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by RandomCasualty
Thu Feb 07, 2008 9:03 am
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19234

Re: The Feeling of Epic

1202371694[/unixtime]][br][br]The same applies to all vanilla humanoids. Really anything that there is lots of is by definition not epic. [br][br]Yep. Basically nobody is going to be impressed when you say "I wiped out a camp of human bandits." I mean, not an epic scale. [br][br]But if yo...
by RandomCasualty
Wed Feb 06, 2008 8:25 pm
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9153

Re: The Problem with RPGs (Long Rant)

1202301055[/unixtime]]That doesn't sound like the fault of the game, but the player and GM.[br][br]Why was death an option if you didn't want it to be?[br] [br][br]As stated before, people want the fear of death and want it to be a possibility but really don't want it to happen to their character. ...
by RandomCasualty
Wed Feb 06, 2008 9:02 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9153

Re: The Problem with RPGs (Long Rant)

1202281946[/unixtime]]The challenge of roleplaying a game is the dice.[br][br]Otherwise it's just playing pretend.[br] [br][br]Well no, dice aren't really a challenge, they're just a means of randomization. And sometimes randomization is good and sometimes it's bad. [br][br]The "game" par...
by RandomCasualty
Wed Feb 06, 2008 8:18 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202285708[/unixtime]]Every DM I've played with has memorized the stat blocks of the monsters he's using.[br] [br][br]Well wow. I guess your DMs are geniuses... Seriously. That's fucking hard. Especially when you've got 2 or 3 monster types in the battle. In 2nd edition is wasn't that hard, because...
by RandomCasualty
Wed Feb 06, 2008 8:13 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202285464[/unixtime]][br][br]Why should the DM need the monster's entry every time he wants to use it? Because it has a unique mechanic replicated nowhere else?[br] [br]Because in addition to abilities, there's also a stat block. And unless your DM is blessed with a photographic memory, he's proba...
by RandomCasualty
Wed Feb 06, 2008 7:18 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202281630[/unixtime]][br] I like things with unique abilities, it makes them more interesting to fight. [br]Maybe once. After that, its reach into the golf bag and pull out the appropriate weapon/spell/macguffin, and wade through it like everything else.[br] [br]Nah. Mind flayers are easily usable...
by RandomCasualty
Wed Feb 06, 2008 6:58 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202279963[/unixtime]][br]I don't want everything to work uniquely. It makes things slow down because the DM has to dig out the monster entry each time he wants to know how it works. [br] [br]Not sure what the problem is here. The DM has already dug out the monster specifics to know the monsters nu...
by RandomCasualty
Wed Feb 06, 2008 6:47 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202277556[/unixtime]][br]You know, I think this is where my disconnect with Wizards is. Monsters don't need to have the 'Speshul Powaz' to be interesting. The circumstances of the encounter and the people at the table make an encounter interesting. [br][br]Well yeah, the pit fiend was horrible, bu...
by RandomCasualty
Wed Feb 06, 2008 5:32 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202272924[/unixtime]][br]I should not have to know the rules backwards and forwards to run the monsters out of the book, but I should be able to know the rules backwards and forwards and have that matter for running the monsters out of the book.[br][br]Mike Mearls adopted the first goal by rejecti...
by RandomCasualty
Wed Feb 06, 2008 4:34 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202270415[/unixtime]]Remember that you can get every single advantage of specialized rules for each creature by cut-and-pasting relevent universal rules into the specific monster description. Then you don't have to go book flipping but you can still master the system.[br] [br][br]Well, it depends ...
by RandomCasualty
Wed Feb 06, 2008 1:34 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202260141[/unixtime]][br]Yeah, thats the stupid part. There are eleventy-two thousand strong humanoids running around the game world, and out of all of them, only a specific type of bugbear can use people as human shields? Fuck that- that isn't a specialized mechanic. Its a feat for anyone who car...
by RandomCasualty
Wed Feb 06, 2008 12:14 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202252367[/unixtime]]But it's easy to compartmentalize a universal system. You give the players a short list, and you give the monsters a shared list, and bang, you've less rules.[br] [br]Oh, it's easier to write it, it's just slower to play it. [br][br]PCs can have a big list of abilities that th...
by RandomCasualty
Tue Feb 05, 2008 10:03 pm
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19234

Re: The Feeling of Epic

1202248037[/unixtime]][br][br]People who are both epic agree to move to long ticks, because that's the time frame on which they affect each other without driving the players mad. An epic dude fighting less epic dudes can still school them in their own time frame. [br][br]The problem is, when does t...
by RandomCasualty
Tue Feb 05, 2008 9:30 pm
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19234

