be watching. It's go...
- Wed May 04, 2011 6:02 am
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
@Josh: You provided jaded, cynical answers to potential problems. I am not above exploiting the naivette of others to help make my game design hobby pay for itself. Help with tax evasion is just a bonus. My friend may have a few more reservations, but...Probably not. @Taken: Bazillion forums. Got it...
- Wed May 04, 2011 4:09 am
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
Alright, market research. ... How? How do you go about getting an accurate idea of what people would be interested in what our game has to offer? If it helps, the game my friend and I are designing has basically four things that make it different: 1) It's a swords and sorcery game set in a world tha...
- Wed May 04, 2011 12:43 am
- Forum: In My Humble Opinion...
- Topic: The Gaming Den, Inc.
- Replies: 30
- Views: 4841
The Gaming Den, Inc.
Hi. I'm new. The idea of using the Gaming Den's talent pool to make a gaming company has been floated a couple of times. A friend of mine and I have been casually working on a TTRPG for the past six months or so. We often hash out ideas for video games, novels, and etc., and TTRPGs are pretty much j...