Every Pokemon has a passive effect on its environment. Even if that passive effect is merely "has a threatened area of the square directly in front of it and the two diagonals adjacent to that." Now that being said, the fact that the passive effect of of a Lairon is that there are a couple of squares that you can't move through without suffering an opportunity attack if the Lairon holds his ground while the passive effect of Articuno is that it fucking dumps snow on the entire battlefield every round - means that there is a noticeable distinction in how meaningful those continuous effects really are. So those passive effects could be factored into the points cost of different Pokemon. Groudon's value is really high because he can passively set the entire battlefield on fire and still rape any resistant ground types and such by firing a solar beam whenever he wants. Just based on that, Groudon can probably take many hole teams all at once just by keeping to cover and raping enemies one at a time while everyone gets dunked in the lava.
Now consider the Plusle Paradox. Minun and Plusle
presumably provide some sort of passive cheerleading bonus. What else
could they do? And presuming for the moment that we
don't go the 4e Righteous Brand route and actually cap aid to something that won't skull fuck the RNG, it's entirely likely that a "Baton Passer" Minun will provide a very comparable amount of offensive punch at 4th level as it does at 14th - since it is mostly there to helping hand allies. Like how in 4e, a Wizard can minion pop and a Paladin can lay on hands or provide a divine challenge AC buff to the other characters basically exactly the same at 1st level or 21st level, so if there was a way to get extra lo level characters on your team, you'd totally do that. There are several design decisions we could make in response to that.
- Discourage players from farming out helping hand jobs to low level Plusles by setting suggested encounter point values based on the highest point value on the player's side.
- Encourage people to do that and talk about trying to use tactical positioning to keep enemies from being able to molest the PC's low level (and thus vulnerable) Lopunnies.
- Outright ban lowlevel cheerleaders by putting attenuation and finally negation on characters providing assistance bonuses to higher level characters.
Personally, I would go with a combination of 2 and 3. That is, allow Pokemon to have a
substantial but not
unlimited level differential to still provide the max bonus. That makes attempting to get to a position where you can attack someone's Miltank a reasonable tactical goal because a smart trainer is probably going to keep front liners higher level than the healers in the back. But not so much higher level that it actually gets booted off the RNG.
In other news: the Bug Class is called "Soldier". The Flying class is called
Icarite. I am deeply unhappy with the name of the Water, Ice, and Ground classes. If you got ideas, I would like to hear them.
-Username17