Re: The Feeling of Epic

The problem with changing the length of the rounds is when someone who is non-epic fights someone who is epic. WHere do you draw the line? At what point do you become totally invulnerable to base attacks? And then what does the epic guy do? [br][br]It seems almost like we're creating a rifts system ...
by RandomCasualty
Tue Feb 05, 2008 9:24 pm
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202218758[/unixtime]]The inane part is that there is no real reason to bother healing people who are near zero because there's no real cost for getting knocked out over and over again.[br] [br]Well, the drawback actually exists only for fighters. They drop their weapons, go prone. All stuff that m...
by RandomCasualty
Tue Feb 05, 2008 7:50 am
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19234

Re: The Feeling of Epic

Kobolds just are not epic. You can make them challenging, you can make them deadly, but you can't really make clearing out a kobold cave an epic event. [br][br]Yeah sometimes you can have a badass who just happened to be a kobold, and maybe you even pit them against the Kobold legion of doom compose...
by RandomCasualty
Tue Feb 05, 2008 7:38 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

1202192727[/unixtime]]What??? That just makes no damn sense. Simplify the game by "adding" more rules, but not just broad rules but special case ones. Even though these types of rules will increase with each new monster manual. [br][br]Compartmentalized rules like they want for 4E does a ...
by RandomCasualty
Tue Feb 05, 2008 5:25 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

The 3 strikes and your out dying rule I can live wtih. The stupid thing where you randomly pop up on a 20 is dumb, especially since you can only do it when you're dying, but not when you're stable. So if you're doing bad in a fight, you're better off letting your allies drain down to dying. [br][br]...
by RandomCasualty
Tue Feb 05, 2008 1:13 am
Forum: In My Humble Opinion...
Topic: WotC Death and Dying article
Replies: 60
Views: 4495

Re: WotC Death and Dying article

Wow this was so bad it's comical. Roll a d20 for your dying check and get a natural 20. You instantly get up and get 1/4 of your hp back. What the fuck were they thinking? What's funny is that if you get someone to perform first aid on you, there's no longer a chance that you pop up like this, but i...
by RandomCasualty
Mon Feb 04, 2008 8:53 pm
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9153

Re: The Problem with RPGs (Long Rant)

1202156835[/unixtime]][br]1. Have you ever had a character be killed (or be level-drained or imprisoned or something equally heninous) that partly destroyed your ideas about where the character was going?[br] [br]Yep.[br][br] [br]2. Have you ever had a GM be more merciful towards a character becaus...
by RandomCasualty
Mon Feb 04, 2008 10:30 am
Forum: In My Humble Opinion...
Topic: The Feeling of Epic
Replies: 157
Views: 19234

Re: The Feeling of Epic

1202120808[/unixtime]][br]I'm not even saying you can't get out of this situation with your skin if your clever and lucky, but my point here is this: Any creature can be epic if handled properly. Saying otherwise shows a lack of creativity and vision.[br] [br][br]I don't really consider that epic. ...
by RandomCasualty
Mon Feb 04, 2008 8:29 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9153

Re: The Problem with RPGs (Long Rant)

K at [unixtime wrote:1202111376[/unixtime]]
The real fear is not death, but in losing a piece of your character; its worse than death.


Yeah, I agree.
by RandomCasualty
Mon Feb 04, 2008 3:33 am
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9153

Re: The Problem with RPGs (Long Rant)

1202082677[/unixtime]][br]- Skill-testing doesn't have to involve protagonist death.[br][br]This is probably the strongest objection, but most RPG systems do not embrace this solution. We'll call it the RC-FF solution.[br] [br][br]Yeah that's pretty much my point in a sentence. pretty much the only...
by RandomCasualty
Sun Feb 03, 2008 9:03 pm
Forum: In My Humble Opinion...
Topic: The Problem with RPGs (Long Rant)
Replies: 100
Views: 9153

Re: The Problem with RPGs (Long Rant)

Basically you run combat as a minigame where the winner gets some advantage in the RPG world. Now, there's really no reason why combat has to die. [br][br]Well, the real question is that I'm not sure why death has to have any relevance in the combat system. Being dead is really a narrative concern, ...
by RandomCasualty
Sat Feb 02, 2008 4:39 am
Forum: In My Humble Opinion...
Topic: Warlocks, Kobolds, Dragons and the shaft.
Replies: 46
Views: 10329

Re: Warlocks, Kobolds, Dragons and the shaft.

Captain_Bleach at [unixtime wrote:1201926958[/unixtime]]So why doesn't the Japanese military and law enforcement widely use katanas, then?:wink:


They do.

Didn't you know that Japan is policed entirely by ninjas?