Search found 974 matches
- Mon Jun 06, 2011 7:44 pm
- Forum: In My Humble Opinion...
- Topic: Is it even possible to have reasonable dicepools for D&D?
- Replies: 27
- Views: 4407
For Sharply-Tiered Skills, Something that's Average difficulty (50% chance) for someone is Very Difficult/Near Impossible (5-15% chance) for someone who is one level below to do and Very Easy (85-95% chance) for someone one above. That is not how dice pools work. If you want a system where adding o...
- Mon Jun 06, 2011 6:58 pm
- Forum: In My Humble Opinion...
- Topic: Segregated Xp, Yay or Nay?
- Replies: 22
- Views: 2996
This is one of those ideas that sounds really neat and realistic/immersive but in practice leads only to massive stupidity. The bottom line is, unless your players are magically 100% oblivious to all meta-gaming concerns, you need rewards that incentivize the things you want players to do. If you wa...
- Thu May 19, 2011 6:42 pm
- Forum: In My Humble Opinion...
- Topic: So what IS going on with 4E these days.
- Replies: 352
- Views: 65844
But the actual fact of the matter is that 85% of the time, the ability has no effect, and the other 15% of the time, it does, so the ability is actually worth 15% of the attack it's boosting. Actually, it's worth 15% of the difference between the effects of a hit and a miss on the attack it's boost...
- Thu May 19, 2011 5:18 pm
- Forum: In My Humble Opinion...
- Topic: So what IS going on with 4E these days.
- Replies: 352
- Views: 65844
- Thu May 19, 2011 4:56 pm
- Forum: In My Humble Opinion...
- Topic: So what IS going on with 4E these days.
- Replies: 352
- Views: 65844
- Mon May 09, 2011 10:49 pm
- Forum: In My Humble Opinion...
- Topic: Expanding AWOD
- Replies: 310
- Views: 51157
- Mon May 09, 2011 6:15 pm
- Forum: In My Humble Opinion...
- Topic: Expanding AWOD
- Replies: 310
- Views: 51157
Keeping Things Quiet ... These sorts of things can backfire spectacularly. If the character fails to get 2 hits, their shortfall is actually applied as a reduction in the threshold of future investigators. If you just yoink the tax records of the people you are trying to make vanish, it actually ma...
- Sat Apr 09, 2011 11:56 pm
- Forum: In My Humble Opinion...
- Topic: Expanding AWOD
- Replies: 310
- Views: 51157
- Sun Mar 20, 2011 1:28 am
- Forum: In My Humble Opinion...
- Topic: Ditching Team-on-Team combat in RPGs
- Replies: 11
- Views: 2420
- Tue Mar 15, 2011 9:03 pm
- Forum: In My Humble Opinion...
- Topic: Is it even possible to have reasonable dicepools for D&D?
- Replies: 27
- Views: 4407
Yes, but another goal of the system was to cut peasants off from getting weird results like 'successfully forage for food in Pandemonium' or 'casually intimidate Titans'. Reducing the TN will reduce the number of dice you need to get a result, but won't it admit more mooks into getting 'awesome' re...
- Tue Mar 08, 2011 11:12 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 927360
If you don't have serious concerns about people using up all your bandwidth, an argument can be made that wireless encryption isn't worth it. But I usually try to err on the secure side.
- Tue Mar 08, 2011 7:22 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 927360
To connect my DS, I had to go to the Nintendo support site to get a bunch of magic numbers (specific to my router brand) to enter into my DS in order to get it to connect. I also had to change the wireless encryption from WPA to WEP, which isn't very secure. I also had to figure out that DQ9 only le...
- Sat Mar 05, 2011 10:58 pm
- Forum: In My Humble Opinion...
- Topic: WTF is with peoples' objections to a unified power system?
- Replies: 83
- Views: 11657
- Sat Mar 05, 2011 6:02 pm
- Forum: In My Humble Opinion...
- Topic: WTF is with peoples' objections to a unified power system?
- Replies: 83
- Views: 11657
Suggested ReadingShazbot79 wrote:Could you elaborate on this idea a bit more?FrankTrollman wrote: RPGs have to generate a feeling of risk without generating the actuality of risk.
- Sat Mar 05, 2011 5:57 pm
- Forum: In My Humble Opinion...
- Topic: WTF is with peoples' objections to a unified power system?
- Replies: 83
- Views: 11657
Ultimately, RPGs are fraud, because of the Elennsar problem. And yet you claim that you are aware of this fact, and also that you like RPGs. So obviously there is no requirement to genuinely convince the players. Even if there were a complexity floor, that doesn't change the fact that there is also...
- Fri Mar 04, 2011 5:03 pm
- Forum: In My Humble Opinion...
- Topic: WTF is with peoples' objections to a unified power system?
- Replies: 83
- Views: 11657
Sure. Final Fantasy XI. You have a job, and you have a sub-job. And if you take a subjob that uses mana, you get bonus mana and if you take a subjob that uses on of the other resource management systems, then you use that on top of whatever you do with your main job. Interesting; I've never looked ...
- Thu Mar 03, 2011 10:58 pm
- Forum: In My Humble Opinion...
- Topic: WTF is with peoples' objections to a unified power system?
- Replies: 83
- Views: 11657
It's obviously not a requirement for multiclassing though. Almost every game that has multiclassing also has multiple resource management schemes. Using a universal resource system and a standardized power accumulation system both make design easier, and they make multiclassing more easier. But nei...
- Thu Mar 03, 2011 7:50 pm
- Forum: In My Humble Opinion...
- Topic: WTF is with peoples' objections to a unified power system?
- Replies: 83
- Views: 11657
While it stands to reason that having a resource management system would require every character type to get abilities in a similar fashion in order to work with it, that's just blatantly not true. In a mana system, you could have a fire mage who burned though mana four times as fast to throw hellb...
- Thu Mar 03, 2011 5:53 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 927360
Oh, and in DQ9 I finally managed to unlock Armamentalist. Haven't had a chance to try it out yet. Is there a way in-game to determine elemental weakness other than trial and error? I am missing a scan spell in this game pretty hardcore. The in game bestiary tells you. No, it does not. The in-game b...
- Thu Mar 03, 2011 8:39 am
- Forum: In My Humble Opinion...
- Topic: Ditching Team-on-Team combat in RPGs
- Replies: 11
- Views: 2420
- Tue Mar 01, 2011 2:35 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 927360
There are tons of quests during the game where you need to kill an enemy with something that does ridiculously small amounts of damage (I think the Ranger unlock quest Arioch was complaining about is one of them). What's this attack that does damage but is guaranteed not to kill the target? As far a...
- Mon Feb 28, 2011 8:05 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 927360
Keep in mind that the person who erects the wizard's ward doesn't need to do all the damage to the slime, just the killing blow. For the scarewolves, I don't think the person scaring them needs to do the killing blow, but I think you need to kill them while they are still scared . As in, before they...
- Mon Feb 28, 2011 6:40 pm
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8270
- Views: 927360
- Mon Feb 28, 2011 5:30 pm
- Forum: In My Humble Opinion...
- Topic: Doubt Protagonists
- Replies: 35
- Views: 10591
- Mon Feb 28, 2011 7:53 am
- Forum: In My Humble Opinion...
- Topic: Doubt Protagonists
- Replies: 35
- Views: 10591
Comparably, Innumermancy can change the number of guns a mook is carrying to zero, Dowsing and Clairvoyance give you a constant-time halting oracle (which might as well give you infinite computational resources), Timing lets you dodge any attack you know about, and Permanence probably makes you and...