d20SRD.org wrote:Hide (Dex; Armor Check Penalty)
Check
Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty. It’s practically impossible (-20 penalty) to hide while attacking, running or charging.
A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large -4, Huge -8, Gargantuan -12, Colossal -16.
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.
If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.
If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a -10 penalty because you have to move fast.
Sniping
If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot.
Creating a Diversion to HideSee also: epic usages of Hide.
You can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Hide check while people are aware of you.
Action
Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Special
If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
If you have the Stealthy feat, you get a +2 bonus on Hide checks.
A 13th-level ranger can attempt a Hide check in any sort of natural terrain, even if it doesn’t grant cover or concealment. A 17th-level ranger can do this even while being observed.
Some things are a little bit unclear. First and foremost is what being hidden actually means. I'm going to assume that it includes the following two effects:
[*]Total concealment:
[*]If a creature if successfully hidden from you, you have explicitly failed locate it via the Spot skill. You have to use other means, like Listen, Search, or blindsense if you want to find it. You can, of course, just guess. On a battle mat, you don't get to see where the hidden creature's miniature it placed.You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
Those seem pretty trivial, but it's important to know exactly what being hidden means.
When do you get (have) to make a Hide check? When do you get (have) to make a Spot check?
It's not clear from the SRD, but the logical conclusion is that whenever you perform an action that can include a hide check, you can make one. If you choose not to, you cease to be hiding. Similarly, any time you have to make a new hide check, everyone else gets to make a new spot check. This includes all actions, not just move actions.
Before I continue, I'd like to address another sticky point:
Here I consider "observing" yo mean 'have successfully made a Spot check to find you'. Clearly the only way to adjudicate this is to interpret it as 'If people are observing you, even casually, you can’t hide from them'. After all, if you have an ally with a very good Spot skill, she will most likely always be 'observing' you. In the degenerate case, you are a "person". It is absurd to think that you must limit your own Spot check to avoid disrupting your ability to hide by seeing yourself.If people are observing you, even casually, you can’t hide.
Being unable to hide from a certain person, in this case, should be taken as that person automatically succeeding at her Spot check.
With that out of the way, we can consider multiple hide checks and multiple spot checks.
An example: The Alley Ambush
To avoid issues relating to one's ability to hide, consider this to take place in an area of shadowy illumination.
Betsy the Necromancer (Spot -1) has just wandered into a dark alley on her way home from the tavern. Her old enemy, Sheila Shadowstalker (Hide +10), has been lurking, waiting for just this opportunity. Little does she know, however, that Betsy's buddy Amy the Liontooth Barbarian (Spot +3) is just about to round the corner.
Sheila has been hiding in the alley. She's been here for a while, so she took 20 on her check. This means that Betsy stands no chance of spotting her immediately (max roll 19 vs. DC 30). She waits for Betsy to walk past, and then steps forward to strike (a move action at half speed) just as Amy rounds the corner.
At this point, Sheila has to make a new hide check at no penalty. She rolls a 9, setting the base DC at 19. Betsy and Amy both get to make spot checks. This is where things get confusing: The movement allows one Hide check, but Sheila is moving 15'. The DC to spot her is changing while she moves! It gets more difficult (increasing to 21) for Amy, and less difficult (moving back down to 19) for Betsy.
So, what DC do you use? Based on D&D's general goal to shaft people who sneak without magic, I'm just going to arbitrarily say that you always use the lowest DC. This means that it's 19 for Amy (because she starts next to Sheila) and also 19 for Betsy (because she ends up next to Sheila).
Betsy rolls her spot check, and gets a 15-1 = 14: not good enough. Amy is luckier, and rolls 17 + 3 = 20. She spots Betsy, and shouts out a warning (as a non action interrupt).
Within range, Sheila gets down to business and tries to take off Betsy's head with an ax. This standard attack action forces her to make another hide check, this time at -20. Sheila's player makes a prayer to Olidammara, blows on her dice, and rolls a natural 20. The DC to spot her is 10 for Betsy and 12 for Amy. Amy automatically succeeds at her Spot check, however, because she's already 'observing' Sheila. Betsy rolls a lucky 11-1=10, succeeding.
Sheila is revealed! So, does this mean that Betsy isn't flat-footed for the attack? No, because she wasn't flat footed when the attack action began: she noticed Sheila after the ax made its deadly swing.
I'll end the story here because I believe my point was made.
Example 2: The Sniper
Dennis is taking pot shots at his neighbor from behind a bush. Dennis is hidden with a DC of 14 (which the neighbor, 30' away, has not beat). Dennis takes his shot as a standard attack action, which forces a Hide check at -20. He somehow gets a result of 9, and his unobservant neighbor fails to beat that with a result of 4 and stands around clutching his head and looking dumb.
Next round, Dennis tries more of the same. He shoots and makes his Hide check at -20, getting a -8. His neighbor rolls a 7, and spots him ('You little fucker, I'm gonna-'). Dennis decides that he's sniping, and immediately gets to make another Hide check even though he's being observed. The ability to snipe makes no sense outside of this context: Why would you grant a for another chance to see you? He rolls, at -20, a 2. The neighbor gets a -1, and searches the bush wondering where the hell that brat has gone.
This is basically just my attempt to make sense of the rules. If I've fucked things up, please poke holes in my reasoning. I dimly recall Frank already coving a lot of these issues, but with all the nerfing to the skill and the ambiguities it's a bit confusing what's still possible.