Search found 38 matches

by DP
Mon Jul 03, 2006 10:05 pm
Forum: In My Humble Opinion...
Topic: Dungeonomicon
Replies: 214
Views: 157313

Re: Dungeonomicon

Looking at the monk the first level is maybe a little too good and the second level is on the dead side. I'd suggest having the monk's first fighting style give only one ability at first and then getting the second ability at second.
by DP
Fri Jun 30, 2006 1:36 am
Forum: In My Humble Opinion...
Topic: overpriced magic crap
Replies: 5
Views: 1045

Re: overpriced magic crap

In previous editions they had certain items that were only able to beused by certain classes, I hated that. The thing is for 3rd edition I kind of like it. I've experimented with giving all the classes a class ability that allows them to unlock the magical powers of certain items. Fighter types are ...
by DP
Wed Jun 28, 2006 5:48 pm
Forum: In My Humble Opinion...
Topic: The Perfect Weapon
Replies: 51
Views: 7151

Re: The Perfect Weapon

Knight of the Dinner Table
by DP
Wed Jun 28, 2006 5:31 am
Forum: In My Humble Opinion...
Topic: Playing the Same Game
Replies: 143
Views: 13240

Re: Playing the Same Game

Missle weapons do double damage against flyers (or something like this). Flying is defacto the rock to melee's scissors. So make something the paper which might as while be missle weapons. I know it isn't so archtypical for dragons but so what? I suggest some dragons have pussy vestigal wings that d...
by DP
Tue Jun 27, 2006 1:53 am
Forum: In My Humble Opinion...
Topic: Dungeonomicon
Replies: 214
Views: 157313

Re: Dungeonomicon

I really love the monk. It's the only melee class I've seen that looks fun and scales well. I love the special effects it gets. I especially like the teleport lock down ability and can picture that being really handy.
by DP
Tue Jun 20, 2006 11:14 pm
Forum: In My Humble Opinion...
Topic: Playing the Same Game
Replies: 143
Views: 13240

Re: Playing the Same Game

The thing that a party needs rogues for is finding traps. The thing about this is it's a made up need. Archtypical fantasy doesn't have a whole load of traps to find and there is no good reason why only the rogue could handle them if it did. So traps take a class that is otherwise not so much differ...
by DP
Tue Jun 13, 2006 3:42 am
Forum: In My Humble Opinion...
Topic: *&^&ing Half-Orcs
Replies: 18
Views: 6458

Re: *&^&ing Half-Orcs

My problem with half orcs aside from the stupid mechanics is that they are half-human and half-orc. Neither humans or orcs want to make half-orcs so I don't understand where they come from. If humans don't want a pig faced baby that is dumber and socially awkward they won't keep them. The whole conc...
by DP
Sat Oct 29, 2005 10:19 pm
Forum: It's My Own Invention...
Topic: Classless point based advancement
Replies: 7
Views: 2129

Re: Classless point based advancement

I've been playing with this some since I've posted it and have improved it somewhat but I'll defend it as is.[br][br]The system does allow for the ability to make bad characters I admit that, but I don't thinks its as bad as all that. The reason for this is that unlike Diablo your not allocating poi...
by DP
Wed Oct 19, 2005 8:05 pm
Forum: It's My Own Invention...
Topic: Phone Lobster's Big Fat Squares
Replies: 32
Views: 10225

Re: Phone Lobster's Big Fat Squares

I'll grant you that some times, rarely, under d20 players will wiegh up the pro's and cons of dropping a fire ball or a cone of cold or something pretty big on a group that includes their biggest hit point buddies.[br][br]But when was the last time you saw a small or narrow area of effect like a fl...
by DP
Tue Oct 18, 2005 5:57 am
Forum: It's My Own Invention...
Topic: Phone Lobster's Big Fat Squares
Replies: 32
Views: 10225

Re: Phone Lobster's Big Fat Squares

Area effects as I understand them need to have the problem of of maybe affecting friendlies. Spells that effect 4 units miss out on this and the strategy implications that arise from this. I don't think square or hex based combat is hard to do. [br][br]I think this system loses more in strategy than...
by DP
Tue Sep 20, 2005 2:16 pm
Forum: It's My Own Invention...
Topic: Classless point based advancement
Replies: 7
Views: 2129

Re: Classless point based advancement

You get the listed ammount of abiliity points each level. So at level 11 a character would have a total of 36 ability points.
by DP
Tue Sep 20, 2005 5:48 am
Forum: It's My Own Invention...
Topic: Classless point based advancement
Replies: 7
Views: 2129

Re: Classless point based advancement

Sorry about the table it was better formated in the window, I'm new here so I have some things to figure out.
by DP
Tue Sep 20, 2005 5:47 am
Forum: It's My Own Invention...
Topic: Classless point based advancement
Replies: 7
Views: 2129

Classless point based advancement

I've been trying to think of a good way to create a balanced classless advancement system. The basic ideas behind the system were to allow considerable flexibility in character and party configuration while still having different character archetypes be generally balanced against each other. This sy...