Dungeonomicon Monks

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
Orion
Prince
Posts: 3756
Joined: Fri Mar 07, 2008 7:54 pm

Post by Orion »

OUt of curiosity, Kaelik, have you seen my Spirit Ranger? Did you like ti enough to give advice, if you can't give endorsement?
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Oh, I have to apologize for earlier. I'd totally forgotten to factor in the act-twice-each-round thing for the sonic damage.

That's actually 90d6 Sonic damage to everything within 30 feet.

That's 315 damage on average, I believe.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

Yeah, but wouldn't I also sort of tear apart my teammates doing something like that?
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Bobikus wrote:Yeah, but wouldn't I also sort of tear apart my teammates doing something like that?
Depends. How often will they be in the 30-foot radius...and at that level, they -should- be able to get immunity to an energy type, if it really becomes an issue.

As an alternate, you could something similar with the Grandmaster Disintegrate effect. You wouldn't be able to do you two-full-rounds-of-attacks-each-turn deal, but your damage output would be acceptable. And limited to a single target.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

How common is sonic immunity on monsters?
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Very, very rarely. Fire, cold, electricity...but I can't think of any offhand that are immune to sonic.

Any help, guys?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

So with the style to let weapons trigger slam attacks, could I have the sonic damage emanate from a ranged target even?

For weapons though if I go melee and TWF, are nunchucks a good melee option, or am I better off doing a one level dip into another martial class for weapon proficiency?
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Honestly, your weapons would be a vehicle for delivering slam attack. Your damage won't be -that- phenomonal at first. Which is why you cooperate with other PCs for stuff like flanking-sneak-attack.

and, yes, that interpretation is right. You could be an Elf Monk and shoot people with a bow from a distance to do that sonic damage. Or other effects.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

Alright, Monk Archer with Zen Archery is looking like a pretty cool thing to try then.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Bobikus wrote:Alright, Monk Archer with Zen Archery is looking like a pretty cool thing to try then.
Might as well take Insightful Strike, too, then. For when ranged isn't working.

Alteratively, Point Blank Shot and Sniper synergize really well.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
ubernoob
Duke
Posts: 2444
Joined: Sat May 17, 2008 12:30 am

Post by ubernoob »

Maxus wrote:
Bobikus wrote:Alright, Monk Archer with Zen Archery is looking like a pretty cool thing to try then.
Might as well take Insightful Strike, too, then. For when ranged isn't working.

Alteratively, Point Blank Shot and Sniper synergize really well.
Extra note- If you're already picking up "use with any weapon" and you're going to pick up insightful strike for melee too, gain proficiency with the spiked chain (DC 10 int check, takes a week per RoW) so you can get some decent reach while in melee.
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

Maxus wrote:Very, very rarely. Fire, cold, electricity...but I can't think of any offhand that are immune to sonic.

Any help, guys?
Slaad. That's all I can think of.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Post by angelfromanotherpin »

ubernoob wrote:Extra note- If you're already picking up "use with any weapon" and you're going to pick up insightful strike for melee too, gain proficiency with the spiked chain (DC 10 int check, takes a week per RoW) so you can get some decent reach while in melee.
He'd need a level of something other than Monk. The exploit thing is only for people who have proficiency in 'all martial weapons,' which Monks don't. Hell, unless he's an elf or something, a vanilla monk isn't proficient with bows either.
Wyzzard
Apprentice
Posts: 67
Joined: Tue Sep 29, 2009 3:07 pm

Post by Wyzzard »

RobbyPants wrote:
Maxus wrote:Very, very rarely. Fire, cold, electricity...but I can't think of any offhand that are immune to sonic.

Any help, guys?
Slaad. That's all I can think of.
Chronotyryn. Probably some obscure Dragon type too... Dragon Force Dragon maybe? :hehehe:
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

angelfromanotherpin wrote:
ubernoob wrote:Extra note- If you're already picking up "use with any weapon" and you're going to pick up insightful strike for melee too, gain proficiency with the spiked chain (DC 10 int check, takes a week per RoW) so you can get some decent reach while in melee.
He'd need a level of something other than Monk. The exploit thing is only for people who have proficiency in 'all martial weapons,' which Monks don't. Hell, unless he's an elf or something, a vanilla monk isn't proficient with bows either.
I thought you could pick up proficiency in that case by just carrying the weapon around for one level (and presumably practicing off camera). You can still get auto-proficiency; it just takes time.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Wyzzard wrote:
RobbyPants wrote:
Maxus wrote:Very, very rarely. Fire, cold, electricity...but I can't think of any offhand that are immune to sonic.

