Horror Movie Combat Feats

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Maxus
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Horror Movie Combat Feats

Post by Maxus »

So, I've picked up another solo game. The player and I got to talking about how the Revenant needs to get some use.

So now he's going to be playing what amounts to the title character in a horror movie, getting revenge on his murderers and slowly finding out the reasons he was killed as he goes along.

So, to that end, we got to talking about how to help that out. There should be a couple of combat feats to go along with that--Gorefest and maybe some sort of Brutal Grappling.

Gorefest, I think, involves inflicting horrific injury (and penalties) upon one target, and making everyone else so scared they shit themselves and throw up at the same time. I've got the basic idea and I'll post it in a bit, but anyone have any suggestions for taking limbs off people? A standard action? Full-round?

Brutral Grappling starts off with granting Constrict (1/3 character level)d6 + Str.

After that, I think being able to throw someone if you Lift them would be appropriate. Still not sure of the +6, +11, +16 powers. Anyone have any ideas? I'm thinking pro-wrestling meets horror movie and being able to make up shit and use the scenery in creative ways.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak »

what about the popping up right in front of you thing after you just ran in the opposite direction? A feat with a limited teleport effect may not be over powered, if done right. I mean, hell, Greater Teleport is fine. Hmm... maybe a combat feat that represents the horror movie killer's implacible... stride... yep, that's the name of the feat.

Implacible Stride (Combat)
Nothing breaks your stride, and nothing escapes your wrath.
Benefit You may move through any sort of natural undergrowth without detriment at your full normal speed.
+1: You do not take falling damage, no matter how far you fall. (probably overpowered, but not sure)
+6: You may use Dimension Door (self only, caster level=character level), at will. However, if you appear in an occupied space, you take 1d6 points of damage, and your opponent is flung back 5 ft. per +5 increment of BAB (round down), instead of the normal effect of Dimension Door in this situation. (would limiting use to only when being fled be at all good?)
+11: No barrier can stand in your way. You get a bonus to overcoming break dcs, and your strength for the purposes of lifting capacity equal to half your character level.
+16: Even planar boundaries break before your stride. In pursuit of a target, you may freely plane shift to adjacent planes once per round.
Last edited by Prak on Sat May 01, 2010 11:51 pm, edited 1 time in total.
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CatharzGodfoot
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Post by CatharzGodfoot »

Subtle Cut models inflicting horrible injury decently well. I'd house-rule the effects to be 'drain' rather than 'damage', though.

The 'lift' grapple action plus Insightful Strike at higher levels lets you rip people in half. A good pro-wresting horror feat might give a x4 critical multiplier to unarmed strikes at lower level, making ripping people in half all the easier.
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Post by Orion »

Taking limbs off needs to be really fucking easy to be worth it. It's a pretty trivial debuff against everyone by two-handed DPS fighters.

Monsters tend to have multiple attacking limbs or other abilities, spellcasters don't care, rogues can still flask hurl half as effectively. Against sword and board, it's an AC debuff.
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Post by Archmage »

You ought to grant Improved Grab as the basic ability for Brutal Grappling (not the awful Improved Grapple feat, the racial/monster special ability). Constrict can be the +1 BAB ability and ought to do at least as much as sneak attack (it's harder to grapple people than it is to be invisible and catch them flat-footed). This is my first attempt at a Tome-style [Combat] feat, but I'll give it a shot.

The grapple rules are extremely cumbersome, so just for reference, "with a successful grapple check" means winning an opposed grapple check you're making in place of an attack action.

Brutal Grappling
Your fighting style is some unholy combination of giant squid and luchador.
Benefits: You gain the improved grab special attack. You may only use this ability with your natural weapons and against creatures up to your size category. You do not have the option to conduct the grab using only the body part used to make the attack.
Special: You gain the benefits of the Improved Unarmed Strike feat, but only if you are attempting a grab or dealing damage on a successful hold.
+1: You gain the constrict ability. You deal an additional 1d6 + STR mod on a successful grapple check, plus an extra 1d6 per two character levels.
+6: As part of a charge, you may attempt to jump onto another creature, making any necessary jump check as normal. On a successful improved grab attack, your target takes any applicable falling damage instead of you.
+11: You can grapple incorporeal creatures and ignore any miss chance. In addition, any creature your size category or smaller being grappled by you loses any fly speed.
+16: You are treated as two size categories larger for the purpose of grappling, and you can grapple any number of creatures simultaneously as though they are all within your current reach.

It's a little wordier than I'd like, but I can't think of a more concise way to explain most of it, particularly being able to jump on people pro-wrestler style to deal whatever falling damage you would've taken to them instead. It also doesn't seem like that's enough for the +6 BAB ability because it's so situational and requires you to be able to literally get the drop on people, but the alternative is to have a whole paragraph of benefits.

Other stuff I thought might be interesting to work in somehow--opponents can't make escape artist checks to break out of the grapple and dealing dexterity damage with successful grapple checks.
Last edited by Archmage on Sat May 01, 2010 6:15 am, edited 1 time in total.
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Aktariel
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Post by Aktariel »

I think Koumei had a couple of feats regarding this... Legendary Wrestler and maybe Master of Pain or something?
<something clever>
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Maxus
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Post by Maxus »

We've already got the implacable stride bit covered with a few abilities. Even the teleport (it's a Dimension Slide for right now).

And I thought about Subtle Cut, and decided it has a few ideas, but really Gorefest should be the opposite. Subtle cut is elegant and debuffs one person pretty hard. Gorefest, I suppose, should be messy and screw with lots of people at once. I should take a look at those "You Die Horribly" feats for Kobolds and Goblins.

And I suppose I should just borrow a few single-ability grappling feats I wrote up and put them together and run it by them.

In any case, the player isn't concerned so much with playing a superpower as he is with having fun playing the character. I'm trying to help that along and come up with thematic abilities that Denizens wouldn't mind using themselves.

Also, I've never watched wrestling and have limited experience in horror movies, I sort of have to ask for help there.

The +11 for implacable Stride can be getting a bonus to break DCs and str score for lifting. So they can rip shit out of their way.

So, identified needs:

-Must have something involving limbs, cutting them off, and the penalties losing one incurs.

-Need a break DC for people.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak »

TV Tropes is a great place to learn about what happens in given forms of media enough for mechanics to be needed.

Good idea for the +11

the break dc should be around a mechanical equivalence of probably 40-ish lbs of pressure, I guess... I Oh to fuck with it, what do you think of 10+1/2 victim's HD+victim's strength? Yes, people in D&D are made of iron, so what.
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Post by Maxus »

Prak_Anima wrote:
the break dc should be around a mechanical equivalence of probably 40-ish lbs of pressure, I guess... I Oh to fuck with it, what do you think of 10+1/2 victim's HD+victim's strength? Yes, people in D&D are made of iron, so what.
That...Well, make it a size-modified thing. 10 is normal for Medium, so....Plus/minus 3 per category?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak »

well a bigger or smaller creature will generally have more or less strength accordingly, but yeah, that sounds right.
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