Murtak wrote:Descent is worth a look, if only to steal some of the nice ideas they had. But, for the sake of all that is good, don't even think about copying any of their rules. Seriously, that game is a shining example of how not to write rules. Right down to using neither a useful table of contents nor an index. Not properly defining defining terms, using "when" instead of "before" or "after", refusing to clarify rules on their forums - this game has it all.
That... actually applies to most FFGs
.
I cite Descent often largely because it's a tactical game, as opposed to Arkham which is more of "whole campaign in one sitting." Since Lago wanted AoOs, I assume he wants a tactical game.
FrankTrollman wrote:I don't
really know what you are talking about here. Darrel the Photographer is one of the best characters, but he does not always make you win. But I'm not sure if that's even who you mean, because actually "draw an extra card of
some specific type and discard one you don't want" is an
incredibly common ability. Off the top of my head:
- Darrel (Town Encounter Cards - Awesome)
- Gloria (Gate Encounter Cards - Very Good)
- Bob (Common Items - Awesome)
- Monterey (Unique Items - should be awesome, but his character is not well suited to taking advantage of it, and ends up mediocre)
- Dexter (Spells - kind of shitty)
- Amanda Sharpe (Skills - probably the worst character)
- Rita (Injuries - Mediocre)
But then there are some related abilities, mostly from expansions:
- Lola (discard ad redraw skills - mediocre)
- Daisy (starts with the book that lets you dumpster dive the entire spell deck - awesome)
- Ursula (has encounters in addition to using board text, and can spend a clue to negate an encounter - awesome)
- Jacqueline (once per game, can spend clues to redraw the Mythos card - awesome)
-Username17
I was thinking Darrel too when I said "extremely good". However in retrospect I think Starmaker may have referring to Daisy since he mentioned "Auto-win character and item".
The awesomeness of Draw-redraw in Arkham honestly depends on what you're drawing-redrawing. I'd say Darrel is the best because Arkham encounters often give you crazy good rewards even when you don't do anything.
Skills, OTOH, are generally awful. My first play through was with Amanda and... let's just say we resorted to having characters commit suicide to make the final battle easier for the only guy with the shotgun (albeit we may have misinterpreted a rule or two when we did that).
On a side note: One hilarious situation in this game is how the bank will always try to collect on its IOUs even though the end of the world is coming. Yes, there are ways to get around it (and borrowing from the bank is probably not a good idea). But it's kinda hilarious when the only surviving guy is praying that the bank doesn't take away his shotgun just before fighting Chtulu.
<Investigator> I have to save the world dammit! <Bank Collector> We are the bank. Your loan is due!