Barbarian
HD: d12
Skill Points: 4 + Int modifier
Class Skills: Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge: Nature (Int), Perception (Wis),
Sense Motive (Wis),Stealth (Dex) , Survival (Wis), and Swim (Str)
BAB: Good
Saves Fort: Good, Ref: Poor, Will: Poor
Weapon and Armor Proficiency: Barbarians are proficient with simple weapons, martial weapons,
light armor, medium armor and with shields (except tower shields).
1. Battle Hardened 1, Rage, Fast Movement +10, Ancestral Path
2. Rage Power, Uncanny Dodge, Indomitable Will +1
3. Battle Hardened 2, Trap Sense +1
4. Rage Power
5. Battle Hardened 3, Improved Uncanny Dodge, Indomitable Will +2
6. Rage Power, Trap Sense +2
7. Battle Hardened 4, Greater Rage, Fast Movement +20
8. Rage Power, Indomitable Will +3
9. Battle Hardened 5, Trap Sense +3
10. Rage Power
11. Battle Hardened 6, Tireless Rage, Indomitable Will +4
12. Rage Power, Trap Sense +4
13. Battle Hardened 7
14. Rage Power, Indomitable Will +5, Fast Movement +30
15. Battle Hardened 8, Trap Sense +5, Unyielding
16. Rage Power
17. Battle Hardened 9, Mighty Rage, Indomitable Will +6
18. Rage Power, Trap Sense +6
19. Battle Hardened 10, Never Say Die
20. Furious Rage, Rage Power, Indomitable Will +7
Battle Hardened - (stole the name from Frank...he can sue) The Barbarian gains DR 1/-. This DR increases by 1 for every odd level in the barbarian class.
Rage- As the pathfinder rules for rage except you do not stop raging when unconscious or dying. (no more auto death cause you got put to -1 hp)
Fast Movement - As pathfinder rules for fast movement except it increases to +20 at 7th level, and +30 at 14th
Ancestral Path - Barbarians blessed by their ancestor spirits granting them access to certain powers and abilities based on the choice of their ancestral path and their Barbarian level. Barbarians are granted a power 1st level and every other level in the barbarian class, 3rd, 5th, 7th, etc., after that. Unless Stated otherwise all powers and effects granted by the Ancestral Path are supernatural effects.
To be honest I haven't finished all the paths yet so there is only this one to use as an example. I originally thought of using the Ancestral Path's as a replacement for the (mostly) shitty rage powers. However I finally decided I would leave them both in cause, well, why the fuck not?
- Path of Storms
1st Endurance – The barbarian gains endurance as a bonus feat even if he does not meet the prerequisites
3rd Thunderous Blow – A foe struck by a barbarians thunderous blow must succeed on a fortitude saving throw or be deafened for 1d4+1 rounds. The saving throw DC is 10 + the barbarians BAB + Strength mod. This attack is a standard action that can be used 3 + Cha mod times per day.
5th Whirlwind Attack – The barbarian gains whirlwind attack as a bonus feat even if he does not meet the prerequisites.
7th Ally of the Wind Spirits – You may Air Walk as the spell once per day per and an additional time per day every other level beyond 7th. You caster level for this effect is equal to your BAB.
9th Cyclone of Blades - Whenever a barbarian scores a critical hit while raging he may make an immediate whirlwind attack. This ability cannot be triggered by triggered by the bonus whirlwind attack you got from this ability. (It can't trigger itself)
11th Blizzard Strike – You make an attack with you weapon as a standard action that produces the effect of a Cone of Cold spell. However instead of a 60ft cone you may choose to either do the normal cone shape or a 120ft line. Your caster level for this effect is equal to your BAB. You may use this ability once per day and one additional time per day for every 2 levels beyond 11th.
13th Whirlwind Storm – At 13th level or higher whenever a barbarian whirlwind attacks while raging he gains a +5 ft reach and may attack each enemy within reach. He deals an additional +3d6 lightning damage plus an additional +1d6 at 15th, 17th, 19th, etc. while using whirlwind attack. This bonus damage is not multiplied on a critical hit. Any creature who is critically hit by a barbarians whirlwind attack must make a fortitude saving throw or by stunned from one round. DC = 10 + Barbarians BAB + STR mod.
15th HELP!!! I don't know what to put here for a granted power/ability from this level in the path. Any suggestions would be appreciated!
17th Storm of Wrath – When you enter a rage your fury is such that you summon a Storm of Vengeance, as per the spell. This is a free action done as part of entering a rage. The Storm of Vengeance lasts for the duration of your rage or up to 10 rounds whichever comes first. Your caster level for this effect is equal to your BAB. The effect is centered on you and you are immune to its effects. You may use this ability once per day.
19th SEEK ADVICE!! SEE LEVEL 15's awesome power of win called HELP!! and then repeat the process.
Indomitable Will - As pathfinder rules except the bonus starts at +1 at 2nd level and increases by 1 for every 3 levels in the barbarian class. (meaning you still get +4 at 11th level like you normally would)
Trap Sense - As pathfinder rules
Endurance - A barbarian of 3rd level gains endurance as a bonus feat
Improved Uncanny Dodge - As pathfinder rules
Greater Rage - As pathfinder rules but acquired sooner.
Tireless Rage - As pathfinder rules but acquired sooner
Unyielding - Whenever a barbarian of 15th level or higher is under 25 hit points he doubles the amount of DR he has from Battle Hardened, and gains a +2 bonus on all saving throws.
Mighty Rage - As per pathfinder rules but acquired sooner
Never Say Die - Whenever a barbarian of 19th level or higher is dropped below 0 hit points while raging he may make a fortitude saving throw to delay the effects of death/dying/unconscious. If he succeeds he may act for the remainder of the round as normal. He may make a saving throw at the beginning of every round regardless of how low his HP gets. The DC = Total number of negative hit points. (ever wanted to be the guy who still manages to instill fear in the heart of your enemies despite the fact that you have a great axe embedded in your skull, several arrows in your heart slashes, bruises, and gashes galore, and a severed arm ...that you are now using as a club??)
Furious Rage - (Shitty name I know) +10 to Strength and Constitution when raging, and +5 will save while raging.
EDIT: Moved Storm of Wrath(storm of vengeance) to 17th level, clarified Ally of the Wind Spirits.