Search found 190 matches

by TheWorid
Tue Mar 16, 2010 3:37 pm
Forum: In My Humble Opinion...
Topic: Kitchen Sink Roleplaying
Replies: 218
Views: 67506

EDIT: Site error led to double post.
by TheWorid
Fri Mar 12, 2010 8:19 pm
Forum: In My Humble Opinion...
Topic: Getting new/young players into RPGs.
Replies: 4
Views: 1140

5. Let them play something they understand. Not everyone has to start with Dungeons and Dragons, or World of Darkness, etc.; this is a setting concern, not system. I find that Star Wars is great for introductory games. because virtually everyone already knows and likes Star Wars. Standard fantasy ca...
by TheWorid
Fri Mar 12, 2010 5:24 am
Forum: In My Humble Opinion...
Topic: I'm being asked to run a 4th Edition game--House Rules?
Replies: 59
Views: 7485

I find that at heroic tier, the "cut monster HP in half, drop monster level by 1" houserule greatly reduces the padded sumo effect and lets PC's big attacks and critical hits do meaningful damage. "You bloody him" is a lot more exciting to my players than "he looks somewhat...
by TheWorid
Thu Mar 11, 2010 12:17 am
Forum: In My Humble Opinion...
Topic: Kitchen Sink Roleplaying
Replies: 218
Views: 67506

Listing the same thing twice is confusing, even though the reasoning behind it is sound. That's why there's a "True Neutral", rather than a "Neutral Neutral". To eliminate the redundancy but keep the concept, could not one give a distinct name to the "racial class" vers...
by TheWorid
Mon Mar 08, 2010 10:35 pm
Forum: In My Humble Opinion...
Topic: Sins of 4e
Replies: 54
Views: 15925

Seems like a simple "DM makes a call" situation to me. Throw some guidelines and examples in the book and I see no need for group decisions.
by TheWorid
Fri Mar 05, 2010 6:33 pm
Forum: It's My Own Invention...
Topic: [ToV] Soldier take two
Replies: 39
Views: 23822

Re: [ToV] Soldier take two

World Slaying Strike Level: 9 The Soldier attacks every creature they can see. The Soldier makes a standard attack, and this attack is resolved against every target they choose to designate out to line of sight. Make one attack roll and compare to each target's AC, but if miss chances apply, roll f...
by TheWorid
Fri Mar 05, 2010 4:58 pm
Forum: In My Humble Opinion...
Topic: [4e] What good ol' Bill has been up to...
Replies: 17
Views: 4410

At best, I thought the original Dragonlance trilogy was average. Tried to read the first few Forgotten Realms books, but gave up less than half way. I didn't think they were particularly memorable. Even a mainstream hack novelist like Dan Brown writes better books, than most game/fandom related nov...
by TheWorid
Fri Feb 26, 2010 4:17 am
Forum: It's My Own Invention...
Topic: [SWSE] Build Archive
Replies: 6
Views: 8141

Nice stuff. Happen to have a Force wizard telekinetic build (i.e. Move Object spam)? I have a character based on that, but I want him to not suck at higher levels.
by TheWorid
Tue Feb 23, 2010 1:25 pm
Forum: In My Humble Opinion...
Topic: Off The RNG
Replies: 43
Views: 9162

I was just looking for a rule of thumb; thanks for the elaboration, though. Your responses have been helpful.
by TheWorid
Sun Feb 14, 2010 3:46 am
Forum: In My Humble Opinion...
Topic: Off The RNG
Replies: 43
Views: 9162

You're both right, I should have been more specific. I'm thinking 3.5 here; how large can the bonus for a certain task go above the bonus of other characters of a similar level before it becomes unbalanced, in the case of something that everyone is supposed to be participating in (such as combat). S...
by TheWorid
Sun Feb 14, 2010 1:02 am
Forum: In My Humble Opinion...
Topic: Off The RNG
Replies: 43
Views: 9162

Off The RNG

Given, if character abilities diverge too much, they get thrown off either the top or the bottom of the RNG. However, characters are expected to have different capabilities, with various areas of expertise that make them work together as a party. How far apart in terms of numerical power can charact...
by TheWorid
Tue Feb 02, 2010 3:09 am
Forum: It's My Own Invention...
Topic: 5th Edition
Replies: 57
Views: 10504

As rounds get shorter, the ability to have real world events occur goes away. The police have a response time. The cavalry have a response time. Everything has a response time. Poison has a progression time. Bleeding has a progression time. And so on. A very good point. However, I wonder how moveme...
by TheWorid
Tue Feb 02, 2010 1:40 am
Forum: In My Humble Opinion...
Topic: Spycraft 2.0 - Failed Design?
Replies: 55
Views: 18303

All it really needs is what spycraft 1 did: At level 1 the guards are gangbangers, at level 10 they are special forces, and at level 20 they are ex-special forces with scifi weapons and gadgets. The guard dog goes from being a doberman to a tiger. Functionally they scale to the party. That makes fa...
by TheWorid
Mon Feb 01, 2010 6:44 pm
Forum: It's My Own Invention...
Topic: 5th Edition
Replies: 57
Views: 10504

The first is obvious. and a lot of people think it doesn't matter. But it does. See, the shorter combat rounds are, the less plausible it is that people can talk or get places during fights. Which means that with 3 second or even 6 second combat rounds it is wholly unreasonable that cavalry would e...
by TheWorid
Wed Jan 27, 2010 2:11 am
Forum: In My Humble Opinion...
Topic: Stat replacement... ruins the game?
Replies: 23
Views: 5621

Increasing the level of pedantry further, the line is:

"And when everyone's super - no one will be."

I as well agree with your post, however. It galls me that stat replacement allows the functional removal of certain scores as relevant.