Artists for the Monster Manual
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Artists for the Monster Manual
I'd love to see Mike Mignola (of Hellboy fame) contribute a few monsters to the Monster Manual. What about you guys?
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- Knight
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I love the Hellboy-verse of comics and I love Mignola. But his heavy, shadowy ink style isn't particularly appropriate to a Monster Manual. Maybe for a WoD book or an elder evils supplement but not D&D.
While they don't have to be in color, a Monster Manual illustration needs to be clear enough that a Dungeon Master can describe it to his players without difficulty or guesswork. "Uh... and... uh, it's got tentacles for whiskers? And frog eyes, I think."
Clean, clear and with ambient lighting. Like a nature study. That's the MM way.
While they don't have to be in color, a Monster Manual illustration needs to be clear enough that a Dungeon Master can describe it to his players without difficulty or guesswork. "Uh... and... uh, it's got tentacles for whiskers? And frog eyes, I think."
Clean, clear and with ambient lighting. Like a nature study. That's the MM way.
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As I mentioned in another thread, I like Tony DiTerlizzi's work. Part of that might be nostalgia since I started playing with 2E, and his work was my favorite.
Wayne Reynolds is another favorite of mine. I especially like his stuff after 3.0, when he learned how to draw feet.
Wayne Reynolds is another favorite of mine. I especially like his stuff after 3.0, when he learned how to draw feet.
Last edited by RobbyPants on Tue Aug 24, 2010 12:45 pm, edited 1 time in total.
- CatharzGodfoot
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Seriously? I'll agree that for a MM, Mignola's style isn't necessarily the best, but there's art in Eberron and one or two other books that I could have sworn was Mignola working with a brighter palet, until I looked at the artist credits and saw him no where on there.Wesley Street wrote:I love the Hellboy-verse of comics and I love Mignola. But his heavy, shadowy ink style isn't particularly appropriate to a Monster Manual. Maybe for a WoD book or an elder evils supplement but not D&D.
While they don't have to be in color, a Monster Manual illustration needs to be clear enough that a Dungeon Master can describe it to his players without difficulty or guesswork. "Uh... and... uh, it's got tentacles for whiskers? And frog eyes, I think."
Clean, clear and with ambient lighting. Like a nature study. That's the MM way.
Hell, limit him to a certain proportion of dark to light, if you have to, but I think it'd be great to see some of his stuff in D&D. And I very much agree on the Giger aberration thing, too.
I'd love to see more Wayne Reynolds, and some Barlowe would be awesome. But someone needs to send Wayne England and Jeremy Jarvis back to Art school... England does good structures, that's about it. His weapons look too bland and similar, and his creatures have no necks. Jarvis' art is just to flat.
I'd love to see some of Post's or Brom's better stuff. Hell, they've both done stuff for MtG, so I doubt they'd have much problem on D&D. Baxa has good stuff, he just needs to stop drawing things that look like they're composed of worms and puzzle pieces (unless the depicted thing is...).
Hell, Magic the Gathering has beautiful work by a lot of artists, so there's definitely some fodder there.
Ursela Vernon would be awesome to see in a MM. Hell, if you went all out and did the manual as more of a field journal, layout-wise, she could be given free reign on some monsters, and the entry could have a large, full colour semi-realistic illustration of the creature, and then some random doodles and sketches in borders that let her just play around a bit.
And... well, shameless plug for the boyfriend of an acquaintance, throw some work this way to Guardianofire on devart:
Last edited by Prak on Tue Aug 24, 2010 5:23 pm, edited 2 times in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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A Mignola-clone, or any other popular artist with a distinctive style, is fine for spot illustrations in a splat book. For a Monster Manual, the art needs to be clean and bright. It's a technical rendering that conveys what the creature actually looks like.Prak_Anima wrote:Seriously? I'll agree that for a MM, Mignola's style isn't necessarily the best, but there's art in Eberron and one or two other books that I could have sworn was Mignola working with a brighter palet, until I looked at the artist credits and saw him no where on there.
If full color isn't an option, the Shadowrun 1st ed. critter books are a good visual guide. Large images, clean layouts, very solid ink work.
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- Invincible Overlord
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Pro: Not many backgrounds to draw!Vnonymous wrote: Of course given what current teens want you're probably going to end up with Tite Kubo
Con: You might get monsters in outfits so outrageous that they would make the barbarians in Mad Max and Fist of the North Star laugh at them.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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You know Brom was the house artist for Dark Sun, and setting elements were created by having Brom draw something funky and them making stats for it?Prak_Anima wrote:I'd love to see some of Post's or Brom's better stuff. Hell, they've both done stuff for MtG, so I doubt they'd have much problem on D&D.
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Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
- CatharzGodfoot
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No, he didn't--but he's a great artist, and he would be able to draw dungeon scenes like nobody's business.hogarth wrote:Did he do monster-type artwork? Google mostly turns up architectural engravings.CatharzGodfoot wrote:In that case, Giovanni Battista Piranesi.hogarth wrote:Gustave Doré
Goya would be a great monster artist, tough.
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-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
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This is pretty much the perfect way to design monsters once you've gone through all the stuff inspired by the source material, in my mind.Red_Rob wrote:You know Brom was the house artist for Dark Sun, and setting elements were created by having Brom draw something funky and them making stats for it?Prak_Anima wrote:I'd love to see some of Post's or Brom's better stuff. Hell, they've both done stuff for MtG, so I doubt they'd have much problem on D&D.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- CatharzGodfoot
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I like to do that when creating characters (although it has to be in a system with sufficiently flexible character creation that you can do it without crippling yourself). Start with an awesome picture, then make a character to fit it.Prak_Anima wrote:This is pretty much the perfect way to design monsters once you've gone through all the stuff inspired by the source material, in my mind.Red_Rob wrote:You know Brom was the house artist for Dark Sun, and setting elements were created by having Brom draw something funky and them making stats for it?Prak_Anima wrote:I'd love to see some of Post's or Brom's better stuff. Hell, they've both done stuff for MtG, so I doubt they'd have much problem on D&D.