Any help, guys?
Slaad. That's all I can think of.
Chronotyryn. Probably some obscure Dragon type too... Dragon Force Dragon maybe? :hehehe:
I think we can conclude that Sonic Damage will only rarely not be viable, Bob.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

What would be a good one class dip for martial proficiencies? Even if I decide to primarily stick with the bow, I hate Elves too much from an RP perspective in almost any setting to play one.
User avatar
fbmf
The Great Fence Builder
Posts: 2590
Joined: Fri Mar 07, 2008 7:54 pm

Post by fbmf »

Maxus wrote:Very, very rarely. Fire, cold, electricity...but I can't think of any offhand that are immune to sonic.

Any help, guys?
The tigers-like constructs from Lord of the Iron Fortress are immune to Sonic.

Game On,
fbmf
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

Bobikus wrote:What would be a good one class dip for martial proficiencies? Even if I decide to primarily stick with the bow, I hate Elves too much from an RP perspective in almost any setting to play one.
Are you using Tome rules for proficiency? If so: don't bother dipping. A dip represents an entire level investment, and the Tome rules for proficiency (Exploits) let you gain proficiency with a weapon if you carry it around for a level. So, you can be a monk 1/XXX 1 and learn to use a new weapon by level 2, or you can be a monk 2 and also learn to use that same weapon by level 2.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Post by angelfromanotherpin »

Robbypants' version of auto-proficiency will work, but the DC 10 Int check version won't. If that isn't to your or your MCs taste, I'd probably dip into Samurai for proficiencies - unlike a lot of the other Tome martial classes, it won't interfere with your Swift action uses. Barbarian might work also.
User avatar
Orion
Prince
Posts: 3756
Joined: Fri Mar 07, 2008 7:54 pm

Post by Orion »

While we're doing FAQs, what's the point of the "favored class" rule in Races of War? As written it seems to

--allow humans to take level in Elf Wizard
--forbid halflings from taking levels in halfling druid

Why are either of those considered desirable? The well-designed racial levels are mostly straight mechanical buffs for underpowered race/class combos. (Elf wizard levels are awesome, but elf is a shitty wizard race).
Hieronymous Rex
Journeyman
Posts: 153
Joined: Sun Feb 21, 2010 1:23 am

Post by Hieronymous Rex »

Bobikus wrote:How common is sonic immunity on monsters?
The destrachan is resistant, but not immune to sonic. Oddly, the Lords of Madness PrC "Fleshwarper" can give an ability called "Secret of the Destrachan" that grants immunity to sonic. Given the that class is themed around improving on nature, I suppose it makes sense.
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

RobbyPants wrote:
Bobikus wrote:What would be a good one class dip for martial proficiencies? Even if I decide to primarily stick with the bow, I hate Elves too much from an RP perspective in almost any setting to play one.
Are you using Tome rules for proficiency? If so: don't bother dipping. A dip represents an entire level investment, and the Tome rules for proficiency (Exploits) let you gain proficiency with a weapon if you carry it around for a level. So, you can be a monk 1/XXX 1 and learn to use a new weapon by level 2, or you can be a monk 2 and also learn to use that same weapon by level 2.
Which part of the tomes is this proficiency stuff in?
Bobikus
Apprentice
Posts: 92
Joined: Mon Feb 21, 2011 10:14 pm

Post by Bobikus »

And just to add in a general balance question, anyone know how Koumei's Gadgeteer class fares at later levels?
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

Bobikus wrote:Which part of the tomes is this proficiency stuff in?
It's in Races of War. You can find it in this post under "Exploits".
Races of War wrote: Exploits
Getting proficiency with a weapon isn't worth a feat. They hand that crap out with your character class for free. Seriously, even exotic weapon proficiencies aren't a big deal. Therefore, we're instituting Exploits as something that can be acquired in-game. These are for any of the binary abilities that simply don't have a massive impact on your character's performance at any level.

If you have Martial Weapon Proficiency, it's really unreasonable for it to be that hard to learn how to use a new weapon, whether it's exotic or not. If you spend a week training with a weapon, you can make an Int check (DC 10) to simply gain the Exploit of Exotic Weapon Proficiency. And no, you can't take 10 on that.

If you don't have Martial Weapon Proficiency and you want to use a new weapon, that's touchier. But if you have a weapon for an entire level, you should just gain proficiency in it when you gain your next level whatever level you happen to select.
Last edited by RobbyPants on Thu Feb 24, 2011 2:16 am, edited 1 time in total.
Post Reply