That is actually the idea. It's a pretty light game and we're running in an episodic format with short more-or-less unconnected adventures. I'd like to keep the player on his toes, and I don't think he'd be be expecting a Ninja Robot Death Girl as a clingy bodyguard for a session or two.Koumei wrote:Rejakor: I'll give that some thought later. Feel free to put ideas up, though. I'll be honest and admit I don't actually care what happens before level five, because I never play lower than that.
The only way you could make that more weeaboo is by adding cat-ears. Let me know how it goes.Maxus wrote:Looking at it...It seems the game I'm running will feature a Ninja Robot Girl Executioner Girlfriend sometime in the near future. The Ninja even fits the Robot Girl, since most of their shticks could really be mechanical extras.
[ToG] Gadgeteer
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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: [ToG] Gadgeteer
I think you meant Trapfinding.Koumei wrote:Using sonar echoes, it grants Blindsense out to 15' and Trapsense to the wearer.
Nah, I totally think it means you can sense traps out to 15' just like detect magic senses magic.
Also, what happens if you throw dynamite, and it gets hit with a fireball? Or if you're holding it and someone hits it with a scorching ray?
Also, what happens if you throw dynamite, and it gets hit with a fireball? Or if you're holding it and someone hits it with a scorching ray?
Failing since 1989
I suppose this signature has run it's course.
I suppose this signature has run it's course.
I meant Trapfinding, but I'm not sure it'd be a big deal if I just made it "You can detect traps like detect magic, but for traps. Grand."
If you hold dynamite and it's hit with a scorching ray, then to put it bluntly, you're fucked.
Yes, proper fucked.
If you hold dynamite and it's hit with a scorching ray, then to put it bluntly, you're fucked.
Yes, proper fucked.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
My party actually used it to our advantage. I threw the dynamite into the a room, the fire mage had a readied action to shoot a fireball into a room when the dynamite hit the floor, and the ninja had a readied action to shut the door once the fireball got past it.
We immolated the room.
We immolated the room.
Failing since 1989
I suppose this signature has run it's course.
I suppose this signature has run it's course.
I was pondering how best to use the new sweet ass fast attack buggies (Driving around in D&D? Rad. Taking the buggy as your invention? Double-rad) and was wondering if you think it would be fair for the pilot to "jump" a buggy if you hit a ramp. the hundred foot move speed would give it a +28 jump check at a speed of 100 feet, or +68 if you take locomotion specialization.
Because I totally want to ramp over stuff Dukes of Hazard style.
Because I totally want to ramp over stuff Dukes of Hazard style.
Last edited by Utterfail on Tue Jun 08, 2010 1:48 pm, edited 1 time in total.
Failing since 1989
I suppose this signature has run it's course.
I suppose this signature has run it's course.
Me, either.Koumei wrote:Yeah, I see no qualms with that.
Has anyone else here ever played Jak 3, with the desert dune buggies? I now have an idea for a Gadgeteer who outfits a lot of inventions on one vehicle and drives around terrorizing people with it.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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That was a gnarly game. I think I enjoyed Jak 2 slightly more, but they were both thoroughly entertaining.
Presently, I have a Gadgeteer NPC ally as part of the party in a game I'm running. The fancy cloaking hovertank they were issued at the beginning of their mission got taken out by an anti-armor heat ray, and the gadgeteer has been forced to combine the wreckage with his own toys to get functional vehicles. Presently, the group has a magically propelled wagon the Gadgeteer needs to drive. It's covered in steel plating and has 3 manned turrets. One is a Gatling gun with a 360 degree firing arc, and the other two are a front-mounted rocket launcher and a rear-mounted flamethrower.
This synergizes quite well with the PCs, one of whom is a Fire Mage in scout powered armor with a weakened Invisibility cloaking device and Swift Fly jump jets and the other being an elemental-possessed soul gem driving a construct body who specializes in ranged toxin and acid attacks. Both can benefit from cover in the wagon as they use their ranged attacks.
Now tempted to add a jump module to the wagon. There's even a Gadget to use as a model.
Presently, I have a Gadgeteer NPC ally as part of the party in a game I'm running. The fancy cloaking hovertank they were issued at the beginning of their mission got taken out by an anti-armor heat ray, and the gadgeteer has been forced to combine the wreckage with his own toys to get functional vehicles. Presently, the group has a magically propelled wagon the Gadgeteer needs to drive. It's covered in steel plating and has 3 manned turrets. One is a Gatling gun with a 360 degree firing arc, and the other two are a front-mounted rocket launcher and a rear-mounted flamethrower.
This synergizes quite well with the PCs, one of whom is a Fire Mage in scout powered armor with a weakened Invisibility cloaking device and Swift Fly jump jets and the other being an elemental-possessed soul gem driving a construct body who specializes in ranged toxin and acid attacks. Both can benefit from cover in the wagon as they use their ranged attacks.
Now tempted to add a jump module to the wagon. There's even a Gadget to use as a model.
Re: [ToG] Gadgeteer
Trapsense is actually an existing class ability everybody forgets (because it's fucking useless), barbarians and rogues have it, amongst others.Dominicius wrote:I think you meant Trapfinding.Koumei wrote:Using sonar echoes, it grants Blindsense out to 15' and Trapsense to the wearer.
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While putting off working on Xeno Crusade, I added a few extra Gadgets of varying levels (Extend-O-Fist, Static Blade, Helper, Makai Cannon, Elemental Microwave and Mechanical Globe).
Also, have only received good reviews of the class so far, which is awesome. It seems it's a keeper.
Also, have only received good reviews of the class so far, which is awesome. It seems it's a keeper.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.